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-rw-r--r--scene/resources/bit_mask.cpp101
1 files changed, 51 insertions, 50 deletions
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index ec1aa7ec46..39206ed043 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "bit_mask.h"
+
#include "io/image_loader.h"
void BitMap::create(const Size2 &p_size) {
@@ -189,13 +190,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
{ //square value
/*
- checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
- +---+---+
- | 1 | 2 |
- +---+---+
- | 4 | 8 | <- current pixel (curx,cury)
- +---+---+
- */
+ checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+ +---+---+
+ | 1 | 2 |
+ +---+---+
+ | 4 | 8 | <- current pixel (curx,cury)
+ +---+---+
+ */
//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
Point2i tl = Point2i(curx - 1, cury - 1);
@@ -215,13 +216,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 5:
case 13:
/* going UP with these cases:
- 1 5 13
- +---+---+ +---+---+ +---+---+
- | 1 | | | 1 | | | 1 | |
- +---+---+ +---+---+ +---+---+
- | | | | 4 | | | 4 | 8 |
- +---+---+ +---+---+ +---+---+
- */
+ 1 5 13
+ +---+---+ +---+---+ +---+---+
+ | 1 | | | 1 | | | 1 | |
+ +---+---+ +---+---+ +---+---+
+ | | | | 4 | | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
stepx = 0;
stepy = -1;
break;
@@ -230,13 +231,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 10:
case 11:
/* going DOWN with these cases:
- 8 10 11
- +---+---+ +---+---+ +---+---+
- | | | | | 2 | | 1 | 2 |
- +---+---+ +---+---+ +---+---+
- | | 8 | | | 8 | | | 8 |
- +---+---+ +---+---+ +---+---+
- */
+ 8 10 11
+ +---+---+ +---+---+ +---+---+
+ | | | | | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | 8 | | | 8 | | | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
stepx = 0;
stepy = 1;
break;
@@ -245,13 +246,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 12:
case 14:
/* going LEFT with these cases:
- 4 12 14
- +---+---+ +---+---+ +---+---+
- | | | | | | | | 2 |
- +---+---+ +---+---+ +---+---+
- | 4 | | | 4 | 8 | | 4 | 8 |
- +---+---+ +---+---+ +---+---+
- */
+ 4 12 14
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | | 2 |
+ +---+---+ +---+---+ +---+---+
+ | 4 | | | 4 | 8 | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
stepx = -1;
stepy = 0;
break;
@@ -260,25 +261,25 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 3:
case 7:
/* going RIGHT with these cases:
- 2 3 7
- +---+---+ +---+---+ +---+---+
- | | 2 | | 1 | 2 | | 1 | 2 |
- +---+---+ +---+---+ +---+---+
- | | | | | | | 4 | |
- +---+---+ +---+---+ +---+---+
- */
+ 2 3 7
+ +---+---+ +---+---+ +---+---+
+ | | 2 | | 1 | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | 4 | |
+ +---+---+ +---+---+ +---+---+
+ */
stepx = 1;
stepy = 0;
break;
case 9:
/*
- +---+---+
- | 1 | |
- +---+---+
- | | 8 |
- +---+---+
- this should normally go UP, but if we already been here, we go down
- */
+ +---+---+
+ | 1 | |
+ +---+---+
+ | | 8 |
+ +---+---+
+ this should normally go UP, but if we already been here, we go down
+ */
if (case9s.has(Point2i(curx, cury))) {
//found, so we go down, and delete from case9s;
stepx = 0;
@@ -293,14 +294,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
break;
case 6:
/*
- 6
- +---+---+
- | | 2 |
- +---+---+
- | 4 | |
- +---+---+
- this normally go RIGHT, but if its coming from UP, it should go LEFT
- */
+ 6
+ +---+---+
+ | | 2 |
+ +---+---+
+ | 4 | |
+ +---+---+
+ this normally go RIGHT, but if its coming from UP, it should go LEFT
+ */
if (case6s.has(Point2i(curx, cury))) {
//found, so we go down, and delete from case6s;
stepx = -1;