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Diffstat (limited to 'scene/resources/capsule_shape_3d.cpp')
-rw-r--r--scene/resources/capsule_shape_3d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 28fc0d470c..5da7f682e5 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
@@ -106,8 +106,8 @@ void CapsuleShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
}
CapsuleShape3D::CapsuleShape3D() :