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-rw-r--r--scene/resources/concave_polygon_shape.h75
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diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
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index 63aabb27d7..0000000000
--- a/scene/resources/concave_polygon_shape.h
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@@ -1,75 +0,0 @@
-/*************************************************************************/
-/* concave_polygon_shape.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CONCAVE_POLYGON_SHAPE_H
-#define CONCAVE_POLYGON_SHAPE_H
-
-#include "scene/resources/shape.h"
-
-class ConcavePolygonShape : public Shape {
-
- GDCLASS(ConcavePolygonShape, Shape);
-
- struct DrawEdge {
-
- Vector3 a;
- Vector3 b;
- bool operator<(const DrawEdge &p_edge) const {
- if (a == p_edge.a)
- return b < p_edge.b;
- else
- return a < p_edge.a;
- }
-
- DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
- a = p_a;
- b = p_b;
- if (a < b) {
- SWAP(a, b);
- }
- }
- };
-
-protected:
- static void _bind_methods();
-
- virtual void _update_shape();
-
-public:
- void set_faces(const Vector<Vector3> &p_faces);
- Vector<Vector3> get_faces() const;
-
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
-
- ConcavePolygonShape();
-};
-
-#endif // CONCAVE_POLYGON_SHAPE_H