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Diffstat (limited to 'scene/resources/concave_polygon_shape.h')
-rw-r--r-- | scene/resources/concave_polygon_shape.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h deleted file mode 100644 index 63aabb27d7..0000000000 --- a/scene/resources/concave_polygon_shape.h +++ /dev/null @@ -1,75 +0,0 @@ -/*************************************************************************/ -/* concave_polygon_shape.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CONCAVE_POLYGON_SHAPE_H -#define CONCAVE_POLYGON_SHAPE_H - -#include "scene/resources/shape.h" - -class ConcavePolygonShape : public Shape { - - GDCLASS(ConcavePolygonShape, Shape); - - struct DrawEdge { - - Vector3 a; - Vector3 b; - bool operator<(const DrawEdge &p_edge) const { - if (a == p_edge.a) - return b < p_edge.b; - else - return a < p_edge.a; - } - - DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) { - a = p_a; - b = p_b; - if (a < b) { - SWAP(a, b); - } - } - }; - -protected: - static void _bind_methods(); - - virtual void _update_shape(); - -public: - void set_faces(const Vector<Vector3> &p_faces); - Vector<Vector3> get_faces() const; - - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; - - ConcavePolygonShape(); -}; - -#endif // CONCAVE_POLYGON_SHAPE_H |