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diff --git a/scene/resources/audio_stream.h b/scene/resources/audio_stream.h
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+/*************************************************************************/
+/* audio_stream.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef AUDIO_STREAM_H
+#define AUDIO_STREAM_H
+
+#include "resource.h"
+#include "servers/audio_server.h"
+#include "scene/resources/audio_stream.h"
+
+class AudioStream : public Resource {
+
+ OBJ_TYPE( AudioStream, Resource );
+ OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged
+
+ friend class InternalAudioStream;
+
+ struct InternalAudioStream : public AudioServer::AudioStream {
+
+ ::AudioStream *owner;
+ virtual int get_channel_count() const;
+ virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
+ virtual bool mix(int32_t *p_buffer,int p_frames);
+ virtual bool can_update_mt() const;
+ virtual void update();
+ };
+
+
+ int _mix_rate;
+ InternalAudioStream *internal_audio_stream;
+protected:
+
+ _FORCE_INLINE_ int get_mix_rate() const { return _mix_rate; }
+ virtual int get_channel_count() const=0;
+ virtual bool mix(int32_t *p_buffer, int p_frames)=0;
+
+ static void _bind_methods();
+public:
+
+ enum UpdateMode {
+ UPDATE_NONE,
+ UPDATE_IDLE,
+ UPDATE_THREAD
+ };
+
+ AudioServer::AudioStream *get_audio_stream();
+
+ virtual void play()=0;
+ virtual void stop()=0;
+ virtual bool is_playing() const=0;
+
+ virtual void set_paused(bool p_paused)=0;
+ virtual bool is_paused(bool p_paused) const=0;
+
+ virtual void set_loop(bool p_enable)=0;
+ virtual bool has_loop() const=0;
+
+ virtual float get_length() const=0;
+
+ virtual String get_stream_name() const=0;
+
+ virtual int get_loop_count() const=0;
+
+ virtual float get_pos() const=0;
+ virtual void seek_pos(float p_time)=0;
+
+ virtual UpdateMode get_update_mode() const=0;
+ virtual void update()=0;
+
+ AudioStream();
+ ~AudioStream();
+};
+
+
+VARIANT_ENUM_CAST( AudioStream::UpdateMode );
+
+#endif // AUDIO_STREAM_H