diff options
Diffstat (limited to 'scene/multiplayer')
-rw-r--r-- | scene/multiplayer/SCsub | 5 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_spawner.cpp | 315 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_spawner.h | 120 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_synchronizer.cpp | 164 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_synchronizer.h | 72 | ||||
-rw-r--r-- | scene/multiplayer/scene_cache_interface.cpp | 263 | ||||
-rw-r--r-- | scene/multiplayer/scene_cache_interface.h | 82 | ||||
-rw-r--r-- | scene/multiplayer/scene_replication_interface.cpp | 419 | ||||
-rw-r--r-- | scene/multiplayer/scene_replication_interface.h | 84 | ||||
-rw-r--r-- | scene/multiplayer/scene_replication_state.cpp | 254 | ||||
-rw-r--r-- | scene/multiplayer/scene_replication_state.h | 121 | ||||
-rw-r--r-- | scene/multiplayer/scene_rpc_interface.cpp | 511 | ||||
-rw-r--r-- | scene/multiplayer/scene_rpc_interface.h | 91 |
13 files changed, 0 insertions, 2501 deletions
diff --git a/scene/multiplayer/SCsub b/scene/multiplayer/SCsub deleted file mode 100644 index fc61250247..0000000000 --- a/scene/multiplayer/SCsub +++ /dev/null @@ -1,5 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp deleted file mode 100644 index ddd01d0a43..0000000000 --- a/scene/multiplayer/multiplayer_spawner.cpp +++ /dev/null @@ -1,315 +0,0 @@ -/*************************************************************************/ -/* multiplayer_spawner.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_spawner.h" - -#include "core/io/marshalls.h" -#include "core/multiplayer/multiplayer_api.h" -#include "scene/main/window.h" -#include "scene/scene_string_names.h" - -#ifdef TOOLS_ENABLED -/* This is editor only */ -bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) { - if (p_name == "_spawnable_scene_count") { - spawnable_scenes.resize(p_value); - notify_property_list_changed(); - return true; - } else { - String ns = p_name; - if (ns.begins_with("scenes/")) { - uint32_t index = ns.get_slicec('/', 1).to_int(); - ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false); - spawnable_scenes[index].path = p_value; - return true; - } - } - return false; -} - -bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name == "_spawnable_scene_count") { - r_ret = spawnable_scenes.size(); - return true; - } else { - String ns = p_name; - if (ns.begins_with("scenes/")) { - uint32_t index = ns.get_slicec('/', 1).to_int(); - ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false); - r_ret = spawnable_scenes[index].path; - return true; - } - } - return false; -} - -void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/")); - List<String> exts; - ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts); - String ext_hint; - for (const String &E : exts) { - if (!ext_hint.is_empty()) { - ext_hint += ","; - } - ext_hint += "*." + E; - } - for (uint32_t i = 0; i < spawnable_scenes.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR)); - } -} -#endif -void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { - SpawnableScene sc; - sc.path = p_path; - if (Engine::get_singleton()->is_editor_hint()) { - ERR_FAIL_COND(!FileAccess::exists(p_path)); - } else { - sc.cache = ResourceLoader::load(p_path); - ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path); - } - spawnable_scenes.push_back(sc); -} -int MultiplayerSpawner::get_spawnable_scene_count() const { - return spawnable_scenes.size(); -} -String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { - return spawnable_scenes[p_idx].path; -} -void MultiplayerSpawner::clear_spawnable_scenes() { - spawnable_scenes.clear(); -} - -Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const { - Vector<String> ss; - ss.resize(spawnable_scenes.size()); - for (int i = 0; i < ss.size(); i++) { - ss.write[i] = spawnable_scenes[i].path; - } - return ss; -} - -void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) { - clear_spawnable_scenes(); - for (int i = 0; i < p_scenes.size(); i++) { - add_spawnable_scene(p_scenes[i]); - } -} - -void MultiplayerSpawner::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene); - ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count); - ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene); - ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes); - - ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes); - ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes); - - ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes"); - - ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant())); - - ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path); - ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path"); - - ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit); - ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit); - ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit"); - - ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning); - ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning"); - - GDVIRTUAL_BIND(_spawn_custom, "data"); - - ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); -} - -void MultiplayerSpawner::_update_spawn_node() { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - if (spawn_node.is_valid()) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)); - if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) { - node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); - } - } - Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path); - if (node) { - spawn_node = node->get_instance_id(); - if (auto_spawn) { - node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); - } - } else { - spawn_node = ObjectID(); - } -} - -void MultiplayerSpawner::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_POST_ENTER_TREE: { - _update_spawn_node(); - } break; - - case NOTIFICATION_EXIT_TREE: { - _update_spawn_node(); - - for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key)); - ERR_CONTINUE(!node); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); - // This is unlikely, but might still crash the engine. - if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) { - node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready)); - } - get_multiplayer()->despawn(node, this); - } - tracked_nodes.clear(); - } break; - } -} - -void MultiplayerSpawner::_node_added(Node *p_node) { - if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) { - return; - } - if (tracked_nodes.has(p_node->get_instance_id())) { - return; - } - const Node *parent = get_spawn_node(); - if (!parent || p_node->get_parent() != parent) { - return; - } - int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path()); - if (id == INVALID_ID) { - return; - } - const String name = p_node->get_name(); - ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name)); - _track(p_node, Variant(), id); -} - -void MultiplayerSpawner::set_auto_spawning(bool p_enabled) { - auto_spawn = p_enabled; - _update_spawn_node(); -} - -bool MultiplayerSpawner::is_auto_spawning() const { - return auto_spawn; -} - -NodePath MultiplayerSpawner::get_spawn_path() const { - return spawn_path; -} - -void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) { - spawn_path = p_path; - _update_spawn_node(); -} - -void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) { - ObjectID oid = p_node->get_instance_id(); - if (!tracked_nodes.has(oid)) { - tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit), varray(p_node->get_instance_id()), CONNECT_ONESHOT); - p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready), varray(p_node->get_instance_id()), CONNECT_ONESHOT); - } -} - -void MultiplayerSpawner::_node_ready(ObjectID p_id) { - get_multiplayer()->spawn(ObjectDB::get_instance(p_id), this); -} - -void MultiplayerSpawner::_node_exit(ObjectID