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-rw-r--r--scene/resources/animation_library.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp
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+++ b/scene/resources/animation_library.cpp
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+/*************************************************************************/
+/* animation_library.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "animation_library.h"
+
+bool AnimationLibrary::is_valid_animation_name(const String &p_name) {
+ return !(p_name.is_empty() || p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("["));
+}
+
+bool AnimationLibrary::is_valid_library_name(const String &p_name) {
+ return !(p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("["));
+}
+
+String AnimationLibrary::validate_library_name(const String &p_name) {
+ String name = p_name;
+ const char *characters = "/:,[";
+ for (const char *p = characters; *p; p++) {
+ name = name.replace(String::chr(*p), "_");
+ }
+ return name;
+}
+
+Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
+ ERR_FAIL_COND_V_MSG(!is_valid_animation_name(p_name), ERR_INVALID_PARAMETER, "Invalid animation name: '" + String(p_name) + "'.");
+ ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
+
+ if (animations.has(p_name)) {
+ animations.erase(p_name);
+ emit_signal(SNAME("animation_removed"), p_name);
+ }
+
+ animations.insert(p_name, p_animation);
+ emit_signal(SNAME("animation_added"), p_name);
+ notify_property_list_changed();
+ return OK;
+}
+
+void AnimationLibrary::remove_animation(const StringName &p_name) {
+ ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
+
+ animations.erase(p_name);
+ emit_signal(SNAME("animation_removed"), p_name);
+ notify_property_list_changed();
+}
+
+void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {
+ ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_new_name), vformat("Animation name \"%s\" already exists in library.", p_new_name));
+
+ animations.insert(p_new_name, animations[p_name]);
+ animations.erase(p_name);
+ emit_signal(SNAME("animation_renamed"), p_name, p_new_name);
+}
+
+bool AnimationLibrary::has_animation(const StringName &p_name) const {
+ return animations.has(p_name);
+}
+
+Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const {
+ ERR_FAIL_COND_V(!animations.has(p_name), Ref<Animation>());
+
+ return animations[p_name];
+}
+
+TypedArray<StringName> AnimationLibrary::_get_animation_list() const {
+ TypedArray<StringName> ret;
+ List<StringName> names;
+ get_animation_list(&names);
+ for (const StringName &K : names) {
+ ret.push_back(K);
+ }
+ return ret;
+}
+
+void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const {
+ List<StringName> anims;
+
+ for (const KeyValue<StringName, Ref<Animation>> &E : animations) {
+ anims.push_back(E.key);
+ }
+
+ anims.sort_custom<StringName::AlphCompare>();
+
+ for (const StringName &E : anims) {
+ p_animations->push_back(E);
+ }
+}
+
+void AnimationLibrary::_set_data(const Dictionary &p_data) {
+ animations.clear();
+ List<Variant> keys;
+ p_data.get_key_list(&keys);
+ for (const Variant &K : keys) {
+ add_animation(K, p_data[K]);
+ }
+}
+
+Dictionary AnimationLibrary::_get_data() const {
+ Dictionary ret;
+ for (const KeyValue<StringName, Ref<Animation>> &K : animations) {
+ ret[K.key] = K.value;
+ }
+ return ret;
+}
+
+void AnimationLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationLibrary::add_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationLibrary::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationLibrary::rename_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationLibrary::has_animation);
+ ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationLibrary::get_animation);
+ ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationLibrary::_get_animation_list);
+
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &AnimationLibrary::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &AnimationLibrary::_get_data);
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
+ ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::STRING_NAME, "name")));
+ ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::STRING_NAME, "name")));
+ ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::STRING_NAME, "name"), PropertyInfo(Variant::STRING_NAME, "to_name")));
+}
+AnimationLibrary::AnimationLibrary() {
+}