diff options
Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp new file mode 100644 index 0000000000..056be87e72 --- /dev/null +++ b/scene/resources/circle_shape_2d.cpp @@ -0,0 +1,67 @@ +/*************************************************************************/ +/* circle_shape_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "circle_shape_2d.h" + +#include "servers/physics_2d_server.h" + +void CircleShape2D::_update_shape() { + + Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius); + emit_changed(); +} + + +void CircleShape2D::set_radius(real_t p_radius) { + + radius=p_radius; + _update_shape(); +} + +real_t CircleShape2D::get_radius() const { + + return radius; +} + + +void CircleShape2D::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CircleShape2D::set_radius); + ObjectTypeDB::bind_method(_MD("get_radius"),&CircleShape2D::get_radius); + + + + ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),_SCS("set_radius"),_SCS("get_radius") ); + +} + +CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) { + + radius=10; + _update_shape(); +} |