diff options
Diffstat (limited to 'scene/resources/bit_map.cpp')
-rw-r--r-- | scene/resources/bit_map.cpp | 684 |
1 files changed, 684 insertions, 0 deletions
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp new file mode 100644 index 0000000000..a9d85be0dc --- /dev/null +++ b/scene/resources/bit_map.cpp @@ -0,0 +1,684 @@ +/*************************************************************************/ +/* bit_map.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "bit_map.h" + +#include "core/io/image_loader.h" + +void BitMap::create(const Size2 &p_size) { + + ERR_FAIL_COND(p_size.width < 1); + ERR_FAIL_COND(p_size.height < 1); + + width = p_size.width; + height = p_size.height; + bitmask.resize(((width * height) / 8) + 1); + zeromem(bitmask.ptrw(), bitmask.size()); +} + +void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) { + + ERR_FAIL_COND(p_image.is_null() || p_image->empty()); + Ref<Image> img = p_image->duplicate(); + img->convert(Image::FORMAT_LA8); + ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8); + + create(Size2(img->get_width(), img->get_height())); + + PoolVector<uint8_t>::Read r = img->get_data().read(); + uint8_t *w = bitmask.ptrw(); + + for (int i = 0; i < width * height; i++) { + + int bbyte = i / 8; + int bbit = i % 8; + if (r[i * 2 + 1] / 255.0 > p_threshold) { + w[bbyte] |= (1 << bbit); + } + } +} + +void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { + + Rect2i current = Rect2i(0, 0, width, height).clip(p_rect); + uint8_t *data = bitmask.ptrw(); + + for (int i = current.position.x; i < current.position.x + current.size.x; i++) { + + for (int j = current.position.y; j < current.position.y + current.size.y; j++) { + + int ofs = width * j + i; + int bbyte = ofs / 8; + int bbit = ofs % 8; + + uint8_t b = data[bbyte]; + + if (p_value) + b |= (1 << bbit); + else + b &= ~(1 << bbit); + + data[bbyte] = b; + } + } +} + +int BitMap::get_true_bit_count() const { + + int ds = bitmask.size(); + const uint8_t *d = bitmask.ptr(); + int c = 0; + + //fast, almost branchless version + + for (int i = 0; i < ds; i++) { + + c += (d[i] & (1 << 7)) >> 7; + c += (d[i] & (1 << 6)) >> 6; + c += (d[i] & (1 << 5)) >> 5; + c += (d[i] & (1 << 4)) >> 4; + c += (d[i] & (1 << 3)) >> 3; + c += (d[i] & (1 << 2)) >> 2; + c += (d[i] & (1 << 1)) >> 1; + c += d[i] & 1; + } + + return c; +} + +void BitMap::set_bit(const Point2 &p_pos, bool p_value) { + + int x = p_pos.x; + int y = p_pos.y; + + ERR_FAIL_INDEX(x, width); + ERR_FAIL_INDEX(y, height); + + int ofs = width * y + x; + int bbyte = ofs / 8; + int bbit = ofs % 8; + + uint8_t b = bitmask[bbyte]; + + if (p_value) + b |= (1 << bbit); + else + b &= ~(1 << bbit); + + bitmask.write[bbyte] = b; +} + +bool BitMap::get_bit(const Point2 &p_pos) const { + + int x = Math::fast_ftoi(p_pos.x); + int y = Math::fast_ftoi(p_pos.y); + ERR_FAIL_INDEX_V(x, width, false); + ERR_FAIL_INDEX_V(y, height, false); + + int ofs = width * y + x; + int bbyte = ofs / 8; + int bbit = ofs % 8; + + return (bitmask[bbyte] & (1 << bbit)) != 0; +} + +Size2 BitMap::get_size() const { + + return Size2(width, height); +} + +void BitMap::_set_data(const Dictionary &p_d) { + + ERR_FAIL_COND(!p_d.has("size")); + ERR_FAIL_COND(!p_d.has("data")); + + create(p_d["size"]); + bitmask = p_d["data"]; +} + +Dictionary BitMap::_get_data() const { + + Dictionary d; + d["size"] = get_size(); + d["data"] = bitmask; + return d; +} + +Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const { + + int stepx = 0; + int stepy = 0; + int prevx = 0; + int prevy = 0; + int startx = start.x; + int starty = start.y; + int curx = startx; + int cury = starty; + unsigned int count = 0; + Set<Point2i> case9s; + Set<Point2i> case6s; + Vector<Vector2> _points; + do { + int sv = 0; + { //square value + + /* + checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent + +---+---+ + | 1 | 2 | + +---+---+ + | 4 | 8 | <- current pixel (curx,cury) + +---+---+ + */ + //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel + Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2)); + Point2i tl = Point2i(curx - 1, cury - 1); + sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0; + Point2i tr = Point2i(curx, cury - 1); + sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0; + Point2i bl = Point2i(curx - 1, cury); + sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0; + Point2i br = Point2i(curx, cury); + sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0; + ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); + } + + switch (sv) { + + case 1: + case 5: + case 13: + /* going UP with these cases: + 1 5 13 + +---+---+ +---+---+ +---+---+ + | 1 | | | 1 | | | 1 | | + +---+---+ +---+---+ +---+---+ + | | | | 4 | | | 4 | 8 | + +---+---+ +---+---+ +---+---+ + */ + stepx = 0; + stepy = -1; + break; + + case 8: + case 10: + case 11: + /* going DOWN with these cases: + 8 10 11 + +---+---+ +---+---+ +---+---+ + | | | | | 2 | | 1 | 2 | + +---+---+ +---+---+ +---+---+ + | | 8 | | | 8 | | | 8 | + +---+---+ +---+---+ +---+---+ + */ + stepx = 0; + stepy = 1; + break; + + case 4: + case 12: + case 14: + /* going LEFT with these cases: + 4 12 14 + +---+---+ +---+---+ +---+---+ + | | | | | | | | 2 | + +---+---+ +---+---+ +---+---+ + | 4 | | | 4 | 8 | | 4 | 8 | + +---+---+ +---+---+ +---+---+ + */ + stepx = -1; + stepy = 0; + break; + + case 2: + case 3: + case 7: + /* going RIGHT with these cases: + 2 3 7 + +---+---+ +---+---+ +---+---+ + | | 2 | | 1 | 2 | | 1 | 2 | + +---+---+ +---+---+ +---+---+ + | | | | | | | 4 | | + +---+---+ +---+---+ +---+---+ + */ + stepx = 1; + stepy = 0; + break; + case 9: + /* + +---+---+ + | 1 | | + +---+---+ + | | 8 | + +---+---+ + this should normally go UP, but if we already been here, we go down + */ + if (case9s.has(Point2i(curx, cury))) { + //found, so we go down, and delete from case9s; + stepx = 0; + stepy = 1; + case9s.erase(Point2i(curx, cury)); + } else { + //not found, we go up, and add to case9s; + stepx = 0; + stepy = -1; + case9s.insert(Point2i(curx, cury)); + } + break; + case 6: + /* + 6 + +---+---+ + | | 2 | + +---+---+ + | 4 | | + +---+---+ + this normally go RIGHT, but if its coming from UP, it should go LEFT + */ + if (case6s.has(Point2i(curx, cury))) { + //found, so we go down, and delete from case6s; + stepx = -1; + stepy = 0; + case6s.erase(Point2i(curx, cury)); + } else { + //not found, we go up, and add to case6s; + stepx = 1; + stepy = 0; + case6s.insert(Point2i(curx, cury)); + } + break; + default: + ERR_PRINT("this shouldn't happen."); + } + //little optimization + // if previous direction is same as current direction, + // then we should modify the last vec to current + curx += stepx; + cury += stepy; + if (stepx == prevx && stepy == prevy) { + _points.write[_points.size() - 1].x = (float)(curx - rect.position.x); + _points.write[_points.size() - 1].y = (float)(cury + rect.position.y); + } else { + _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y))); + } + + count++; + prevx = stepx; + prevy = stepy; + + ERR_FAIL_COND_V((int)count > width * height, _points); + } while (curx != startx || cury != starty); + return _points; +} + +static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) { + float res; + float slope; + float intercept; + + if (start.x == end.x) { + res = Math::absf(i.x - end.x); + } else if (start.y == end.y) { + res = Math::absf(i.y - end.y); + } else { + slope = (end.y - start.y) / (end.x - start.x); + intercept = start.y - (slope * start.x); + res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0); + } + return res; +} + +static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { + if (v.size() < 3) + return v; + + int index = -1; + float dist = 0; + //not looping first and last point + for (size_t i = 1, size = v.size(); i < size - 1; ++i) { + float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]); + if (cdist > dist) { + dist = cdist; + index = static_cast<int>(i); + } + } + if (dist > optimization) { + + Vector<Vector2> left, right; + left.resize(index); + for (int i = 0; i < index; i++) { + left.write[i] = v[i]; + } + right.resize(v.size() - index); + for (int i = 0; i < right.size(); i++) { + right.write[i] = v[index + i]; + } + Vector<Vector2> r1 = rdp(left, optimization); + Vector<Vector2> r2 = rdp(right, optimization); + + int middle = r1.size(); + r1.resize(r1.size() + r2.size()); + for (int i = 0; i < r2.size(); i++) { + r1.write[middle + i] = r2[i]; + } + return r1; + } else { + Vector<Vector2> ret; + ret.push_back(v[0]); + ret.push_back(v[v.size() - 1]); + return ret; + } +} + +static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) { + int size = points.size(); + // if there are less than 3 points, then we have nothing + ERR_FAIL_COND_V(size < 3, Vector<Vector2>()); + // if there are less than 9 points (but more than 3), then we don't need to reduce it + if (size < 9) { + return points; + } + + float maxEp = MIN(rect.size.width, rect.size.height); + float ep = CLAMP(epsilon, 0.0, maxEp / 2); + Vector<Vector2> result = rdp(points, ep); + + Vector2 last = result[result.size() - 1]; + + if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) { + result.write[0].y = last.y; + result.resize(result.size() - 1); + } + return result; +} + +struct FillBitsStackEntry { + Point2i pos; + int i; + int j; +}; + +static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { + + // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps + PoolVector<FillBitsStackEntry> stack; + // Tracking size since we won't be shrinking the stack vector + int stack_size = 0; + + Point2i pos = p_pos; + int next_i = 0; + int next_j = 0; + + bool reenter = true; + bool popped = false; + do { + if (reenter) { + next_i = pos.x - 1; + next_j = pos.y - 1; + reenter = false; + } + + for (int i = next_i; i <= pos.x + 1; i++) { + for (int j = next_j; j <= pos.y + 1; j++) { + if (popped) { + // The next loop over j must start normally + next_j = pos.y; + popped = false; + // Skip because an iteration was already executed with current counter values + continue; + } + + if (i < rect.position.x || i >= rect.position.x + rect.size.x) + continue; + if (j < rect.position.y || j >= rect.position.y + rect.size.y) + continue; + + if (p_map->get_bit(Vector2(i, j))) + continue; + + else if (p_src->get_bit(Vector2(i, j))) { + p_map->set_bit(Vector2(i, j), true); + + FillBitsStackEntry se = { pos, i, j }; + stack.resize(MAX(stack_size + 1, stack.size())); + stack.set(stack_size, se); + stack_size++; + + pos = Point2i(i, j); + reenter = true; + break; + } + } + if (reenter) { + break; + } + } + if (!reenter) { + if (stack_size) { + FillBitsStackEntry se = stack.get(stack_size - 1); + stack_size--; + pos = se.pos; + next_i = se.i; + next_j = se.j; + popped = true; + } + } + } while (reenter || popped); + + print_verbose("BitMap: Max stack size: " + itos(stack.size())); +} + +Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { + + Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); + print_verbose("BitMap: Rect: " + r); + + Point2i from; + Ref<BitMap> fill; + fill.instance(); + fill->create(get_size()); + + Vector<Vector<Vector2> > polygons; + for (int i = r.position.y; i < r.position.y + r.size.height; i++) { + for (int j = r.position.x; j < r.position.x + r.size.width; j++) { + if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { + + Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); + print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); + polygon = reduce(polygon, r, p_epsilon); + print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + polygons.push_back(polygon); + fill_bits(this, fill, Point2i(j, i), r); + } + } + } + + return polygons; +} + +void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { + + Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); + + Ref<BitMap> copy; + copy.instance(); + copy->create(get_size()); + copy->bitmask = bitmask; + + for (int i = r.position.y; i < r.position.y + r.size.height; i++) { + for (int j = r.position.x; j < r.position.x + r.size.width; j++) { + if (copy->get_bit(Point2(j, i))) + continue; + + bool found = false; + + for (int y = i - p_pixels; y <= i + p_pixels; y++) { + for (int x = j - p_pixels; x <= j + p_pixels; x++) { + + if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x) + continue; + if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y) + continue; + + float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON; + if (d > p_pixels) + continue; + + if (copy->get_bit(Point2(x, y))) { + found = true; + break; + } + } + if (found) + break; + } + + if (found) { + set_bit(Point2(j, i), true); + } + } + } +} + +Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { + + Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon); + + // Convert result to bindable types + + Array result_array; + result_array.resize(result.size()); + for (int i = 0; i < result.size(); i++) { + + const Vector<Vector2> &polygon = result[i]; + + PoolVector2Array polygon_array; + polygon_array.resize(polygon.size()); + + { + PoolVector2Array::Write w = polygon_array.write(); + for (int j = 0; j < polygon.size(); j++) { + w[j] = polygon[j]; + } + } + + result_array[i] = polygon_array; + } + + return result_array; +} + +void BitMap::resize(const Size2& p_new_size) { + + Ref<BitMap> new_bitmap; + new_bitmap.instance(); + new_bitmap->create(p_new_size); + int lw = MIN(width,p_new_size.width); + int lh = MIN(height,p_new_size.height); + for(int x=0;x<lw;x++) { + for(int y=0;y<lh;y++) { + new_bitmap->set_bit(Vector2(x,y),get_bit(Vector2(x,y))); + } + } + + width = new_bitmap->width; + height = new_bitmap->height; + bitmask = new_bitmap->bitmask; +} + +Ref<Image> BitMap::convert_to_image() const { + + Ref<Image> image; + image.instance(); + image->create(width,height,false,Image::FORMAT_L8); + image->lock(); + for(int i=0;i<width;i++) { + for(int j=0;j<height;j++) { + image->set_pixel( i,j,get_bit(Point2(i,j)) ? Color(1,1,1) : Color(0,0,0)); + } + } + + image->unlock(); + + return image; +} +void BitMap::blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap) { + + int x = p_pos.x; + int y = p_pos.y; + int w = p_bitmap->get_size().width; + int h = p_bitmap->get_size().height; + + for(int i=0;i<w;i++) { + for (int j=0;j<h;j++) { + int px = x+i; + int py = y+j; + if (px<0 || px>=width) + continue; + if (py<0 || py>=height) + continue; + if (p_bitmap->get_bit(Vector2(i,j))) { + set_bit(Vector2(x,y),true); + } + } + } + +} + + +void BitMap::_bind_methods() { + + ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); + ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1)); + + ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit); + ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit); + + ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect); + ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); + + ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size); + + ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); + + ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); + + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); +} + +BitMap::BitMap() { + + width = 0; + height = 0; +} + +////////////////////////////////////// |