diff options
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index e57a2b68c8..8acfdc482a 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2329,13 +2329,14 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { int iterations = 10; - float low = 0; - float high = bt->values[idx + 1].time - bt->values[idx].time; + float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes + float low = 0; // 0% of the current animation segment + float high = 1; // 100% of the current animation segment float middle = 0; Vector2 start(0, bt->values[idx].value.value); Vector2 start_out = start + bt->values[idx].value.out_handle; - Vector2 end(high, bt->values[idx + 1].value.value); + Vector2 end(duration, bt->values[idx + 1].value.value); Vector2 end_in = end + bt->values[idx + 1].value.in_handle; //narrow high and low as much as possible @@ -2355,7 +2356,6 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { //interpolate the result: Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end); Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); - float c = (t - low_pos.x) / (high_pos.x - low_pos.x); return low_pos.linear_interpolate(high_pos, c).y; |