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Diffstat (limited to 'scene/resources/capsule_shape_2d.cpp')
-rw-r--r--scene/resources/capsule_shape_2d.cpp51
1 files changed, 25 insertions, 26 deletions
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index ab2657c892..0818e4fd99 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,79 +30,79 @@
#include "capsule_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
Vector<Vector2> CapsuleShape2D::_get_points() const {
-
Vector<Vector2> points;
+ const real_t turn_step = Math_TAU / 24.0;
for (int i = 0; i < 24; i++) {
- Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
+ Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -height * 0.5 + radius : height * 0.5 - radius);
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
- if (i == 6 || i == 18)
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
+ points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius + ofs);
+ if (i == 6 || i == 18) {
+ points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius - ofs);
+ }
}
return points;
}
bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
- return Geometry::is_point_in_polygon(p_point, _get_points());
+ return Geometry2D::is_point_in_polygon(p_point, _get_points());
}
void CapsuleShape2D::_update_shape() {
-
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
emit_changed();
}
void CapsuleShape2D::set_radius(real_t p_radius) {
-
radius = p_radius;
+ if (radius > height * 0.5) {
+ height = radius * 2.0;
+ }
_update_shape();
}
real_t CapsuleShape2D::get_radius() const {
-
return radius;
}
void CapsuleShape2D::set_height(real_t p_height) {
-
height = p_height;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_update_shape();
}
real_t CapsuleShape2D::get_height() const {
-
return height;
}
void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
-
Vector<Vector2> points = _get_points();
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 CapsuleShape2D::get_rect() const {
-
- Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
- Rect2 rect;
- rect.position = -he;
- rect.size = he * 2.0;
- return rect;
+ return Rect2(0, 0, radius, height);
}
real_t CapsuleShape2D::get_enclosing_radius() const {
- return radius + height * 0.5;
+ return height * 0.5;
}
void CapsuleShape2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
@@ -111,12 +111,11 @@ void CapsuleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height");
+ ADD_LINKED_PROPERTY("radius", "height");
+ ADD_LINKED_PROPERTY("height", "radius");
}
CapsuleShape2D::CapsuleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) {
-
- radius = 10;
- height = 20;
_update_shape();
}