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Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r--scene/resources/circle_shape_2d.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index afb7597280..f06bc4248d 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,29 +34,24 @@
#include "servers/rendering_server.h"
bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return p_point.length() < get_radius() + p_tolerance;
}
void CircleShape2D::_update_shape() {
-
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius);
emit_changed();
}
void CircleShape2D::set_radius(real_t p_radius) {
-
radius = p_radius;
_update_shape();
}
real_t CircleShape2D::get_radius() const {
-
return radius;
}
void CircleShape2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
@@ -75,21 +70,23 @@ real_t CircleShape2D::get_enclosing_radius() const {
}
void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
-
Vector<Vector2> points;
+ const real_t turn_step = Math_TAU / 24.0;
for (int i = 0; i < 24; i++) {
-
- points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius());
+ points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius());
}
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
CircleShape2D::CircleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {
-
- radius = 10;
_update_shape();
}