summaryrefslogtreecommitdiff
path: root/scene/resources/circle_shape_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r--scene/resources/circle_shape_2d.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
new file mode 100644
index 0000000000..056be87e72
--- /dev/null
+++ b/scene/resources/circle_shape_2d.cpp
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* circle_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "circle_shape_2d.h"
+
+#include "servers/physics_2d_server.h"
+
+void CircleShape2D::_update_shape() {
+
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius);
+ emit_changed();
+}
+
+
+void CircleShape2D::set_radius(real_t p_radius) {
+
+ radius=p_radius;
+ _update_shape();
+}
+
+real_t CircleShape2D::get_radius() const {
+
+ return radius;
+}
+
+
+void CircleShape2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CircleShape2D::set_radius);
+ ObjectTypeDB::bind_method(_MD("get_radius"),&CircleShape2D::get_radius);
+
+
+
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),_SCS("set_radius"),_SCS("get_radius") );
+
+}
+
+CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
+
+ radius=10;
+ _update_shape();
+}