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-rw-r--r--scene/resources/box_shape_3d.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
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+/*************************************************************************/
+/* box_shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "box_shape_3d.h"
+#include "servers/physics_server_3d.h"
+
+Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
+
+ Vector<Vector3> lines;
+ AABB aabb;
+ aabb.position = -get_extents();
+ aabb.size = aabb.position * -2;
+
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb.get_edge(i, a, b);
+ lines.push_back(a);
+ lines.push_back(b);
+ }
+
+ return lines;
+}
+
+real_t BoxShape3D::get_enclosing_radius() const {
+ return extents.length();
+}
+
+void BoxShape3D::_update_shape() {
+
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents);
+ Shape3D::_update_shape();
+}
+
+void BoxShape3D::set_extents(const Vector3 &p_extents) {
+
+ extents = p_extents;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("extents");
+}
+
+Vector3 BoxShape3D::get_extents() const {
+
+ return extents;
+}
+
+void BoxShape3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
+}
+
+BoxShape3D::BoxShape3D() :
+ Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
+
+ set_extents(Vector3(1, 1, 1));
+}