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-rw-r--r--scene/resources/bit_mask.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 56b236d03b..0e2152f244 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -432,8 +432,8 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
int stack_size = 0;
Point2i pos = p_pos;
- int next_i;
- int next_j;
+ int next_i = 0;
+ int next_j = 0;
bool reenter = true;
bool popped = false;
@@ -602,7 +602,7 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
- ClassDB::bind_method(D_METHOD("set_bit_rect", "p_rect", "bit"), &BitMap::set_bit_rect);
+ ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);