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+/*************************************************************************/
+/* camera_effects.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_EFFECTS_H
+#define CAMERA_EFFECTS_H
+
+#include "core/resource.h"
+#include "core/rid.h"
+
+class CameraEffects : public Resource {
+ GDCLASS(CameraEffects, Resource);
+
+private:
+ RID camera_effects;
+
+ // DOF blur
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10;
+ float dof_blur_far_transition = 5;
+
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2;
+ float dof_blur_near_transition = 1;
+
+ float dof_blur_amount = 0.1;
+ void _update_dof_blur();
+
+ // Override exposure
+ bool override_exposure_enabled = false;
+ float override_exposure = 1.0;
+ void _update_override_exposure();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual RID get_rid() const override;
+
+ // DOF blur
+ void set_dof_blur_far_enabled(bool p_enabled);
+ bool is_dof_blur_far_enabled() const;
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enabled);
+ bool is_dof_blur_near_enabled() const;
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ // Override exposure
+ void set_override_exposure_enabled(bool p_enabled);
+ bool is_override_exposure_enabled() const;
+ void set_override_exposure(float p_exposure);
+ float get_override_exposure() const;
+
+ CameraEffects();
+ ~CameraEffects();
+};
+
+#endif // CAMERA_EFFECTS_H