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-rw-r--r--scene/resources/animation.cpp506
1 files changed, 477 insertions, 29 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 9d5bc18c96..dfd9c6eb2f 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -35,7 +35,7 @@
#include "scene/scene_string_names.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
+ String prop_name = p_name;
if (p_name == SNAME("_compression")) {
ERR_FAIL_COND_V(tracks.size() > 0, false); //can only set compression if no tracks exist
@@ -63,9 +63,9 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
}
compression.enabled = true;
return true;
- } else if (name.begins_with("tracks/")) {
- int track = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
+ } else if (prop_name.begins_with("tracks/")) {
+ int track = prop_name.get_slicec('/', 1).to_int();
+ String what = prop_name.get_slicec('/', 2);
if (tracks.size() == track && what == "type") {
String type = p_value;
@@ -431,7 +431,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
}
bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
+ String prop_name = p_name;
if (p_name == SNAME("_compression")) {
ERR_FAIL_COND_V(!compression.enabled, false);
@@ -456,15 +456,15 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = comp;
return true;
- } else if (name == "length") {
+ } else if (prop_name == "length") {
r_ret = length;
- } else if (name == "loop_mode") {
+ } else if (prop_name == "loop_mode") {
r_ret = loop_mode;
- } else if (name == "step") {
+ } else if (prop_name == "step") {
r_ret = step;
- } else if (name.begins_with("tracks/")) {
- int track = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
+ } else if (prop_name.begins_with("tracks/")) {
+ int track = prop_name.get_slicec('/', 1).to_int();
+ String what = prop_name.get_slicec('/', 2);
ERR_FAIL_INDEX_V(track, tracks.size(), false);
if (what == "type") {
switch (track_get_type(track)) {
@@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
return bst->compressed_track >= 0;
} break;
default: {
- return false; //animation does not really use transitions
+ return false; // Animation does not really use transitions.
} break;
}
-
- ERR_FAIL_V(false);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
@@ -2317,9 +2315,7 @@ Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b,
}
Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const {
- Variant dst;
- Variant::interpolate(p_a, p_b, p_c, dst);
- return dst;
+ return interpolate_variant(p_a, p_b, p_c);
}
real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const {
@@ -5243,9 +5239,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve
double page_base_time = compression.pages[page_index].time_offset;
const uint8_t *page_data = compression.pages[page_index].data.ptr();
-#ifndef _MSC_VER
-#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
-#endif
+ // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
const uint32_t *indices = (const uint32_t *)page_data;
const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
@@ -5388,9 +5382,7 @@ void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track
double page_base_time = compression.pages[page_index].time_offset;
const uint8_t *page_data = compression.pages[page_index].data.ptr();
-#ifndef _MSC_VER
-#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
-#endif
+ // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
const uint32_t *indices = (const uint32_t *)page_data;
const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
@@ -5460,9 +5452,7 @@ int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const {
for (uint32_t i = 0; i < compression.pages.size(); i++) {
const uint8_t *page_data = compression.pages[i].data.ptr();
-#ifndef _MSC_VER
-#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
-#endif
+ // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
const uint32_t *indices = (const uint32_t *)page_data;
const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
@@ -5496,9 +5486,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
for (uint32_t i = 0; i < compression.pages.size(); i++) {
const uint8_t *page_data = compression.pages[i].data.ptr();
-#ifndef _MSC_VER
-#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
-#endif
+ // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
const uint32_t *indices = (const uint32_t *)page_data;
const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
@@ -5563,6 +5551,466 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
return false;
}
+// Helper math functions for Variant.
+Variant Animation::add_variant(const Variant &a, const Variant &b) {
+ if (a.get_type() != b.get_type()) {
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::BOOL: {
+ return (a.operator real_t()) + (b.operator real_t()); // It is cast for interpolation.
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position + rb.position, ra.size + rb.size);
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(ra.position + rb.position, ra.size + rb.size);
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal + pb.normal, pa.d + pb.d);
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position + ab.position, aa.size + ab.size);
+ }
+ case Variant::QUATERNION: {
+ return (a.operator Quaternion()) * (b.operator Quaternion());
+ }
+ case Variant::TRANSFORM2D: {
+ return (a.operator Transform2D()) * (b.operator Transform2D());
+ }
+ case Variant::TRANSFORM3D: {
+ return (a.operator Transform3D()) * (b.operator Transform3D());
+ }
+ default: {
+ return Variant::evaluate(Variant::OP_ADD, a, b);
+ }
+ }
+}
+
+Variant Animation::subtract_variant(const Variant &a, const Variant &b) {
+ if (a.get_type() != b.get_type()) {
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::BOOL: {
+ return (a.operator real_t()) - (b.operator real_t()); // It is cast for interpolation.
