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Diffstat (limited to 'scene/resources/box_shape_3d.cpp')
-rw-r--r-- | scene/resources/box_shape_3d.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp new file mode 100644 index 0000000000..64c821a011 --- /dev/null +++ b/scene/resources/box_shape_3d.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* box_shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "box_shape_3d.h" +#include "servers/physics_server_3d.h" + +Vector<Vector3> BoxShape3D::get_debug_mesh_lines() { + + Vector<Vector3> lines; + AABB aabb; + aabb.position = -get_extents(); + aabb.size = aabb.position * -2; + + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); + lines.push_back(a); + lines.push_back(b); + } + + return lines; +} + +real_t BoxShape3D::get_enclosing_radius() const { + return extents.length(); +} + +void BoxShape3D::_update_shape() { + + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); + Shape3D::_update_shape(); +} + +void BoxShape3D::set_extents(const Vector3 &p_extents) { + + extents = p_extents; + _update_shape(); + notify_change_to_owners(); + _change_notify("extents"); +} + +Vector3 BoxShape3D::get_extents() const { + + return extents; +} + +void BoxShape3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); +} + +BoxShape3D::BoxShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { + + set_extents(Vector3(1, 1, 1)); +} |