diff options
Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 7142309e28..dc1bf3b185 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -30,37 +30,32 @@ #include "circle_shape_2d.h" -#include "servers/physics_2d_server.h" -#include "servers/visual_server.h" +#include "servers/physics_server_2d.h" +#include "servers/rendering_server.h" bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return p_point.length() < get_radius() + p_tolerance; } void CircleShape2D::_update_shape() { - - Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius); + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius); emit_changed(); } void CircleShape2D::set_radius(real_t p_radius) { - radius = p_radius; _update_shape(); } real_t CircleShape2D::get_radius() const { - return radius; } void CircleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius"); } Rect2 CircleShape2D::get_rect() const { @@ -70,22 +65,23 @@ Rect2 CircleShape2D::get_rect() const { return rect; } -void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { +real_t CircleShape2D::get_enclosing_radius() const { + return radius; +} +void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius()); } Vector<Color> col; col.push_back(p_color); - VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); } CircleShape2D::CircleShape2D() : - Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { - + Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) { radius = 10; _update_shape(); } |