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position - rb.position, ra.size - rb.size);
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(ra.position - rb.position, ra.size - rb.size);
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal - pb.normal, pa.d - pb.d);
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position - ab.position, aa.size - ab.size);
+ }
+ case Variant::QUATERNION: {
+ return (b.operator Quaternion()).inverse() * (a.operator Quaternion());
+ }
+ case Variant::TRANSFORM2D: {
+ return (b.operator Transform2D()).inverse() * (a.operator Transform2D());
+ }
+ case Variant::TRANSFORM3D: {
+ return (b.operator Transform3D()).inverse() * (a.operator Transform3D());
+ }
+ default: {
+ return Variant::evaluate(Variant::OP_SUBTRACT, a, b);
+ }
+ }
+}
+
+Variant Animation::blend_variant(const Variant &a, const Variant &b, float c) {
+ if (a.get_type() != b.get_type()) {
+ if (a.is_num() && b.is_num()) {
+ real_t va = a;
+ real_t vb = b;
+ return va + vb * c;
+ }
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::INT: {
+ return int((a.operator int64_t()) + (b.operator int64_t()) * c + 0.5);
+ }
+ case Variant::FLOAT: {
+ return (a.operator double()) + (b.operator double()) * c;
+ }
+ case Variant::VECTOR2: {
+ return (a.operator Vector2()) + (b.operator Vector2()) * c;
+ }
+ case Variant::VECTOR2I: {
+ const Vector2i va = a.operator Vector2i();
+ const Vector2i vb = b.operator Vector2i();
+ return Vector2i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5));
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position + rb.position * c, ra.size + rb.size * c);
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(int32_t(ra.position.x + rb.position.x * c + 0.5), int32_t(ra.position.y + rb.position.y * c + 0.5), int32_t(ra.size.x + rb.size.x * c + 0.5), int32_t(ra.size.y + rb.size.y * c + 0.5));
+ }
+ case Variant::VECTOR3: {
+ return (a.operator Vector3()) + (b.operator Vector3()) * c;
+ }
+ case Variant::VECTOR3I: {
+ const Vector3i va = a.operator Vector3i();
+ const Vector3i vb = b.operator Vector3i();
+ return Vector3i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5));
+ }
+ case Variant::VECTOR4: {
+ return (a.operator Vector4()) + (b.operator Vector4()) * c;
+ }
+ case Variant::VECTOR4I: {
+ const Vector4i va = a.operator Vector4i();
+ const Vector4i vb = b.operator Vector4i();
+ return Vector4i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5), int32_t(va.w + vb.w * c + 0.5));
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal + pb.normal * c, pa.d + pb.d * c);
+ }
+ case Variant::COLOR: {
+ return (a.operator Color()) + (b.operator Color()) * c;
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position + ab.position * c, aa.size + ab.size * c);
+ }
+ case Variant::BASIS: {
+ return (a.operator Basis()) + (b.operator Basis()) * c;
+ }
+ case Variant::QUATERNION: {
+ return (a.operator Quaternion()) * Quaternion().slerp((b.operator Quaternion()), c);
+ }
+ case Variant::TRANSFORM2D: {
+ return (a.operator Transform2D()) * Transform2D().interpolate_with((b.operator Transform2D()), c);
+ }
+ case Variant::TRANSFORM3D: {
+ return (a.operator Transform3D()) * Transform3D().interpolate_with((b.operator Transform3D()), c);
+ }
+ default: {
+ return c < 0.5 ? a : b;
+ }
+ }
+}
+
+Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float c) {
+ if (a.get_type() != b.get_type()) {
+ if (a.is_num() && b.is_num()) {
+ real_t va = a;
+ real_t vb = b;
+ return va + (vb - va) * c;
+ }
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::INT: {
+ const int64_t va = a.operator int64_t();
+ return int(va + ((b.operator int64_t()) - va) * c);
+ }
+ case Variant::FLOAT: {
+ const real_t va = a.operator real_t();
+ return va + ((b.operator real_t()) - va) * c;
+ }
+ case Variant::VECTOR2: {
+ return (a.operator Vector2()).lerp(b.operator Vector2(), c);
+ }
+ case Variant::VECTOR2I: {
+ const Vector2i va = a.operator Vector2i();
+ const Vector2i vb = b.operator Vector2i();
+ return Vector2i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c));
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position.lerp(rb.position, c), ra.size.lerp(rb.size, c));
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(int32_t(ra.position.x + (rb.position.x - ra.position.x) * c), int32_t(ra.position.y + (rb.position.y - ra.position.y) * c), int32_t(ra.size.x + (rb.size.x - ra.size.x) * c), int32_t(ra.size.y + (rb.size.y - ra.size.y) * c));
+ }
+ case Variant::VECTOR3: {
+ return (a.operator Vector3()).lerp(b.operator Vector3(), c);
+ }
+ case Variant::VECTOR3I: {
+ const Vector3i va = a.operator Vector3i();
+ const Vector3i vb = b.operator Vector3i();
+ return Vector3i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c));
+ }
+ case Variant::VECTOR4: {
+ return (a.operator Vector4()).lerp(b.operator Vector4(), c);
+ }
+ case Variant::VECTOR4I: {
+ const Vector4i va = a.operator Vector4i();
+ const Vector4i vb = b.operator Vector4i();
+ return Vector4i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c), int32_t(va.w + (vb.w - va.w) * c));
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal.lerp(pb.normal, c), pa.d + (pb.d - pa.d) * c);
+ }
+ case Variant::COLOR: {
+ return (a.operator Color()).lerp(b.operator Color(), c);
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position.lerp(ab.position, c), aa.size.lerp(ab.size, c));
+ }
+ case Variant::BASIS: {
+ return (a.operator Basis()).lerp(b.operator Basis(), c);
+ }
+ case Variant::QUATERNION: {
+ return (a.operator Quaternion()).slerp(b.operator Quaternion(), c);
+ }
+ case Variant::TRANSFORM2D: {
+ return (a.operator Transform2D()).interpolate_with(b.operator Transform2D(), c);
+ }
+ case Variant::TRANSFORM3D: {
+ return (a.operator Transform3D()).interpolate_with(b.operator Transform3D(), c);
+ }
+ case Variant::STRING: {
+ // This is pretty funny and bizarre, but artists like to use it for typewriter effects.