p_id) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - ERR_FAIL_COND(!node); - if (tracked_nodes.has(p_id)) { - tracked_nodes.erase(p_id); - get_multiplayer()->despawn(node, this); - } -} - -int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const { - for (uint32_t i = 0; i < spawnable_scenes.size(); i++) { - if (spawnable_scenes[i].path == p_scene) { - return i; - } - } - return INVALID_ID; -} - -int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const { - const SpawnInfo *info = tracked_nodes.getptr(p_id); - return info ? info->id : INVALID_ID; -} - -const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const { - const SpawnInfo *info = tracked_nodes.getptr(p_id); - return info ? info->args : Variant(); -} - -Node *MultiplayerSpawner::instantiate_scene(int p_id) { - ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); - ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr); - Ref<PackedScene> scene = spawnable_scenes[p_id].cache; - ERR_FAIL_COND_V(scene.is_null(), nullptr); - return scene->instantiate(); -} - -Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) { - ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); - Object *obj = nullptr; - Node *node = nullptr; - if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) { - node = Object::cast_to<Node>(obj); - } - return node; -} - -Node *MultiplayerSpawner::spawn(const Variant &p_data) { - ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr); - ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); - ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script."); - - Node *parent = get_spawn_node(); - ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node."); - - Node *node = instantiate_custom(p_data); - ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node."); - - _track(node, p_data); - parent->add_child(node, true); - return node; -} diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h deleted file mode 100644 index e8abe702a0..0000000000 --- a/scene/multiplayer/multiplayer_spawner.h +++ /dev/null @@ -1,120 +0,0 @@ -/*************************************************************************/ -/* multiplayer_spawner.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_SPAWNER_H -#define MULTIPLAYER_SPAWNER_H - -#include "scene/main/node.h" - -#include "core/templates/local_vector.h" -#include "core/variant/typed_array.h" -#include "scene/resources/packed_scene.h" -#include "scene/resources/scene_replication_config.h" - -class MultiplayerSpawner : public Node { - GDCLASS(MultiplayerSpawner, Node); - -public: - enum { - INVALID_ID = 0xFF, - }; - -private: - struct SpawnableScene { - String path; - Ref<PackedScene> cache; - }; - - LocalVector<SpawnableScene> spawnable_scenes; - - HashSet<ResourceUID::ID> spawnable_ids; - NodePath spawn_path; - - struct SpawnInfo { - Variant args; - int id = INVALID_ID; - SpawnInfo(Variant p_args, int p_id) { - id = p_id; - args = p_args; - } - SpawnInfo() {} - }; - - ObjectID spawn_node; - HashMap<ObjectID, SpawnInfo> tracked_nodes; - bool auto_spawn = false; - uint32_t spawn_limit = 0; - - void _update_spawn_node(); - void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID); - void _node_added(Node *p_node); - void _node_exit(ObjectID p_id); - void _node_ready(ObjectID p_id); - - Vector<String> _get_spawnable_scenes() const; - void _set_spawnable_scenes(const Vector<String> &p_scenes); - -protected: - static void _bind_methods(); - void _notification(int p_what); - -#ifdef TOOLS_ENABLED - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; -#endif -public: - Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; } - - void add_spawnable_scene(const String &p_path); - int get_spawnable_scene_count() const; - String get_spawnable_scene(int p_idx) const; - void clear_spawnable_scenes(); - - NodePath get_spawn_path() const; - void set_spawn_path(const NodePath &p_path); - uint32_t get_spawn_limit() const { return spawn_limit; } - void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; } - bool is_auto_spawning() const; - void set_auto_spawning(bool p_enabled); - - const Variant get_spawn_argument(const ObjectID &p_id) const; - int find_spawnable_scene_index_from_object(const ObjectID &p_id) const; - int find_spawnable_scene_index_from_path(const String &p_path) const; - Node *spawn(const Variant &p_data = Variant()); - Node *instantiate_custom(const Variant &p_data); - Node *instantiate_scene(int p_idx); - - GDVIRTUAL1R(Object *, _spawn_custom, const Variant &); - - MultiplayerSpawner() {} -}; - -#endif // MULTIPLAYER_SPAWNER_H diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp deleted file mode 100644 index 68f6e54fa8..0000000000 --- a/scene/multiplayer/multiplayer_synchronizer.cpp +++ /dev/null @@ -1,164 +0,0 @@ -/*************************************************************************/ -/* multiplayer_synchronizer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_synchronizer.h" - -#include "core/config/engine.h" -#include "core/multiplayer/multiplayer_api.h" - -Object *MultiplayerSynchronizer::_get_prop_target(Object *p_obj, const NodePath &p_path) { - if (p_path.get_name_count() == 0) { - return p_obj; - } - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V_MSG(!node || !node->has_node(p_path), nullptr, vformat("Node '%s' not found.", p_path)); - return node->get_node(p_path); -} - -void MultiplayerSynchronizer::_stop() { - Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; - if (node) { - get_multiplayer()->replication_stop(node, this); - } -} - -void MultiplayerSynchronizer::_start() { - Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; - if (node) { - get_multiplayer()->replication_start(node, this); - } -} - -Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) { - ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); - r_variant.resize(p_properties.size()); - r_variant_ptrs.resize(r_variant.size()); - int i = 0; - for (const NodePath &prop : p_properties) { - bool valid = false; - const Object *obj = _get_prop_target(p_obj, prop); - ERR_FAIL_COND_V(!obj, FAILED); - r_variant.write[i] = obj->get(prop.get_concatenated_subnames(), &valid); - r_variant_ptrs.write[i] = &r_variant[i]; - ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop)); - i++; - } - return OK; -} - -Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) { - ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); - int i = 0; - for (const NodePath &prop : p_properties) { - Object *obj = _get_prop_target(p_obj, prop); - ERR_FAIL_COND_V(!obj, FAILED); - obj->set(prop.get_concatenated_subnames(), p_state[i]); - i += 1; - } - return OK; -} - -void MultiplayerSynchronizer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerSynchronizer::set_root_path); - ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerSynchronizer::get_root_path); - - ClassDB::bind_method(D_METHOD("set_replication_interval", "milliseconds"), &MultiplayerSynchronizer::set_replication_interval); - ClassDB::bind_method(D_METHOD("get_replication_interval"), &MultiplayerSynchronizer::get_replication_interval); - - ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config); - ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "replication_interval", PROPERTY_HINT_RANGE, "0,5,0.001,suffix:s"), "set_replication_interval", "get_replication_interval"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config"); -} - -void MultiplayerSynchronizer::_notification(int p_what) { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - if (root_path.is_empty()) { - return; - } - - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - _start(); - } break; - - case NOTIFICATION_EXIT_TREE: { - _stop(); - } break; - } -} - -void MultiplayerSynchronizer::set_replication_interval(double p_interval) { - ERR_FAIL_COND_MSG(p_interval < 0, "Interval must be greater