summaryrefslogtreecommitdiff
path: root/scene/resources/capsule_shape.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/capsule_shape.cpp')
-rw-r--r--scene/resources/capsule_shape.cpp128
1 files changed, 0 insertions, 128 deletions
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
deleted file mode 100644
index dddbd7fef3..0000000000
--- a/scene/resources/capsule_shape.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/*************************************************************************/
-/* capsule_shape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "capsule_shape.h"
-#include "servers/physics_server.h"
-
-Vector<Vector3> CapsuleShape::get_debug_mesh_lines() {
-
- float radius = get_radius();
- float height = get_height();
-
- Vector<Vector3> points;
-
- Vector3 d(0, height * 0.5, 0);
- for (int i = 0; i < 360; i++) {
-
- float ra = Math::deg2rad((float)i);
- float rb = Math::deg2rad((float)i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
-
- points.push_back(Vector3(a.x, 0, a.y) + d);
- points.push_back(Vector3(b.x, 0, b.y) + d);
-
- points.push_back(Vector3(a.x, 0, a.y) - d);
- points.push_back(Vector3(b.x, 0, b.y) - d);
-
- if (i % 90 == 0) {
-
- points.push_back(Vector3(a.x, 0, a.y) + d);
- points.push_back(Vector3(a.x, 0, a.y) - d);
- }
-
- Vector3 dud = i < 180 ? d : -d;
-
- points.push_back(Vector3(0, a.x, a.y) + dud);
- points.push_back(Vector3(0, b.x, b.y) + dud);
- points.push_back(Vector3(a.y, a.x, 0) + dud);
- points.push_back(Vector3(b.y, b.x, 0) + dud);
- }
-
- return points;
-}
-
-real_t CapsuleShape::get_enclosing_radius() const {
- return radius + height * 0.5;
-}
-
-void CapsuleShape::_update_shape() {
-
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- Shape::_update_shape();
-}
-
-void CapsuleShape::set_radius(float p_radius) {
-
- radius = p_radius;
- _update_shape();
- notify_change_to_owners();
- _change_notify("radius");
-}
-
-float CapsuleShape::get_radius() const {
-
- return radius;
-}
-
-void CapsuleShape::set_height(float p_height) {
-
- height = p_height;
- _update_shape();
- notify_change_to_owners();
- _change_notify("height");
-}
-
-float CapsuleShape::get_height() const {
-
- return height;
-}
-
-void CapsuleShape::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape::get_height);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
-}
-
-CapsuleShape::CapsuleShape() :
- Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
-
- radius = 1.0;
- height = 1.0;
- _update_shape();
-}