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+/**************************************************************************/
+/* camera_attributes.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CAMERA_ATTRIBUTES_H
+#define CAMERA_ATTRIBUTES_H
+
+#include "core/io/resource.h"
+#include "core/templates/rid.h"
+
+class CameraAttributes : public Resource {
+ GDCLASS(CameraAttributes, Resource);
+
+private:
+ RID camera_attributes;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+ float exposure_multiplier = 1.0;
+ float exposure_sensitivity = 100.0; // In ISO.
+ void _update_exposure();
+
+ bool auto_exposure_enabled = false;
+ float auto_exposure_min = 0.01;
+ float auto_exposure_max = 64.0;
+ float auto_exposure_speed = 0.5;
+ float auto_exposure_scale = 0.4;
+ virtual void _update_auto_exposure(){};
+
+public:
+ virtual RID get_rid() const override;
+ virtual float calculate_exposure_normalization() const { return 1.0; }
+
+ void set_exposure_multiplier(float p_multiplier);
+ float get_exposure_multiplier() const;
+ void set_exposure_sensitivity(float p_sensitivity);
+ float get_exposure_sensitivity() const;
+
+ void set_auto_exposure_enabled(bool p_enabled);
+ bool is_auto_exposure_enabled() const;
+ void set_auto_exposure_speed(float p_auto_exposure_speed);
+ float get_auto_exposure_speed() const;
+ void set_auto_exposure_scale(float p_auto_exposure_scale);
+ float get_auto_exposure_scale() const;
+
+ CameraAttributes();
+ ~CameraAttributes();
+};
+
+class CameraAttributesPractical : public CameraAttributes {
+ GDCLASS(CameraAttributesPractical, CameraAttributes);
+
+private:
+ // DOF blur
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10.0;
+ float dof_blur_far_transition = 5.0;
+
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2.0;
+ float dof_blur_near_transition = 1.0;
+
+ float dof_blur_amount = 0.1;
+ void _update_dof_blur();
+
+ virtual void _update_auto_exposure() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ // DOF blur
+ void set_dof_blur_far_enabled(bool p_enabled);
+ bool is_dof_blur_far_enabled() const;
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enabled);
+ bool is_dof_blur_near_enabled() const;
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ void set_auto_exposure_min_sensitivity(float p_min);
+ float get_auto_exposure_min_sensitivity() const;
+ void set_auto_exposure_max_sensitivity(float p_max);
+ float get_auto_exposure_max_sensitivity() const;
+
+ virtual float calculate_exposure_normalization() const override;
+
+ CameraAttributesPractical();
+ ~CameraAttributesPractical();
+};
+
+class CameraAttributesPhysical : public CameraAttributes {
+ GDCLASS(CameraAttributesPhysical, CameraAttributes);
+
+private:
+ // Exposure
+ float exposure_aperture = 16.0; // In f-stops;
+ float exposure_shutter_speed = 100.0; // In 1 / seconds;
+
+ // Camera properties.
+ float frustum_focal_length = 35.0; // In millimeters.
+ float frustum_focus_distance = 10.0; // In Meters.
+ real_t frustum_near = 0.05;
+ real_t frustum_far = 4000.0;
+ real_t frustum_fov = 75.0;
+ void _update_frustum();
+
+ virtual void _update_auto_exposure() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_aperture(float p_aperture);
+ float get_aperture() const;
+
+ void set_shutter_speed(float p_shutter_speed);
+ float get_shutter_speed() const;
+
+ void set_focal_length(float p_focal_length);
+ float get_focal_length() const;
+
+ void set_focus_distance(float p_focus_distance);
+ float get_focus_distance() const;
+
+ void set_near(real_t p_near);
+ real_t get_near() const;
+
+ void set_far(real_t p_far);
+ real_t get_far() const;
+
+ real_t get_fov() const;
+
+ void set_auto_exposure_min_exposure_value(float p_min);
+ float get_auto_exposure_min_exposure_value() const;
+ void set_auto_exposure_max_exposure_value(float p_max);
+ float get_auto_exposure_max_exposure_value() const;
+
+ virtual float calculate_exposure_normalization() const override;
+
+ CameraAttributesPhysical();
+ ~CameraAttributesPhysical();
+};
+
+#endif // CAMERA_ATTRIBUTES_H