or equal to 0 (where 0 means default)"); - interval_msec = uint64_t(p_interval * 1000); -} - -double MultiplayerSynchronizer::get_replication_interval() const { - return double(interval_msec) / 1000.0; -} - -uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const { - return interval_msec; -} - -void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) { - replication_config = p_config; -} - -Ref<SceneReplicationConfig> MultiplayerSynchronizer::get_replication_config() { - return replication_config; -} - -void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) { - _stop(); - root_path = p_path; - _start(); -} - -NodePath MultiplayerSynchronizer::get_root_path() const { - return root_path; -} - -void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) { - Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; - if (!node) { - Node::set_multiplayer_authority(p_peer_id, p_recursive); - return; - } - get_multiplayer()->replication_stop(node, this); - Node::set_multiplayer_authority(p_peer_id, p_recursive); - get_multiplayer()->replication_start(node, this); -} diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h deleted file mode 100644 index f61ef459da..0000000000 --- a/scene/multiplayer/multiplayer_synchronizer.h +++ /dev/null @@ -1,72 +0,0 @@ -/*************************************************************************/ -/* multiplayer_synchronizer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_SYNCHRONIZER_H -#define MULTIPLAYER_SYNCHRONIZER_H - -#include "scene/main/node.h" - -#include "scene/resources/scene_replication_config.h" - -class MultiplayerSynchronizer : public Node { - GDCLASS(MultiplayerSynchronizer, Node); - -private: - Ref<SceneReplicationConfig> replication_config; - NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer. - uint64_t interval_msec = 0; - - static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); - void _start(); - void _stop(); - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); - static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); - - void set_replication_interval(double p_interval); - double get_replication_interval() const; - uint64_t get_replication_interval_msec() const; - - void set_replication_config(Ref<SceneReplicationConfig> p_config); - Ref<SceneReplicationConfig> get_replication_config(); - - void set_root_path(const NodePath &p_path); - NodePath get_root_path() const; - virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override; - - MultiplayerSynchronizer() {} -}; - -#endif // MULTIPLAYER_SYNCHRONIZER_H diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp deleted file mode 100644 index 7c271341db..0000000000 --- a/scene/multiplayer/scene_cache_interface.cpp +++ /dev/null @@ -1,263 +0,0 @@ -/*************************************************************************/ -/* scene_cache_interface.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene_cache_interface.h" - -#include "core/io/marshalls.h" -#include "scene/main/node.h" -#include "scene/main/window.h" - -MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) { - return memnew(SceneCacheInterface(p_multiplayer)); -} - -void SceneCacheInterface::make_default() { - MultiplayerAPI::create_default_cache_interface = _create; -} - -void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { - if (p_connected) { - path_get_cache.insert(p_id, PathGetCache()); - } else { - // Cleanup get cache. - path_get_cache.erase(p_id); - // Cleanup sent cache. - // Some refactoring is needed to make this faster and do paths GC. - for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) { - PathSentCache *psc = path_send_cache.getptr(E.key); - psc->confirmed_peers.erase(p_id); - } - } -} - -void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); - ERR_FAIL_COND(!root_node); - ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); - int ofs = 1; - - String methods_md5; - methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); - ofs += 33; - - int id = decode_uint32(&p_packet[ofs]); - ofs += 4; - - String paths; - paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); - - NodePath path = paths; - - if (!path_get_cache.has(p_from)) { - path_get_cache[p_from] = PathGetCache(); - } - - Node *node = root_node->get_node(path); - ERR_FAIL_COND(node == nullptr); - const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; - if (valid_rpc_checksum == false) { - ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); - } - - PathGetCache::NodeInfo ni; - ni.path = path; - - path_get_cache[p_from].nodes[id] = ni; - - // Encode path to send ack. - CharString pname = String(path).utf8(); - int len = encode_cstring(pname.get_data(), nullptr); - - Vector<uint8_t> packet; - - packet.resize(1 + 1 + len); - packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH; - packet.write[1] = valid_rpc_checksum; - encode_cstring(pname.get_data(), &packet.write[2]); - - Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); - ERR_FAIL_COND(multiplayer_peer.is_null()); - -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size()); -#endif - - multiplayer_peer->set_transfer_channel(0); - multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - multiplayer_peer->set_target_peer(p_from); - multiplayer_peer->put_packet(packet.ptr(), packet.size()); -} - -void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); - - const bool valid_rpc_checksum = p_packet[1]; - - String paths; - paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); - - NodePath path = paths; - - if (valid_rpc_checksum == false) { - ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); - } - - PathSentCache *psc = path_send_cache.getptr(path); - ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); - - HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from); - ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); - E->value = true; -} - -Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) { - // Encode function name. - const CharString path = String(p_path).utf8(); - const int path_len = encode_cstring(path.get_data(), nullptr); - - // Extract MD5 from rpc methods list. - const String methods_md5 = multiplayer->get_rpc_md5(p_node); - const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - - Vector<uint8_t> packet; - packet.resize(1 + 4 + path_len + methods_md5_len); - int ofs = 0; - - packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; - ofs += 1; - - ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); - - ofs += encode_uint32(psc->id, &packet.write[ofs]); - - ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - - Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); - ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); - -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size() * p_peers.size()); -#endif - - Error err = OK; - for (int peer_id : p_peers) { - multiplayer_peer->set_target_peer(peer_id); - multiplayer_peer->set_transfer_channel(0); - multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - err = multiplayer_peer->put_packet(packet.ptr(), packet.size()); - ERR_FAIL_COND_V(err != OK, err); - // Insert into confirmed, but as false since it was not confirmed. - psc->confirmed_peers.insert(peer_id, false); - } - return err; -} - -bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { - const PathSentCache *psc = path_send_cache.getptr(p_path); - ERR_FAIL_COND_V(!psc, false); - HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer); - ERR_FAIL_COND_V(!F, false); // Should never happen. - return F->value; -} - -bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node, false); - // See if the path is cached. - PathSentCache *psc = path_send_cache.getptr(p_path); - if (!psc) { - // Path is not cached, create. - path_send_cache[p_path] = PathSentCache(); - psc = path_send_cache.getptr(p_path); - psc->id = last_send_cache_id++; - } - r_id = psc->id; - - bool has_all_peers = true; - List<int> peers_to_add; // If one is missing, take note to add it. - - if (p_peer_id > 0) { - // Fast single peer check. - HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id); - if (!F) { - peers_to_add.push_back(p_peer_id); // Need to also be notified. - has_all_peers = false; - } else if (!F->value) { - has_all_peers = false; - } - } else { - // Long and painful. - for (const int &E : multiplayer->get_connected_peers()) { - if (p_peer_id < 0 && E == -p_peer_id) { - continue; // Continue, excluded. - } - if (p_peer_id > 0 && E != p_peer_id) { - continue; // Continue, not for this peer. - } - - HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E); - if (!F) { - peers_to_add.push_back(E); // Need to also be notified. - has_all_peers = false; - } else if (!F->value) { - has_all_peers = false; - } - } - } - - if (peers_to_add.size()) { - _send_confirm_path(node, p_path, psc, peers_to_add); - } - - return has_all_peers; -} - -Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { - Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); - ERR_FAIL_COND_V(!root_node, nullptr); - HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from); - ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); - - HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id); - ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); - - PathGetCache::NodeInfo *ni = &F->value; - Node *node = root_node->get_node(ni->path); - if (!node) { - ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); - } - return node; -} - -void SceneCacheInterface::clear() { - path_get_cache.clear(); - path_send_cache.clear(); - last_send_cache_id = 1; -} diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h deleted file mode 100644 index 3116233b5b..0000000000 --- a/scene/multiplayer/scene_cache_interface.h +++ /dev/null @@ -1,82 +0,0 @@ -/*************************************************************************/ -/* scene_cache_interface.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_CACHE_INTERFACE_H -#define SCENE_CACHE_INTERFACE_H - -#include "core/multiplayer/multiplayer_api.h" - -class SceneCacheInterface : public MultiplayerCacheInterface { - GDCLASS(SceneCacheInterface, MultiplayerCacheInterface); - -private: - MultiplayerAPI *multiplayer = nullptr; - - //path sent caches - struct PathSentCache { - HashMap<int, bool> confirmed_peers; - int id; - }; - - //path get caches - struct PathGetCache { - struct NodeInfo { - NodePath path; - ObjectID instance; - }; - - HashMap<int, NodeInfo> nodes; - }; - - HashMap<NodePath, PathSentCache> path_send_cache; - HashMap<int, PathGetCache> path_get_cache; - int last_send_cache_id = 1; - -protected: - Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers); - static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer); - -public: - static void make_default(); - - virtual void clear() override; - virtual void on_peer_change(int p_id, bool p_connected) override; - virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) override; - virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) override; - - // Returns true if all peers have cached path. - virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) override; - virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) override; - virtual bool is_cache_confirmed(NodePath p_path, int p_peer) override; - - SceneCacheInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; } -}; - -#endif // SCENE_CACHE_INTERFACE_H diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp deleted file mode 100644 index e4715ceb88..0000000000 --- a/scene/multiplayer/scene_replication_interface.cpp +++ /dev/null @@ -1,419 +0,0 @@ -/*************************************************************************/ -/* scene_replication_interface.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene_replication_interface.h" - -#include "core/io/marshalls.h" -#include "scene/main/node.h" -#include "scene/multiplayer/multiplayer_spawner.h" -#include "scene/multiplayer/multiplayer_synchronizer.h" - -#define MAKE_ROOM(m_amount) \ - if (packet_cache.size() < m_amount) \ - packet_cache.resize(m_amount); - -MultiplayerReplicationInterface *SceneReplicationInterface::_create(MultiplayerAPI *p_multiplayer) { - return memnew(SceneReplicationInterface(p_multiplayer)); -} - -void SceneReplicationInterface::make_default() { - MultiplayerAPI::create_default_replication_interface = _create; -} - -void SceneReplicationInterface::_free_remotes(int p_id) { - const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id); - for (const KeyValue<uint32_t, ObjectID> &E : remotes) { - Node *node = rep_state->get_node(E.value); - ERR_CONTINUE(!node); - node->queue_delete(); - } -} - -void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) { - if (p_connected) { - rep_state->on_peer_change(p_id, p_connected); - for (const ObjectID &oid : rep_state->get_spawned_nodes()) { - _send_spawn(rep_state->get_node(oid), rep_state->get_spawner(oid), p_id); - } - for (const ObjectID &oid : rep_state->get_path_only_nodes()) { - Node *node = rep_state->get_node(oid); - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); - ERR_CONTINUE(!node || !sync); - if (sync->is_multiplayer_authority()) { - rep_state->peer_add_node(p_id, oid); - } - } - } else { - _free_remotes(p_id); - rep_state->on_peer_change(p_id, p_connected); - } -} - -void SceneReplicationInterface::on_reset() { - for (int pid : rep_state->get_peers()) { - _free_remotes(pid); - } - rep_state->reset(); -} - -void SceneReplicationInterface::on_network_process() { - uint64_t msec = OS::get_singleton()->get_ticks_msec(); - for (int peer : rep_state->get_peers()) { - _send_sync(peer, msec); - } -} - -Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); - MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object()); - ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER); - Error err = rep_state->config_add_spawn(node, spawner); - ERR_FAIL_COND_V(err != OK, err); - return _send_spawn(node, spawner, 0); -} - -Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); - MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object()); - ERR_FAIL_COND_V(!p_obj || !spawner, ERR_INVALID_PARAMETER); - Error err = rep_state->config_del_spawn(node, spawner); - ERR_FAIL_COND_V(err != OK, err); - return _send_despawn(node, 0); -} - -Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); - MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); - ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER); - rep_state->config_add_sync(node, sync); - // Try to apply initial state if spawning (hack to apply if before ready). - if (pending_spawn == p_obj->get_instance_id()) { - pending_spawn = ObjectID(); // Make sure this only happens once. - const List<NodePath> props = sync->get_replication_config()->get_spawn_properties(); - Vector<Variant> vars; - vars.resize(props.size()); - int consumed; - Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed); - ERR_FAIL_COND_V(err, err); - err = MultiplayerSynchronizer::set_state(props, node, vars); - ERR_FAIL_COND_V(err, err); - } else if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) { - // Either it's a spawn or a static sync, in any case add it to the list of known nodes. - rep_state->peer_add_node(0, p_obj->get_instance_id()); - } - return OK; -} - -Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_config) { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); - MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); - ERR_FAIL_COND_V(!p_obj || !sync, ERR_INVALID_PARAMETER); - return rep_state->config_del_sync(node, sync); -} - -Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) { - ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED); - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", p_size); -#endif - - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer); - peer->set_transfer_channel(0); - peer->set_transfer_mode(p_reliable ? Multiplayer::TRANSFER_MODE_RELIABLE : Multiplayer::TRANSFER_MODE_UNRELIABLE); - return peer->put_packet(p_buffer, p_size); -} - -Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer) { - ERR_FAIL_COND_V(p_peer < 0, ERR_BUG); - ERR_FAIL_COND_V(!multiplayer, ERR_BUG); - ERR_FAIL_COND_V(!p_spawner || !p_node, ERR_BUG); - - const ObjectID oid = p_node->get_instance_id(); - uint32_t nid = rep_state->ensure_net_id(oid); - - // Prepare custom arg and scene_id - uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid); - bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID; - Variant spawn_arg = p_spawner->get_spawn_argument(oid); - int spawn_arg_size = 0; - if (is_custom) { - Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false); - ERR_FAIL_COND_V(err, err); - } - - // Prepare spawn state. - int state_size = 0; - Vector<Variant> state_vars; - Vector<const Variant *> state_varp; - MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid); - if (synchronizer && synchronizer->get_replication_config().is_valid()) { - const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties(); - Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp); - ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state."); - err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size); - ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state."); - } - - // Prepare simplified path. - NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path()); - - int path_id = 0; - multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id); - - // Encode name and parent ID. - CharString cname = p_node->get_name().operator String().utf8(); - int nlen = encode_cstring(cname.get_data(), nullptr); - MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_SPAWN; - ptr[1] = scene_id; - int ofs = 2; - ofs += encode_uint32(path_id, &ptr[ofs]); - ofs += encode_uint32(nid, &ptr[ofs]); - ofs += encode_uint32(nlen, &ptr[ofs]); - ofs += encode_cstring(cname.get_data(), &ptr[ofs]); - // Write args - if (is_custom) { - ofs += encode_uint32(spawn_arg_size, &ptr[ofs]); - Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, &ptr[ofs], spawn_arg_size, false); - ERR_FAIL_COND_V(err, err); - ofs += spawn_arg_size; - } - // Write state. - if (state_size) { - Error err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), &ptr[ofs], state_size); - ERR_FAIL_COND_V(err, err); - ofs += state_size; - } - Error err = _send_raw(ptr, ofs, p_peer, true); - ERR_FAIL_COND_V(err, err); - return rep_state->peer_add_node(p_peer, oid); -} - -Error SceneReplicationInterface::_send_despawn(Node *p_node, int p_peer) { - const ObjectID oid = p_node->get_instance_id(); - MAKE_ROOM(5); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_DESPAWN; - int ofs = 1; - uint32_t nid = rep_state->get_net_id(oid); - ofs += encode_uint32(nid, &ptr[ofs]); - Error err = _send_raw(ptr, ofs, p_peer, true); - ERR_FAIL_COND_V(err, err); - return rep_state->peer_del_node(p_peer, oid); -} - -Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { - ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received"); - int ofs = 1; // The spawn/despawn command. - uint8_t scene_id = p_buffer[ofs]; - ofs += 1; - uint32_t node_target = decode_uint32(&p_buffer[ofs]); - ofs += 4; - MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_object(p_from, node_target)); - ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST); - ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED); - - uint32_t net_id = decode_uint32(&p_buffer[ofs]); - ofs += 4; - uint32_t name_len = decode_uint32(&p_buffer[ofs]); - ofs += 4; - ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len)); - ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size."); - - // We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names. - const String name = String::utf8((const char *)&p_buffer[ofs], name_len); - ERR_FAIL_COND_V_MSG(name.validate_node_name() != name, ERR_INVALID_DATA, vformat("Invalid node name received: '%s'. Make sure to add nodes via 'add_child(node, true)' remotely.", name)); - ofs += name_len; - - // Check that we can spawn. - Node *parent = spawner->get_node_or_null(spawner->get_spawn_path()); - ERR_FAIL_COND_V(!parent, ERR_UNCONFIGURED); - ERR_FAIL_COND_V(parent->has_node(name), ERR_INVALID_DATA); - - Node *node = nullptr; - if (scene_id == MultiplayerSpawner::INVALID_ID) { - // Custom spawn. - ERR_FAIL_COND_V(p_buffer_len - ofs < 4, ERR_INVALID_DATA); - uint32_t arg_size = decode_uint32(&p_buffer[ofs]); - ofs += 4; - ERR_FAIL_COND_V(arg_size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA); - Variant v; - Error err = MultiplayerAPI::decode_and_decompress_variant(v, &p_buffer[ofs], arg_size, nullptr, false); - ERR_FAIL_COND_V(err != OK, err); - ofs += arg_size; - node = spawner->instantiate_custom(v); - } else { - // Scene based spawn. - node = spawner->instantiate_scene(scene_id); - } - ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED); - node->set_name(name); - rep_state->peer_add_remote(p_from, net_id, node, spawner); - // The initial state will be applied during the sync config (i.e. before _ready). - int state_len = p_buffer_len - ofs; - if (state_len) { - pending_spawn = node->get_instance_id(); - pending_buffer = &p_buffer[ofs]; - pending_buffer_size = state_len; - } - parent->add_child(node); - pending_spawn = ObjectID(); - pending_buffer = nullptr; - pending_buffer_size = 0; - return OK; -} - -Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { - ERR_FAIL_COND_V_MSG(p_buffer_len < 5, ERR_INVALID_DATA, "Invalid spawn packet received"); - int ofs = 1; // The spawn/despawn command. - uint32_t net_id = decode_uint32(&p_buffer[ofs]); - ofs += 4; - Node *node = nullptr; - Error err = rep_state->peer_del_remote(p_from, net_id, &node); - ERR_FAIL_COND_V(err != OK, err); - ERR_FAIL_COND_V(!node, ERR_BUG); - if (node->get_parent() != nullptr) { - node->get_parent()->remove_child(node); - } - node->queue_delete(); - return OK; -} - -void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { - const HashSet<ObjectID> &known = rep_state->get_known_nodes(p_peer); - if (known.is_empty()) { - return; - } - MAKE_ROOM(sync_mtu); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC; - int ofs = 1; - ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]); - // Can only send updates for already notified nodes. - // This is a lazy implementation, we could optimize much more here with by grouping by replication config. - for (const ObjectID &oid : known) { - if (!rep_state->update_sync_time(oid, p_msec)) { - continue; // nothing to sync. - } - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); - ERR_CONTINUE(!sync); - Node *node = rep_state->get_node(oid); - ERR_CONTINUE(!node); - int size; - Vector<Variant> vars; - Vector<const Variant *> varp; - const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); - Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp); - ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state."); - err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size); - ERR_CONTINUE_MSG(err != OK, "Unable to encode sync state."); - // TODO Handle single state above MTU. - ERR_CONTINUE_MSG(size > 3 + 4 + 4 + sync_mtu, vformat("Node states bigger then MTU will not be sent (%d > %d): %s", size, sync_mtu, node->get_path())); - if (ofs + 4 + 4 + size > sync_mtu) { - // Send what we got, and reset write. - _send_raw(packet_cache.ptr(), ofs, p_peer, false); - ofs = 3; - } - if (size) { - uint32_t net_id = rep_state->get_net_id(oid); - if (net_id == 0 || (net_id & 0x80000000)) { - // First time path based