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Diffstat (limited to 'scene/resources/camera_effects.cpp')
-rw-r--r--scene/resources/camera_effects.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 6b6ed51ed0..34c6bc05bc 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ RID CameraEffects::get_rid() const {
void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) {
dof_blur_far_enabled = p_enabled;
_update_dof_blur();
- _change_notify();
+ notify_property_list_changed();
}
bool CameraEffects::is_dof_blur_far_enabled() const {
@@ -69,7 +69,7 @@ float CameraEffects::get_dof_blur_far_transition() const {
void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) {
dof_blur_near_enabled = p_enabled;
_update_dof_blur();
- _change_notify();
+ notify_property_list_changed();
}
bool CameraEffects::is_dof_blur_near_enabled() const {
@@ -120,6 +120,7 @@ void CameraEffects::_update_dof_blur() {
void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
override_exposure_enabled = p_enabled;
_update_override_exposure();
+ notify_property_list_changed();
}
bool CameraEffects::is_override_exposure_enabled() const {
@@ -144,6 +145,14 @@ void CameraEffects::_update_override_exposure() {
// Private methods, constructor and destructor
+void CameraEffects::_validate_property(PropertyInfo &property) const {
+ if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
+ (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
+ (!override_exposure_enabled && property.name == "override_exposure")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void CameraEffects::_bind_methods() {
// DOF blur