summaryrefslogtreecommitdiff
path: root/scene/resources/capsule_shape_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/capsule_shape_3d.cpp')
-rw-r--r--scene/resources/capsule_shape_3d.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
new file mode 100644
index 0000000000..a929caa275
--- /dev/null
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -0,0 +1,128 @@
+/*************************************************************************/
+/* capsule_shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "capsule_shape_3d.h"
+#include "servers/physics_server.h"
+
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+
+ float radius = get_radius();
+ float height = get_height();
+
+ Vector<Vector3> points;
+
+ Vector3 d(0, height * 0.5, 0);
+ for (int i = 0; i < 360; i++) {
+
+ float ra = Math::deg2rad((float)i);
+ float rb = Math::deg2rad((float)i + 1);
+ Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
+ Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
+
+ points.push_back(Vector3(a.x, 0, a.y) + d);
+ points.push_back(Vector3(b.x, 0, b.y) + d);
+
+ points.push_back(Vector3(a.x, 0, a.y) - d);
+ points.push_back(Vector3(b.x, 0, b.y) - d);
+
+ if (i % 90 == 0) {
+
+ points.push_back(Vector3(a.x, 0, a.y) + d);
+ points.push_back(Vector3(a.x, 0, a.y) - d);
+ }
+
+ Vector3 dud = i < 180 ? d : -d;
+
+ points.push_back(Vector3(0, a.x, a.y) + dud);
+ points.push_back(Vector3(0, b.x, b.y) + dud);
+ points.push_back(Vector3(a.y, a.x, 0) + dud);
+ points.push_back(Vector3(b.y, b.x, 0) + dud);
+ }
+
+ return points;
+}
+
+real_t CapsuleShape3D::get_enclosing_radius() const {
+ return radius + height * 0.5;
+}
+
+void CapsuleShape3D::_update_shape() {
+
+ Dictionary d;
+ d["radius"] = radius;
+ d["height"] = height;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape3D::_update_shape();
+}
+
+void CapsuleShape3D::set_radius(float p_radius) {
+
+ radius = p_radius;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("radius");
+}
+
+float CapsuleShape3D::get_radius() const {
+
+ return radius;
+}
+
+void CapsuleShape3D::set_height(float p_height) {
+
+ height = p_height;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("height");
+}
+
+float CapsuleShape3D::get_height() const {
+
+ return height;
+}
+
+void CapsuleShape3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape3D::get_radius);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
+}
+
+CapsuleShape3D::CapsuleShape3D() :
+ Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
+
+ radius = 1.0;
+ height = 1.0;
+ _update_shape();
+}