diff options
Diffstat (limited to 'scene/resources/capsule_shape_3d.cpp')
-rw-r--r-- | scene/resources/capsule_shape_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 28fc0d470c..5da7f682e5 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -31,7 +31,7 @@ #include "capsule_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { +Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); @@ -106,8 +106,8 @@ void CapsuleShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); } CapsuleShape3D::CapsuleShape3D() : |