diff options
Diffstat (limited to 'scene/resources/capsule_shape_3d.h')
-rw-r--r-- | scene/resources/capsule_shape_3d.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index dca7a6c983..f09b4fb77d 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,15 +34,14 @@ #include "scene/resources/shape_3d.h" class CapsuleShape3D : public Shape3D { - GDCLASS(CapsuleShape3D, Shape3D); - float radius; - float height; + float radius = 1.0; + float height = 3.0; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); @@ -50,8 +49,8 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; CapsuleShape3D(); }; |