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path: root/scene/resources/circle_shape_2d.cpp
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Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r--scene/resources/circle_shape_2d.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 68ee1be9f9..9c16ac2eed 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -71,18 +71,19 @@ real_t CircleShape2D::get_enclosing_radius() const {
void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points;
+ points.resize(24);
+
const real_t turn_step = Math_TAU / 24.0;
for (int i = 0; i < 24; i++) {
- points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius());
+ points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();
}
- Vector<Color> col;
- col.push_back(p_color);
+ Vector<Color> col = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+
if (is_collision_outline_enabled()) {
+ points.push_back(points[0]);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
}