ID. - NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path()); - int path_id = 0; - multiplayer->send_object_cache(sync, rel_path, p_peer, path_id); - ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!"); - net_id = path_id; - rep_state->set_net_id(oid, net_id | 0x80000000); - } - ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]); - ofs += encode_uint32(size, &ptr[ofs]); - MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size); - ofs += size; - } - } - if (ofs > 3) { - // Got some left over to send. - _send_raw(packet_cache.ptr(), ofs, p_peer, false); - } -} - -Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { - ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received"); - uint16_t time = decode_uint16(&p_buffer[1]); - int ofs = 3; - rep_state->peer_sync_recv(p_from, time); - while (ofs + 8 < p_buffer_len) { - uint32_t net_id = decode_uint32(&p_buffer[ofs]); - ofs += 4; - uint32_t size = decode_uint32(&p_buffer[ofs]); - ofs += 4; - Node *node = nullptr; - if (net_id & 0x80000000) { - MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_object(p_from, net_id & 0x7FFFFFFF)); - ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED); - node = sync->get_node(sync->get_root_path()); - } else { - node = rep_state->peer_get_remote(p_from, net_id); - } - if (!node) { - // Not received yet. - ofs += size; - continue; - } - const ObjectID oid = node->get_instance_id(); - if (!rep_state->update_last_node_sync(oid, time)) { - // State is too old. - ofs += size; - continue; - } - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); - ERR_FAIL_COND_V(!sync, ERR_BUG); - ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG); - const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); - Vector<Variant> vars; - vars.resize(props.size()); - int consumed; - Error err = MultiplayerAPI::decode_and_decompress_variants(vars, &p_buffer[ofs], size, consumed); - ERR_FAIL_COND_V(err, err); - err = MultiplayerSynchronizer::set_state(props, node, vars); - ERR_FAIL_COND_V(err, err); - ofs += size; - } - return OK; -} diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h deleted file mode 100644 index 60ac95c93c..0000000000 --- a/scene/multiplayer/scene_replication_interface.h +++ /dev/null @@ -1,84 +0,0 @@ -/*************************************************************************/ -/* scene_replication_interface.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_TREE_REPLICATOR_INTERFACE_H -#define SCENE_TREE_REPLICATOR_INTERFACE_H - -#include "core/multiplayer/multiplayer_api.h" - -#include "scene/multiplayer/scene_replication_state.h" - -class SceneReplicationInterface : public MultiplayerReplicationInterface { - GDCLASS(SceneReplicationInterface, MultiplayerReplicationInterface); - -private: - void _send_sync(int p_peer, uint64_t p_msec); - Error _send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer); - Error _send_despawn(Node *p_node, int p_peer); - Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable); - - void _free_remotes(int p_peer); - - Ref<SceneReplicationState> rep_state; - MultiplayerAPI *multiplayer = nullptr; - PackedByteArray packet_cache; - int sync_mtu = 1350; // Highly dependent on underlying protocol. - - // An hack to apply the initial state before ready. - ObjectID pending_spawn; - const uint8_t *pending_buffer = nullptr; - int pending_buffer_size = 0; - -protected: - static MultiplayerReplicationInterface *_create(MultiplayerAPI *p_multiplayer); - -public: - static void make_default(); - - virtual void on_reset() override; - virtual void on_peer_change(int p_id, bool p_connected) override; - - virtual Error on_spawn(Object *p_obj, Variant p_config) override; - virtual Error on_despawn(Object *p_obj, Variant p_config) override; - virtual Error on_replication_start(Object *p_obj, Variant p_config) override; - virtual Error on_replication_stop(Object *p_obj, Variant p_config) override; - virtual void on_network_process() override; - - virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override; - virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override; - virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override; - - SceneReplicationInterface(MultiplayerAPI *p_multiplayer) { - rep_state.instantiate(); - multiplayer = p_multiplayer; - } -}; - -#endif // SCENE_TREE_REPLICATOR_INTERFACE_H diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp deleted file mode 100644 index 937b30cb36..0000000000 --- a/scene/multiplayer/scene_replication_state.cpp +++ /dev/null @@ -1,254 +0,0 @@ -/*************************************************************************/ -/* scene_replication_state.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene/multiplayer/scene_replication_state.h" - -#include "core/multiplayer/multiplayer_api.h" -#include "scene/multiplayer/multiplayer_spawner.h" -#include "scene/multiplayer/multiplayer_synchronizer.h" -#include "scene/scene_string_names.h" - -SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) { - if (!tracked_nodes.has(p_id)) { - tracked_nodes[p_id] = TrackedNode(p_id); - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT); - } - return tracked_nodes[p_id]; -} - -void SceneReplicationState::_untrack(const ObjectID &p_id) { - if (tracked_nodes.has(p_id)) { - uint32_t net_id = tracked_nodes[p_id].net_id; - uint32_t peer = tracked_nodes[p_id].remote_peer; - tracked_nodes.erase(p_id); - // If it was spawned by a remote, remove it from the received nodes. - if (peer && peers_info.has(peer)) { - peers_info[peer].recv_nodes.erase(net_id); - } - // If we spawned or synced it, we need to remove it from any peer it was sent to. - if (net_id || peer == 0) { - for (KeyValue<int, PeerInfo> &E : peers_info) { - E.value.known_nodes.erase(p_id); - } - } - } -} - -const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const { - return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>(); -} - -bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, false); - if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) { - return false; - } - tnode->last_sync = p_time; - return true; -} - -bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, false); - MultiplayerSynchronizer *sync = get_synchronizer(p_id); - if (!sync) { - return false; - } - if (tnode->last_sync_msec == p_msec) { - return true; - } - if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) { - tnode->last_sync_msec = p_msec; - return true; - } - return false; -} - -const HashSet<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>()); - return peers_info[p_peer].known_nodes; -} - -uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const { - const TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, 0); - return tnode->net_id; -} - -void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND(!tnode); - tnode->net_id = p_net_id; -} - -uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, 0); - if (tnode->net_id == 0) { - tnode->net_id = ++last_net_id; - } - return tnode->net_id; -} - -void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) { - if (p_connected) { - peers_info[p_peer] = PeerInfo(); - known_peers.insert(p_peer); - } else { - peers_info.erase(p_peer); - known_peers.erase(p_peer); - } -} - -void SceneReplicationState::reset() { - peers_info.clear(); - known_peers.clear(); - // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned. - for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) { - TrackedNode &tobj = E.value; - tobj.net_id = 0; - tobj.remote_peer = 0; - tobj.last_sync = 0; - } -} - -Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) { - const ObjectID oid = p_node->get_instance_id(); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE); - tobj.spawner = p_spawner->get_instance_id(); - spawned_nodes.insert(oid); - // The spawner may be notified after