diff options
Diffstat (limited to 'scene/resources/camera_effects.cpp')
-rw-r--r-- | scene/resources/camera_effects.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp new file mode 100644 index 0000000000..6b6ed51ed0 --- /dev/null +++ b/scene/resources/camera_effects.cpp @@ -0,0 +1,197 @@ +/*************************************************************************/ +/* camera_effects.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_effects.h" + +#include "servers/rendering_server.h" + +RID CameraEffects::get_rid() const { + return camera_effects; +} + +// DOF blur + +void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) { + dof_blur_far_enabled = p_enabled; + _update_dof_blur(); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_far_enabled() const { + return dof_blur_far_enabled; +} + +void CameraEffects::set_dof_blur_far_distance(float p_distance) { + dof_blur_far_distance = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_far_distance() const { + return dof_blur_far_distance; +} + +void CameraEffects::set_dof_blur_far_transition(float p_distance) { + dof_blur_far_transition = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_far_transition() const { + return dof_blur_far_transition; +} + +void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) { + dof_blur_near_enabled = p_enabled; + _update_dof_blur(); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_near_enabled() const { + return dof_blur_near_enabled; +} + +void CameraEffects::set_dof_blur_near_distance(float p_distance) { + dof_blur_near_distance = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_near_distance() const { + return dof_blur_near_distance; +} + +void CameraEffects::set_dof_blur_near_transition(float p_distance) { + dof_blur_near_transition = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_near_transition() const { + return dof_blur_near_transition; +} + +void CameraEffects::set_dof_blur_amount(float p_amount) { + dof_blur_amount = p_amount; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_amount() const { + return dof_blur_amount; +} + +void CameraEffects::_update_dof_blur() { + RS::get_singleton()->camera_effects_set_dof_blur( + camera_effects, + dof_blur_far_enabled, + dof_blur_far_distance, + dof_blur_far_transition, + dof_blur_near_enabled, + dof_blur_near_distance, + dof_blur_near_transition, + dof_blur_amount); +} + +// Custom exposure + +void CameraEffects::set_override_exposure_enabled(bool p_enabled) { + override_exposure_enabled = p_enabled; + _update_override_exposure(); +} + +bool CameraEffects::is_override_exposure_enabled() const { + return override_exposure_enabled; +} + +void CameraEffects::set_override_exposure(float p_exposure) { + override_exposure = p_exposure; + _update_override_exposure(); +} + +float CameraEffects::get_override_exposure() const { + return override_exposure; +} + +void CameraEffects::_update_override_exposure() { + RS::get_singleton()->camera_effects_set_custom_exposure( + camera_effects, + override_exposure_enabled, + override_exposure); +} + +// Private methods, constructor and destructor + +void CameraEffects::_bind_methods() { + // DOF blur + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + + // Override exposure + + ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); + ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); + + ADD_GROUP("Override Exposure", "override_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); +} + +CameraEffects::CameraEffects() { + camera_effects = RS::get_singleton()->camera_effects_create(); + + _update_dof_blur(); + _update_override_exposure(); +} + +CameraEffects::~CameraEffects() { + RS::get_singleton()->free(camera_effects); +} |