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Diffstat (limited to 'scene/resources/box_shape_3d.h')
-rw-r--r--scene/resources/box_shape_3d.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index a93fd8d33a..91978a0e6a 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,21 +34,24 @@
#include "scene/resources/shape_3d.h"
class BoxShape3D : public Shape3D {
-
GDCLASS(BoxShape3D, Shape3D);
- Vector3 extents;
+ Vector3 size;
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
BoxShape3D();
};