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path: root/scene/resources/circle_shape_2d.cpp
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Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r--scene/resources/circle_shape_2d.cpp24
1 files changed, 10 insertions, 14 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 7142309e28..dc1bf3b185 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -30,37 +30,32 @@
#include "circle_shape_2d.h"
-#include "servers/physics_2d_server.h"
-#include "servers/visual_server.h"
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return p_point.length() < get_radius() + p_tolerance;
}
void CircleShape2D::_update_shape() {
-
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius);
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius);
emit_changed();
}
void CircleShape2D::set_radius(real_t p_radius) {
-
radius = p_radius;
_update_shape();
}
real_t CircleShape2D::get_radius() const {
-
return radius;
}
void CircleShape2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius");
}
Rect2 CircleShape2D::get_rect() const {
@@ -70,22 +65,23 @@ Rect2 CircleShape2D::get_rect() const {
return rect;
}
-void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+real_t CircleShape2D::get_enclosing_radius() const {
+ return radius;
+}
+void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points;
for (int i = 0; i < 24; i++) {
-
points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius());
}
Vector<Color> col;
col.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
}
CircleShape2D::CircleShape2D() :
- Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
-
+ Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
}