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Diffstat (limited to 'scene/resources/capsule_shape_3d.cpp')
-rw-r--r-- | scene/resources/capsule_shape_3d.cpp | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp new file mode 100644 index 0000000000..a929caa275 --- /dev/null +++ b/scene/resources/capsule_shape_3d.cpp @@ -0,0 +1,128 @@ +/*************************************************************************/ +/* capsule_shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "capsule_shape_3d.h" +#include "servers/physics_server.h" + +Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { + + float radius = get_radius(); + float height = get_height(); + + Vector<Vector3> points; + + Vector3 d(0, height * 0.5, 0); + for (int i = 0; i < 360; i++) { + + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; + + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); + + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); + + if (i % 90 == 0) { + + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); + } + + Vector3 dud = i < 180 ? d : -d; + + points.push_back(Vector3(0, a.x, a.y) + dud); + points.push_back(Vector3(0, b.x, b.y) + dud); + points.push_back(Vector3(a.y, a.x, 0) + dud); + points.push_back(Vector3(b.y, b.x, 0) + dud); + } + + return points; +} + +real_t CapsuleShape3D::get_enclosing_radius() const { + return radius + height * 0.5; +} + +void CapsuleShape3D::_update_shape() { + + Dictionary d; + d["radius"] = radius; + d["height"] = height; + PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape3D::_update_shape(); +} + +void CapsuleShape3D::set_radius(float p_radius) { + + radius = p_radius; + _update_shape(); + notify_change_to_owners(); + _change_notify("radius"); +} + +float CapsuleShape3D::get_radius() const { + + return radius; +} + +void CapsuleShape3D::set_height(float p_height) { + + height = p_height; + _update_shape(); + notify_change_to_owners(); + _change_notify("height"); +} + +float CapsuleShape3D::get_height() const { + + return height; +} + +void CapsuleShape3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape3D::get_radius); + ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height); + ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); +} + +CapsuleShape3D::CapsuleShape3D() : + Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { + + radius = 1.0; + height = 1.0; + _update_shape(); +} |