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path: root/scene/resources/capsule_shape.cpp
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Diffstat (limited to 'scene/resources/capsule_shape.cpp')
-rw-r--r--scene/resources/capsule_shape.cpp70
1 files changed, 33 insertions, 37 deletions
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index bd30f009c4..1aa3fee0ca 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -29,43 +29,39 @@
#include "capsule_shape.h"
#include "servers/physics_server.h"
-
Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {
-
float radius = get_radius();
float height = get_height();
-
Vector<Vector3> points;
- Vector3 d(0,0,height*0.5);
- for(int i=0;i<360;i++) {
+ Vector3 d(0, 0, height * 0.5);
+ for (int i = 0; i < 360; i++) {
- float ra=Math::deg2rad((float)i);
- float rb=Math::deg2rad((float)i+1);
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
+ float ra = Math::deg2rad((float)i);
+ float rb = Math::deg2rad((float)i + 1);
+ Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
+ Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
- points.push_back(Vector3(a.x,a.y,0)+d);
- points.push_back(Vector3(b.x,b.y,0)+d);
+ points.push_back(Vector3(a.x, a.y, 0) + d);
+ points.push_back(Vector3(b.x, b.y, 0) + d);
- points.push_back(Vector3(a.x,a.y,0)-d);
- points.push_back(Vector3(b.x,b.y,0)-d);
+ points.push_back(Vector3(a.x, a.y, 0) - d);
+ points.push_back(Vector3(b.x, b.y, 0) - d);
- if (i%90==0) {
+ if (i % 90 == 0) {
- points.push_back(Vector3(a.x,a.y,0)+d);
- points.push_back(Vector3(a.x,a.y,0)-d);
+ points.push_back(Vector3(a.x, a.y, 0) + d);
+ points.push_back(Vector3(a.x, a.y, 0) - d);
}
- Vector3 dud = i<180?d:-d;
-
- points.push_back(Vector3(0,a.y,a.x)+dud);
- points.push_back(Vector3(0,b.y,b.x)+dud);
- points.push_back(Vector3(a.y,0,a.x)+dud);
- points.push_back(Vector3(b.y,0,b.x)+dud);
+ Vector3 dud = i < 180 ? d : -d;
+ points.push_back(Vector3(0, a.y, a.x) + dud);
+ points.push_back(Vector3(0, b.y, b.x) + dud);
+ points.push_back(Vector3(a.y, 0, a.x) + dud);
+ points.push_back(Vector3(b.y, 0, b.x) + dud);
}
return points;
@@ -74,14 +70,14 @@ Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {
void CapsuleShape::_update_shape() {
Dictionary d;
- d["radius"]=radius;
- d["height"]=height;
- PhysicsServer::get_singleton()->shape_set_data(get_shape(),d);
+ d["radius"] = radius;
+ d["height"] = height;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
}
void CapsuleShape::set_radius(float p_radius) {
- radius=p_radius;
+ radius = p_radius;
_update_shape();
notify_change_to_owners();
_change_notify("radius");
@@ -94,7 +90,7 @@ float CapsuleShape::get_radius() const {
void CapsuleShape::set_height(float p_height) {
- height=p_height;
+ height = p_height;
_update_shape();
notify_change_to_owners();
_change_notify("height");
@@ -107,19 +103,19 @@ float CapsuleShape::get_height() const {
void CapsuleShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius","radius"),&CapsuleShape::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"),&CapsuleShape::get_radius);
- ClassDB::bind_method(D_METHOD("set_height","height"),&CapsuleShape::set_height);
- ClassDB::bind_method(D_METHOD("get_height"),&CapsuleShape::get_height);
-
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), "set_radius","get_radius") ;
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), "set_height","get_height") ;
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape::get_radius);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape::get_height);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
}
-CapsuleShape::CapsuleShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
+CapsuleShape::CapsuleShape()
+ : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
- radius=1.0;
- height=1.0;
+ radius = 1.0;
+ height = 1.0;
_update_shape();
}