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+/*************************************************************************/
+/* audio_stream_wav.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIO_STREAM_WAV_H
+#define AUDIO_STREAM_WAV_H
+
+#include "servers/audio/audio_stream.h"
+
+class AudioStreamWAV;
+
+class AudioStreamPlaybackWAV : public AudioStreamPlayback {
+ GDCLASS(AudioStreamPlaybackWAV, AudioStreamPlayback);
+ enum {
+ MIX_FRAC_BITS = 13,
+ MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
+ MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
+ };
+
+ struct IMA_ADPCM_State {
+ int16_t step_index = 0;
+ int32_t predictor = 0;
+ /* values at loop point */
+ int16_t loop_step_index = 0;
+ int32_t loop_predictor = 0;
+ int32_t last_nibble = 0;
+ int32_t loop_pos = 0;
+ int32_t window_ofs = 0;
+ } ima_adpcm[2];
+
+ int64_t offset = 0;
+ int sign = 1;
+ bool active = false;
+ friend class AudioStreamWAV;
+ Ref<AudioStreamWAV> base;
+
+ template <class Depth, bool is_stereo, bool is_ima_adpcm>
+ void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
+
+public:
+ virtual void start(float p_from_pos = 0.0) override;
+ virtual void stop() override;
+ virtual bool is_playing() const override;
+
+ virtual int get_loop_count() const override; //times it looped
+
+ virtual float get_playback_position() const override;
+ virtual void seek(float p_time) override;
+
+ virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
+
+ virtual void tag_used_streams() override;
+
+ AudioStreamPlaybackWAV();
+};
+
+class AudioStreamWAV : public AudioStream {
+ GDCLASS(AudioStreamWAV, AudioStream);
+ RES_BASE_EXTENSION("sample")
+
+public:
+ enum Format {
+ FORMAT_8_BITS,
+ FORMAT_16_BITS,
+ FORMAT_IMA_ADPCM
+ };
+
+ // Keep the ResourceImporterWAV `edit/loop_mode` enum hint in sync with these options.
+ enum LoopMode {
+ LOOP_DISABLED,
+ LOOP_FORWARD,
+ LOOP_PINGPONG,
+ LOOP_BACKWARD
+ };
+
+private:
+ friend class AudioStreamPlaybackWAV;
+
+ enum {
+ DATA_PAD = 16 //padding for interpolation
+ };
+
+ Format format = FORMAT_8_BITS;
+ LoopMode loop_mode = LOOP_DISABLED;
+ bool stereo = false;
+ int loop_begin = 0;
+ int loop_end = 0;
+ int mix_rate = 44100;
+ void *data = nullptr;
+ uint32_t data_bytes = 0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_format(Format p_format);
+ Format get_format() const;
+
+ void set_loop_mode(LoopMode p_loop_mode);
+ LoopMode get_loop_mode() const;
+
+ void set_loop_begin(int p_frame);
+ int get_loop_begin() const;
+
+ void set_loop_end(int p_frame);
+ int get_loop_end() const;
+
+ void set_mix_rate(int p_hz);
+ int get_mix_rate() const;
+
+ void set_stereo(bool p_enable);
+ bool is_stereo() const;
+
+ virtual float get_length() const override; //if supported, otherwise return 0
+
+ virtual bool is_monophonic() const override;
+
+ void set_data(const Vector<uint8_t> &p_data);
+ Vector<uint8_t> get_data() const;
+
+ Error save_to_wav(const String &p_path);
+
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
+ virtual String get_stream_name() const override;
+
+ AudioStreamWAV();
+ ~AudioStreamWAV();
+};
+
+VARIANT_ENUM_CAST(AudioStreamWAV::Format)
+VARIANT_ENUM_CAST(AudioStreamWAV::LoopMode)
+
+#endif // AUDIO_STREAM_WAV_H