+ const String sa = a.operator String();
+ const String sb = b.operator String();
+ String dst;
+ int sa_len = sa.length();
+ int sb_len = sb.length();
+ int csize = sa_len + (sb_len - sa_len) * c;
+ if (csize == 0) {
+ return "";
+ }
+ dst.resize(csize + 1);
+ dst[csize] = 0;
+ int split = csize / 2;
+
+ for (int i = 0; i < csize; i++) {
+ char32_t chr = ' ';
+
+ if (i < split) {
+ if (i < sa.length()) {
+ chr = sa[i];
+ } else if (i < sb.length()) {
+ chr = sb[i];
+ }
+
+ } else {
+ if (i < sb.length()) {
+ chr = sb[i];
+ } else if (i < sa.length()) {
+ chr = sa[i];
+ }
+ }
+
+ dst[i] = chr;
+ }
+
+ return dst;
+ }
+ case Variant::PACKED_INT32_ARRAY: {
+ const Vector<int32_t> *arr_a = Object::cast_to<Vector<int32_t>>(a);
+ const Vector<int32_t> *arr_b = Object::cast_to<Vector<int32_t>>(b);
+ int32_t sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<int32_t> v;
+ v.resize(sz);
+ {
+ int32_t *vw = v.ptrw();
+ const int32_t *ar = arr_a->ptr();
+ const int32_t *br = arr_b->ptr();
+
+ Variant va;
+ for (int32_t i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_INT64_ARRAY: {
+ const Vector<int64_t> *arr_a = Object::cast_to<Vector<int64_t>>(a);
+ const Vector<int64_t> *arr_b = Object::cast_to<Vector<int64_t>>(b);
+ int64_t sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<int64_t> v;
+ v.resize(sz);
+ {
+ int64_t *vw = v.ptrw();
+ const int64_t *ar = arr_a->ptr();
+ const int64_t *br = arr_b->ptr();
+
+ Variant va;
+ for (int64_t i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_FLOAT32_ARRAY: {
+ const Vector<float> *arr_a = Object::cast_to<Vector<float>>(a);
+ const Vector<float> *arr_b = Object::cast_to<Vector<float>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<float> v;
+ v.resize(sz);
+ {
+ float *vw = v.ptrw();
+ const float *ar = arr_a->ptr();
+ const float *br = arr_b->ptr();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ const Vector<double> *arr_a = Object::cast_to<Vector<double>>(a);
+ const Vector<double> *arr_b = Object::cast_to<Vector<double>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<double> v;
+ v.resize(sz);
+ {
+ double *vw = v.ptrw();
+ const double *ar = arr_a->ptr();
+ const double *br = arr_b->ptr();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_VECTOR2_ARRAY: {
+ const Vector<Vector2> *arr_a = Object::cast_to<Vector<Vector2>>(a);
+ const Vector<Vector2> *arr_b = Object::cast_to<Vector<Vector2>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<Vector2> v;
+ v.resize(sz);
+ {
+ Vector2 *vw = v.ptrw();
+ const Vector2 *ar = arr_a->ptr();
+ const Vector2 *br = arr_b->ptr();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].lerp(br[i], c);
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_VECTOR3_ARRAY: {
+ const Vector<Vector3> *arr_a = Object::cast_to<Vector<Vector3>>(a);
+ const Vector<Vector3> *arr_b = Object::cast_to<Vector<Vector3>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<Vector3> v;
+ v.resize(sz);
+ {
+ Vector3 *vw = v.ptrw();
+ const Vector3 *ar = arr_a->ptr();
+ const Vector3 *br = arr_b->ptr();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].lerp(br[i], c);
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_COLOR_ARRAY: {
+ const Vector<Color> *arr_a = Object::cast_to<Vector<Color>>(a);
+ const Vector<Color> *arr_b = Object::cast_to<Vector<Color>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<Color> v;
+ v.resize(sz);
+ {
+ Color *vw = v.ptrw();
+ const Color *ar = arr_a->ptr();
+ const Color *br = arr_b->ptr();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].lerp(br[i], c);
+ }
+ }
+ return v;
+ }
+ }
+ default: {
+ return c < 0.5 ? a : b;
+ }
+ }
+}
+
Animation::Animation() {}
Animation::~Animation() {