diff options
Diffstat (limited to 'scene/resources/audio_stream.h')
-rw-r--r-- | scene/resources/audio_stream.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/scene/resources/audio_stream.h b/scene/resources/audio_stream.h new file mode 100644 index 0000000000..a4f35b6d1c --- /dev/null +++ b/scene/resources/audio_stream.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* audio_stream.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef AUDIO_STREAM_H +#define AUDIO_STREAM_H + +#include "resource.h" +#include "servers/audio_server.h" +#include "scene/resources/audio_stream.h" + +class AudioStream : public Resource { + + OBJ_TYPE( AudioStream, Resource ); + OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged + + friend class InternalAudioStream; + + struct InternalAudioStream : public AudioServer::AudioStream { + + ::AudioStream *owner; + virtual int get_channel_count() const; + virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate + virtual bool mix(int32_t *p_buffer,int p_frames); + virtual bool can_update_mt() const; + virtual void update(); + }; + + + int _mix_rate; + InternalAudioStream *internal_audio_stream; +protected: + + _FORCE_INLINE_ int get_mix_rate() const { return _mix_rate; } + virtual int get_channel_count() const=0; + virtual bool mix(int32_t *p_buffer, int p_frames)=0; + + static void _bind_methods(); +public: + + enum UpdateMode { + UPDATE_NONE, + UPDATE_IDLE, + UPDATE_THREAD + }; + + AudioServer::AudioStream *get_audio_stream(); + + virtual void play()=0; + virtual void stop()=0; + virtual bool is_playing() const=0; + + virtual void set_paused(bool p_paused)=0; + virtual bool is_paused(bool p_paused) const=0; + + virtual void set_loop(bool p_enable)=0; + virtual bool has_loop() const=0; + + virtual float get_length() const=0; + + virtual String get_stream_name() const=0; + + virtual int get_loop_count() const=0; + + virtual float get_pos() const=0; + virtual void seek_pos(float p_time)=0; + + virtual UpdateMode get_update_mode() const=0; + virtual void update()=0; + + AudioStream(); + ~AudioStream(); +}; + + +VARIANT_ENUM_CAST( AudioStream::UpdateMode ); + +#endif // AUDIO_STREAM_H |