diff options
Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index f06bc4248d..ff60162180 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,6 +43,7 @@ void CircleShape2D::_update_shape() { } void CircleShape2D::set_radius(real_t p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative."); radius = p_radius; _update_shape(); } @@ -55,7 +56,7 @@ void CircleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius"); } Rect2 CircleShape2D::get_rect() const { @@ -71,18 +72,19 @@ real_t CircleShape2D::get_enclosing_radius() const { void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; + points.resize(24); + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius()); + points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); } - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } |