diff options
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 64051fe304..985b38f913 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1667,8 +1667,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector2 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::RECT2: { Rect2 a = p_a; @@ -1679,8 +1678,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return Rect2( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - - } break; + } case Variant::VECTOR3: { Vector3 a = p_a; @@ -1689,8 +1687,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector3 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::QUAT: { Quat a = p_a; @@ -1699,8 +1696,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Quat pb = p_post_b; return a.cubic_slerp(b, pa, pb, p_c); - - } break; + } case Variant::AABB: { AABB a = p_a; @@ -1711,14 +1707,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return AABB( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - } break; + } default: { return _interpolate(p_a, p_b, p_c); } } - - return Variant(); } float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { @@ -2876,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (Math::is_zero_approx(v0.distance_to(v2))) { + if (v0 == v2) { //0 and 2 are close, let's see if 1 is close - if (!Math::is_zero_approx(v0.distance_to(v1))) { + if (v0 != v1) { //not close, not optimizable return false; } @@ -2965,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (Math::is_zero_approx(v0.distance_to(v2))) { + if (v0 == v2) { //0 and 2 are close, let's see if 1 is close - if (!Math::is_zero_approx(v0.distance_to(v1))) { + if (v0 != v1) { //not close, not optimizable return false; } @@ -3028,7 +3022,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //this could be done as a second pass and would be //able to optimize more erase = false; - } else { } } } |