diff options
Diffstat (limited to 'scene/resources/capsule_shape_2d.cpp')
-rw-r--r-- | scene/resources/capsule_shape_2d.cpp | 36 |
1 files changed, 20 insertions, 16 deletions
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index e519970f38..0818e4fd99 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,12 +36,13 @@ Vector<Vector2> CapsuleShape2D::_get_points() const { Vector<Vector2> points; + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { - Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5); + Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -height * 0.5 + radius : height * 0.5 - radius); - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs); + points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius + ofs); if (i == 6 || i == 18) { - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs); + points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius - ofs); } } @@ -59,6 +60,9 @@ void CapsuleShape2D::_update_shape() { void CapsuleShape2D::set_radius(real_t p_radius) { radius = p_radius; + if (radius > height * 0.5) { + height = radius * 2.0; + } _update_shape(); } @@ -68,10 +72,9 @@ real_t CapsuleShape2D::get_radius() const { void CapsuleShape2D::set_height(real_t p_height) { height = p_height; - if (height < 0) { - height = 0; + if (radius > height * 0.5) { + radius = height * 0.5; } - _update_shape(); } @@ -84,18 +87,19 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + } } Rect2 CapsuleShape2D::get_rect() const { - Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5); - Rect2 rect; - rect.position = -he; - rect.size = he * 2.0; - return rect; + return Rect2(0, 0, radius, height); } real_t CapsuleShape2D::get_enclosing_radius() const { - return radius + height * 0.5; + return height * 0.5; } void CapsuleShape2D::_bind_methods() { @@ -107,11 +111,11 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape2D::CapsuleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) { - radius = 10; - height = 20; _update_shape(); } |