diff options
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 238 |
1 files changed, 119 insertions, 119 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 640ec50eb9..e6a74e7685 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -77,17 +77,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "keys" || what == "key_values") { if (track_get_type(track) == TYPE_TRANSFORM3D) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); - Vector<float> values = p_value; + Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11 + ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12 - const float *r = values.ptr(); + const real_t *r = values.ptr(); tt->transforms.resize(vcount / 12); for (int i = 0; i < (vcount / 12); i++) { TKey<TransformKey> &tk = tt->transforms.write[i]; - const float *ofs = &r[i * 12]; + const real_t *ofs = &r[i * 12]; tk.time = ofs[0]; tk.transition = ofs[1]; @@ -125,7 +125,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { vt->update_mode = UpdateMode(um); } - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Array values = d["values"]; ERR_FAIL_COND_V(times.size() != values.size(), false); @@ -133,7 +133,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); vt->values.resize(valcount); @@ -143,10 +143,10 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } if (d.has("transitions")) { - Vector<float> transitions = d["transitions"]; + Vector<real_t> transitions = d["transitions"]; ERR_FAIL_COND_V(transitions.size() != valcount, false); - const float *rtr = transitions.ptr(); + const real_t *rtr = transitions.ptr(); for (int i = 0; i < valcount; i++) { vt->values.write[i].transition = rtr[i]; @@ -165,7 +165,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("values"), false); - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Array values = d["values"]; ERR_FAIL_COND_V(times.size() != values.size(), false); @@ -173,17 +173,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); for (int i = 0; i < valcount; i++) { track_insert_key(track, rt[i], values[i]); } if (d.has("transitions")) { - Vector<float> transitions = d["transitions"]; + Vector<real_t> transitions = d["transitions"]; ERR_FAIL_COND_V(transitions.size() != valcount, false); - const float *rtr = transitions.ptr(); + const real_t *rtr = transitions.ptr(); for (int i = 0; i < valcount; i++) { track_set_key_transition(track, i, rtr[i]); @@ -196,16 +196,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("points"), false); - Vector<float> times = d["times"]; - PackedFloat32Array values = d["points"]; + Vector<real_t> times = d["times"]; + Vector<real_t> values = d["points"]; ERR_FAIL_COND_V(times.size() * 5 != values.size(), false); if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); - const float *rv = values.ptr(); + const real_t *rt = times.ptr(); + const real_t *rv = values.ptr(); bt->values.resize(valcount); @@ -227,7 +227,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("clips"), false); - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Array clips = d["clips"]; ERR_FAIL_COND_V(clips.size() != times.size(), false); @@ -235,7 +235,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); ad->values.clear(); @@ -268,7 +268,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("clips"), false); - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Vector<String> clips = d["clips"]; ERR_FAIL_COND_V(clips.size() != times.size(), false); @@ -276,7 +276,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); const String *rc = clips.ptr(); an->values.resize(valcount); @@ -352,9 +352,9 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = track_is_enabled(track); } else if (what == "keys") { if (track_get_type(track) == TYPE_TRANSFORM3D) { - Vector<float> keys; + Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * 12); + keys.resize(kk * sizeof(Transform3D)); real_t *w = keys.ptrw(); @@ -389,8 +389,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; - Vector<float> key_transitions; + Vector<real_t> key_times; + Vector<real_t> key_transitions; Array key_values; int kk = vt->values.size(); @@ -399,8 +399,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { key_transitions.resize(kk); key_values.resize(kk); - float *wti = key_times.ptrw(); - float *wtr = key_transitions.ptrw(); + real_t *wti = key_times.ptrw(); + real_t *wtr = key_transitions.ptrw(); int idx = 0; @@ -427,8 +427,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (track_get_type(track) == TYPE_METHOD) { Dictionary d; - Vector<float> key_times; - Vector<float> key_transitions; + Vector<real_t> key_times; + Vector<real_t> key_transitions; Array key_values; int kk = track_get_key_count(track); @@ -437,8 +437,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { key_transitions.resize(kk); key_values.resize(kk); - float *wti = key_times.ptrw(); - float *wtr = key_transitions.ptrw(); + real_t *wti = key_times.ptrw(); + real_t *wtr = key_transitions.ptrw(); int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { @@ -463,16 +463,16 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; - Vector<float> key_points; + Vector<real_t> key_times; + Vector<real_t> key_points; int kk = bt->values.size(); key_times.resize(kk); key_points.resize(kk * 5); - float *wti = key_times.ptrw(); - float *wpo = key_points.ptrw(); + real_t *wti = key_times.ptrw(); + real_t *wpo = key_points.ptrw(); int idx = 0; @@ -499,14 +499,14 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; + Vector<real_t> key_times; Array clips; int kk = ad->values.size(); key_times.resize(kk); - float *wti = key_times.ptrw(); + real_t *wti = key_times.ptrw(); int idx = 0; @@ -533,7 +533,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; + Vector<real_t> key_times; Vector<String> clips; int kk = an->values.size(); @@ -541,7 +541,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { key_times.resize(kk); clips.resize(kk); - float *wti = key_times.ptrw(); + real_t *wti = key_times.ptrw(); String *wcl = clips.ptrw(); const TKey<StringName> *vls = an->values.ptr(); @@ -722,7 +722,7 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { // transform /* template<class T> -int Animation::_insert_pos(float p_time, T& p_keys) { +int Animation::_insert_pos(double p_time, T& p_keys) { // simple, linear time inset that should be fast enough in reality. int idx=p_keys.size(); @@ -745,12 +745,12 @@ int Animation::_insert_pos(float p_time, T& p_keys) { */ template <class T, class V> -int Animation::_insert(float p_time, T &p_keys, const V &p_value) { +int Animation::_insert(double p_time, T &p_keys, const V &p_value) { int idx = p_keys.size(); while (true) { // Condition for replacement. - if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) { + if (idx > 0 && Math::is_equal_approx((double)p_keys[idx - 1].time, p_time)) { float transition = p_keys[idx - 1].transition; p_keys.write[idx - 1] = p_value; p_keys.write[idx - 1].transition = transition; @@ -794,7 +794,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, return OK; } -int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { +int Animation::transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1); @@ -812,7 +812,7 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto return ret; } -void Animation::track_remove_key_at_time(int p_track, float p_time) { +void Animation::track_remove_key_at_time(int p_track, double p_time) { int idx = track_find_key(p_track, p_time, true); ERR_FAIL_COND(idx < 0); track_remove_key(p_track, idx); @@ -864,7 +864,7 @@ void Animation::track_remove_key(int p_track, int p_idx) { emit_changed(); } -int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { +int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -946,7 +946,7 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { return -1; } -void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition) { +void Animation::track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1151,7 +1151,7 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { ERR_FAIL_V(Variant()); } -float Animation::track_get_key_time(int p_track, int p_key_idx) const { +double Animation::track_get_key_time(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1196,7 +1196,7 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const { ERR_FAIL_V(-1); } -void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { +void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1260,7 +1260,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { ERR_FAIL(); } -float Animation::track_get_key_transition(int p_track, int p_key_idx) const { +real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1379,7 +1379,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p emit_changed(); } -void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) { +void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_transition) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1412,7 +1412,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra } template <class K> -int Animation::_find(const Vector<K> &p_keys, float p_time) const { +int Animation::_find(const Vector<K> &p_keys, double p_time) const { int len = p_keys.size(); if (len == 0) { return -2; @@ -1433,7 +1433,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { while (low <= high) { middle = (low + high) / 2; - if (Math::is_equal_approx(p_time, keys[middle].time)) { //match + if (Math::is_equal_approx(p_time, (double)keys[middle].time)) { //match return middle; } else if (p_time < keys[middle].time) { high = middle - 1; //search low end of array @@ -1449,7 +1449,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { return middle; } -Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const { +Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const { TransformKey ret; ret.loc = _interpolate(p_a.loc, p_b.loc, p_c); ret.rot = _interpolate(p_a.rot, p_b.rot, p_c); @@ -1458,25 +1458,25 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p return ret; } -Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const { +Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const { return p_a.lerp(p_b, p_c); } -Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const { +Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const { return p_a.slerp(p_b, p_c); } -Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const { +Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const { Variant dst; Variant::interpolate(p_a, p_b, p_c, dst); return dst; } -float Animation::_interpolate(const float &p_a, const float &p_b, float p_c) const { +real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const { return p_a * (1.0 - p_c) + p_b * p_c; } -Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const { +Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const { Animation::TransformKey tk; tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c); @@ -1486,15 +1486,15 @@ Animation::TransformKey Animation::_cubic_interpolate(const Animation::Transform return tk; } -Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const { +Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const { return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); } -Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const { +Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const { return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c); } -Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const { +Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const { Variant::Type type_a = p_a.get_type(); Variant::Type type_b = p_b.get_type(); Variant::Type type_pa = p_pre_a.get_type(); @@ -1515,9 +1515,9 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a real_t p2 = p_b; real_t p3 = p_post_b; - float t = p_c; - float t2 = t * t; - float t3 = t2 * t; + real_t t = p_c; + real_t t2 = t * t; + real_t t3 = t2 * t; return 0.5f * ((p1 * 2.0f) + (-p0 + p2) * t + @@ -1579,12 +1579,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a } } -float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { +real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const { return _interpolate(p_a, p_b, p_c); } template <class T> -T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const { +T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const { int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end) if (len <= 0) { @@ -1608,7 +1608,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola bool result = true; int next = 0; - float c = 0.0; + real_t c = 0.0; // prepare for all cases of interpolation if (loop && p_loop_wrap) { @@ -1616,8 +1616,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola if (idx >= 0) { if ((idx + 1) < len) { next = idx + 1; - float delta = p_keys[next].time - p_keys[idx].time; - float from = p_time - p_keys[idx].time; + real_t delta = p_keys[next].time - p_keys[idx].time; + real_t from = p_time - p_keys[idx].time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1627,8 +1627,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola } else { next = 0; - float delta = (length - p_keys[idx].time) + p_keys[next].time; - float from = p_time - p_keys[idx].time; + real_t delta = (length - p_keys[idx].time) + p_keys[next].time; + real_t from = p_time - p_keys[idx].time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1641,12 +1641,12 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola // on loop, behind first key idx = len - 1; next = 0; - float endtime = (length - p_keys[idx].time); + real_t endtime = (length - p_keys[idx].time); if (endtime < 0) { // may be keys past the end endtime = 0; } - float delta = endtime + p_keys[next].time; - float from = endtime + p_time; + real_t delta = endtime + p_keys[next].time; + real_t from = endtime + p_time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1660,8 +1660,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola if (idx >= 0) { if ((idx + 1) < len) { next = idx + 1; - float delta = p_keys[next].time - p_keys[idx].time; - float from = p_time - p_keys[idx].time; + real_t delta = p_keys[next].time - p_keys[idx].time; + real_t from = p_time - p_keys[idx].time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1690,7 +1690,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola return T(); } - float tr = p_keys[idx].transition; + real_t tr = p_keys[idx].transition; if (tr == 0 || idx == next) { // don't interpolate if not needed @@ -1728,7 +1728,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola // do a barrel roll } -Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { +Error Animation::transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); @@ -1758,7 +1758,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 return OK; } -Variant Animation::value_track_interpolate(int p_track, float p_time) const { +Variant Animation::value_track_interpolate(int p_track, double p_time) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant()); @@ -1775,7 +1775,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { return Variant(); } -void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const { +void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { to_time = length * 1.001; //include a little more if at the end } @@ -1812,15 +1812,15 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, floa } } -void Animation::value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const { +void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); ValueTrack *vt = static_cast<ValueTrack *>(t); - float from_time = p_time - p_delta; - float to_time = p_time; + double from_time = p_time - p_delta; + double to_time = p_time; if (from_time > to_time) { SWAP(from_time, to_time); @@ -1875,7 +1875,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const } template <class T> -void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const { +void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { to_time = length * 1.01; //include a little more if at the end } @@ -1908,12 +1908,12 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float } } -void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const { +void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const { ERR_FAIL_INDEX(p_track, tracks.size()); const Track *t = tracks[p_track]; - float from_time = p_time - p_delta; - float to_time = p_time; + double from_time = p_time - p_delta; + double to_time = p_time; if (from_time > to_time) { SWAP(from_time, to_time); @@ -2021,7 +2021,7 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float } } -void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const { +void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { to_time = length * 1.01; //include a little more if at the end } @@ -2054,15 +2054,15 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, fl } } -void Animation::method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const { +void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_METHOD); MethodTrack *mt = static_cast<MethodTrack *>(t); - float from_time = p_time - p_delta; - float to_time = p_time; + double from_time = p_time - p_delta; + double to_time = p_time; if (from_time > to_time) { SWAP(from_time, to_time); @@ -2128,7 +2128,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { return pm->methods[p_key_idx].method; } -int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { +int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1); @@ -2154,7 +2154,7 @@ int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, return key; } -void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) { +void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2199,7 +2199,7 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const emit_changed(); } -float Animation::bezier_track_get_key_value(int p_track, int p_index) const { +real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0); @@ -2246,7 +2246,7 @@ static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, con return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; } -float Animation::bezier_track_interpolate(int p_track, float p_time) const { +real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { //this uses a different interpolation scheme ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *track = tracks[p_track]; @@ -2277,14 +2277,14 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { return bt->values[bt->values.size() - 1].value.value; } - float t = p_time - bt->values[idx].time; + double t = p_time - bt->values[idx].time; int iterations = 10; - float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes - float low = 0.0; // 0% of the current animation segment - float high = 1.0; // 100% of the current animation segment - float middle; + real_t duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes + real_t low = 0.0; // 0% of the current animation segment + real_t high = 1.0; // 100% of the current animation segment + real_t middle; Vector2 start(0, bt->values[idx].value.value); Vector2 start_out = start + bt->values[idx].value.out_handle; @@ -2307,12 +2307,12 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { //interpolate the result: Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end); Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); - float c = (t - low_pos.x) / (high_pos.x - low_pos.x); + real_t c = (t - low_pos.x) / (high_pos.x - low_pos.x); return low_pos.lerp(high_pos, c).y; } -int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) { +int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset, real_t p_end_offset) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1); @@ -2352,7 +2352,7 @@ void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_ emit_changed(); } -void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) { +void Animation::audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2370,7 +2370,7 @@ void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p emit_changed(); } -void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) { +void Animation::audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2400,7 +2400,7 @@ RES Animation::audio_track_get_key_stream(int p_track, int p_key) const { return at->values[p_key].value.stream; } -float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { +real_t Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); @@ -2412,7 +2412,7 @@ float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const return at->values[p_key].value.start_offset; } -float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { +real_t Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); @@ -2426,7 +2426,7 @@ float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { // -int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) { +int Animation::animation_track_insert_key(int p_track, double p_time, const StringName &p_animation) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1); @@ -2470,7 +2470,7 @@ StringName Animation::animation_track_get_key_animation(int p_track, int p_key) return at->values[p_key].value; } -void Animation::set_length(float p_length) { +void Animation::set_length(real_t p_length) { if (p_length < ANIM_MIN_LENGTH) { p_length = ANIM_MIN_LENGTH; } @@ -2478,7 +2478,7 @@ void Animation::set_length(float p_length) { emit_changed(); } -float Animation::get_length() const { +real_t Animation::get_length() const { return length; } @@ -2558,12 +2558,12 @@ void Animation::track_swap(int p_track, int p_with_track) { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -void Animation::set_step(float p_step) { +void Animation::set_step(real_t p_step) { step = p_step; emit_changed(); } -float Animation::get_step() const { +real_t Animation::get_step() const { return step; } @@ -2708,7 +2708,7 @@ void Animation::clear() { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) { +bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm) { real_t c = (t1.time - t0.time) / (t2.time - t0.time); real_t t[3] = { -1, -1, -1 }; @@ -2727,9 +2727,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } else { Vector3 pd = (v2 - v0); - float d0 = pd.dot(v0); - float d1 = pd.dot(v1); - float d2 = pd.dot(v2); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); if (d1 < d0 || d1 > d2) { return false; } @@ -2817,9 +2817,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } else { Vector3 pd = (v2 - v0); - float d0 = pd.dot(v0); - float d1 = pd.dot(v1); - float d2 = pd.dot(v2); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); if (d1 < d0 || d1 > d2) { return false; //beyond segment range } @@ -2875,7 +2875,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons return erase; } -void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) { +void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D); TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]); @@ -2915,7 +2915,7 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, } } -void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) { +void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { for (int i = 0; i < tracks.size(); i++) { if (tracks[i]->type == TYPE_TRANSFORM3D) { _transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle); |