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Diffstat (limited to 'scene/resources/capsule_shape_2d.cpp')
-rw-r--r--scene/resources/capsule_shape_2d.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index e519970f38..3725d855f4 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,12 +36,13 @@
Vector<Vector2> CapsuleShape2D::_get_points() const {
Vector<Vector2> points;
+ const real_t turn_step = Math_TAU / 24.0;
for (int i = 0; i < 24; i++) {
Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
+ points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * get_radius() + ofs);
if (i == 6 || i == 18) {
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
+ points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * get_radius() - ofs);
}
}
@@ -111,7 +112,5 @@ void CapsuleShape2D::_bind_methods() {
CapsuleShape2D::CapsuleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) {
- radius = 10;
- height = 20;
_update_shape();
}