the synchronizer. - path_only_nodes.erase(oid); - return OK; -} - -Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) { - const ObjectID oid = p_node->get_instance_id(); - ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER); - tobj.spawner = ObjectID(); - spawned_nodes.erase(oid); - return OK; -} - -Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) { - const ObjectID oid = p_node->get_instance_id(); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE); - tobj.synchronizer = p_sync->get_instance_id(); - // If it doesn't have a spawner, we might need to assign ID for this node using it's path. - if (tobj.spawner.is_null()) { - path_only_nodes.insert(oid); - } - return OK; -} - -Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) { - const ObjectID oid = p_node->get_instance_id(); - ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER); - tobj.synchronizer = ObjectID(); - if (path_only_nodes.has(oid)) { - p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack)); - _untrack(oid); - path_only_nodes.erase(oid); - } - return OK; -} - -Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) { - if (p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); - peers_info[p_peer].known_nodes.insert(p_id); - } else { - for (KeyValue<int, PeerInfo> &E : peers_info) { - E.value.known_nodes.insert(p_id); - } - } - return OK; -} - -Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) { - if (p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); - peers_info[p_peer].known_nodes.erase(p_id); - } else { - for (KeyValue<int, PeerInfo> &E : peers_info) { - E.value.known_nodes.erase(p_id); - } - } - return OK; -} - -Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) { - PeerInfo *info = peers_info.getptr(p_peer); - return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr; -} - -Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) { - ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE); - PeerInfo &pinfo = peers_info[p_peer]; - ObjectID oid = p_node->get_instance_id(); - TrackedNode &tobj = _track(oid); - tobj.spawner = p_spawner->get_instance_id(); - tobj.net_id = p_net_id; - tobj.remote_peer = p_peer; - tobj.last_sync = pinfo.last_recv_sync; - // Also track as a remote. - ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE); - pinfo.recv_nodes[p_net_id] = oid; - return OK; -} - -Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED); - PeerInfo &info = peers_info[p_peer]; - ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED); - *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id])); - info.recv_nodes.erase(p_net_id); - return OK; -} - -uint16_t SceneReplicationState::peer_sync_next(int p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), 0); - PeerInfo &info = peers_info[p_peer]; - return ++info.last_sent_sync; -} - -void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) { - ERR_FAIL_COND(!peers_info.has(p_peer)); - peers_info[p_peer].last_recv_sync = p_time; -} diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h deleted file mode 100644 index 60a6c5d70c..0000000000 --- a/scene/multiplayer/scene_replication_state.h +++ /dev/null @@ -1,121 +0,0 @@ -/*************************************************************************/ -/* scene_replication_state.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_REPLICATON_STATE_H -#define SCENE_REPLICATON_STATE_H - -#include "core/object/ref_counted.h" - -class MultiplayerSpawner; -class MultiplayerSynchronizer; -class Node; - -class SceneReplicationState : public RefCounted { -private: - struct TrackedNode { - ObjectID id; - uint32_t net_id = 0; - uint32_t remote_peer = 0; - ObjectID spawner; - ObjectID synchronizer; - uint16_t last_sync = 0; - uint64_t last_sync_msec = 0; - - bool operator==(const ObjectID &p_other) { return id == p_other; } - - Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; } - MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; } - MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; } - TrackedNode() {} - TrackedNode(const ObjectID &p_id) { id = p_id; } - TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { - id = p_id; - net_id = p_net_id; - } - }; - - struct PeerInfo { - HashSet<ObjectID> known_nodes; - HashMap<uint32_t, ObjectID> recv_nodes; - uint16_t last_sent_sync = 0; - uint16_t last_recv_sync = 0; - }; - - HashSet<int> known_peers; - uint32_t last_net_id = 0; - HashMap<ObjectID, TrackedNode> tracked_nodes; - HashMap<int, PeerInfo> peers_info; - HashSet<ObjectID> spawned_nodes; - HashSet<ObjectID> path_only_nodes; - - TrackedNode &_track(const ObjectID &p_id); - void _untrack(const ObjectID &p_id); - bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); } - -public: - const HashSet<int> get_peers() const { return known_peers; } - const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; } - const HashSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; } - - MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; } - MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; } - Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; } - bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time); - bool update_sync_time(const ObjectID &p_id, uint64_t p_msec); - - const HashSet<ObjectID> get_known_nodes(int p_peer); - uint32_t get_net_id(const ObjectID &p_id) const; - void set_net_id(const ObjectID &p_id, uint32_t p_net_id); - uint32_t ensure_net_id(const ObjectID &p_id); - - void reset(); - void on_peer_change(int p_peer, bool p_connected); - - Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner); - Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner); - - Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync); - Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync); - - Error peer_add_node(int p_peer, const ObjectID &p_id); - Error peer_del_node(int p_peer, const ObjectID &p_id); - - const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const; - Node *peer_get_remote(int p_peer, uint32_t p_net_id); - Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner); - Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node); - - uint16_t peer_sync_next(int p_peer); - void peer_sync_recv(int p_peer, uint16_t p_time); - - SceneReplicationState() {} -}; - -#endif // SCENE_REPLICATON_STATE_H diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp deleted file mode 100644 index 84700a82f3..0000000000 --- a/scene/multiplayer/scene_rpc_interface.cpp +++ /dev/null @@ -1,511 +0,0 @@ -/*************************************************************************/ -/* scene_rpc_interface.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene/multiplayer/scene_rpc_interface.h" - -#include "core/debugger/engine_debugger.h" -#include "core/io/marshalls.h" -#include "core/multiplayer/multiplayer_api.h" -#include "scene/main/node.h" -#include "scene/main/window.h" - -MultiplayerRPCInterface *SceneRPCInterface::_create(MultiplayerAPI *p_multiplayer) { - return memnew(SceneRPCInterface(p_multiplayer)); -} - -void SceneRPCInterface::make_default() { - MultiplayerAPI::create_default_rpc_interface = _create; -} - -#ifdef DEBUG_ENABLED -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) { - if (EngineDebugger::is_profiling("rpc")) { - Array values; - values.push_back(p_id); - values.push_back(p_what); - EngineDebugger::profiler_add_frame_data("rpc", values); - } -} -#else -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {} -#endif - -// Returns the packet size stripping the node path added when the node is not yet cached. -int get_packet_len(uint32_t p_node_target, int p_packet_len) { - if (p_node_target & 0x80000000) { - int ofs = p_node_target & 0x7FFFFFFF; - return p_packet_len - (p_packet_len - ofs); - } else { - return p_packet_len; - } -} - -const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) { - const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods(); - for (int i = 0; i < node_config.size(); i++) { - if (node_config[i].name == p_method) { - r_id = ((uint16_t)i) | (1 << 15); - return node_config[i]; - } - } - if (p_node->get_script_instance()) { - const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); - for (int i = 0; i < script_config.size(); i++) { - if (script_config[i].name == p_method) { - r_id = (uint16_t)i; - return script_config[i]; - } - } - } - return Multiplayer::RPCConfig(); -} - -const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) { - Vector<Multiplayer::RPCConfig> config; - uint16_t id = p_id; - if (id & (1 << 15)) { - id = id & ~(1 << 15); - config = p_node->get_node_rpc_methods(); - } else if (p_node->get_script_instance()) { - config = p_node->get_script_instance()->get_rpc_methods(); - } - if (id < config.size()) { - return config[id]; - } - return Multiplayer::RPCConfig(); -} - -_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) { - switch (mode) { - case Multiplayer::RPC_MODE_DISABLED: { - return false; - } break; - case Multiplayer::RPC_MODE_ANY_PEER: { - return true; - } break; - case Multiplayer::RPC_MODE_AUTHORITY: { - return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority(); - } break; - } - - return false; -} - -String SceneRPCInterface::get_rpc_md5(const Object *p_obj) const { - const Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node, ""); - String rpc_list; - const Vector<Multiplayer::RPCConfig> node_config = node->get_node_rpc_methods(); - for (int i = 0; i < node_config.size(); i++) { - rpc_list += String(node_config[i].name); - } - if (node->get_script_instance()) { - const Vector<Multiplayer::RPCConfig> script_config = node->get_script_instance()->get_rpc_methods(); - for (int i = 0; i < script_config.size(); i++) { - rpc_list += String(script_config[i].name); - } - } - return rpc_list.md5_text(); -} - -Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { - Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); - ERR_FAIL_COND_V(!root_node, nullptr); - Node *node = nullptr; - - if (p_node_target & 0x80000000) { - // Use full path (not cached yet). - int ofs = p_node_target & 0x7FFFFFFF; - - ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); - - String paths; - paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); - - NodePath np = paths; - - node = root_node->get_node(np); - - if (!node) { - ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); - } - return node; - } else { - // Use cached path. - return Object::cast_to<Node>(multiplayer->get_cached_object(p_from, p_node_target)); - } -} - -void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) { - // Extract packet meta - int packet_min_size = 1; - int name_id_offset = 1; - ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); - // Compute the meta size, which depends on the compression level. - int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT; - int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT; - - switch (node_id_compression) { - case NETWORK_NODE_ID_COMPRESSION_8: - packet_min_size += 1; - name_id_offset += 1; - break; - case NETWORK_NODE_ID_COMPRESSION_16: - packet_min_size += 2; - name_id_offset += 2; - break; - case NETWORK_NODE_ID_COMPRESSION_32: - packet_min_size += 4; - name_id_offset += 4; - break; - default: - ERR_FAIL_MSG("Was not possible to extract the node id compression mode."); - } - switch (name_id_compression) { - case NETWORK_NAME_ID_COMPRESSION_8: - packet_min_size += 1; - break; - case NETWORK_NAME_ID_COMPRESSION_16: - packet_min_size += 2; - break; - default: - ERR_FAIL_MSG("Was not possible to extract the name id compression mode."); - } - ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); - - uint32_t node_target = 0; - switch (node_id_compression) { - case NETWORK_NODE_ID_COMPRESSION_8: - node_target = p_packet[1]; - break; - case NETWORK_NODE_ID_COMPRESSION_16: - node_target = decode_uint16(p_packet + 1); - break; - case NETWORK_NODE_ID_COMPRESSION_32: - node_target = decode_uint32(p_packet + 1); - break; - default: - // Unreachable, checked before. - CRASH_NOW(); - } - - Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); - ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found."); - - uint16_t name_id = 0; - switch (name_id_compression) { - case NETWORK_NAME_ID_COMPRESSION_8: - name_id = p_packet[name_id_offset]; - break; - case NETWORK_NAME_ID_COMPRESSION_16: - name_id = decode_uint16(p_packet + name_id_offset); - break; - default: - // Unreachable, checked before. - CRASH_NOW(); - } - - const int packet_len = get_packet_len(node_target, p_packet_len); - _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); -} - -void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); - - // Check that remote can call the RPC on this node. - const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id); - ERR_FAIL_COND(config.name == StringName()); - - bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + "."); - - int argc = 0; - - const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG; - if (byte_only_or_no_args) { - if (p_offset < p_packet_len) { - // This packet contains only bytes. - argc = 1; - } - } else { - // Normal variant, takes the argument count from the packet. - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - argc = p_packet[p_offset]; - p_offset += 1; - } - - Vector<Variant> args; - Vector<const Variant *> argp; - args.resize(argc); - argp.resize(argc); - -#ifdef DEBUG_ENABLED - _profile_node_data("rpc_in", p_node->get_instance_id()); -#endif - - int out; - MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); - for (int i = 0; i < argc; i++) { - argp.write[i] = &args[i]; - } - - Callable::CallError ce; - - p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce); - if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce); - error = "RPC - " + error; - ERR_PRINT(error); - } -} - -void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer."); - - ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet."); - - ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected."); - - ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255)."); - - if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) { - ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + "."); - - ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + "."); - } - - NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path()); - ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); - - // See if all peers have cached path (if so, call can be fast). - int psc_id; - const bool has_all_peers = multiplayer->send_object_cache(p_from, from_path, p_to, psc_id); - - // Create base packet, lots of hardcode because it must be tight. - - int ofs = 0; - -#define MAKE_ROOM(m_amount) \ - if (packet_cache.size() < m_amount) \ - packet_cache.resize(m_amount); - - // Encode meta. - uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL; - uint8_t node_id_compression = UINT8_MAX; - uint8_t name_id_compression = UINT8_MAX; - bool byte_only_or_no_args = false; - - MAKE_ROOM(1); - // The meta is composed along the way, so just set 0 for now. - packet_cache.write[0] = 0; - ofs += 1; - - // Encode Node ID. - if (has_all_peers) { - // Compress the node ID only if all the target peers already know it. - if (psc_id >= 0 && psc_id <= 255) { - // We can encode the id in 1 byte - node_id_compression = NETWORK_NODE_ID_COMPRESSION_8; - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = static_cast<uint8_t>(psc_id); - ofs += 1; - } else if (psc_id >= 0 && psc_id <= 65535) { - // We can encode the id in 2 bytes - node_id_compression = NETWORK_NODE_ID_COMPRESSION_16; - MAKE_ROOM(ofs + 2); - encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs])); - ofs += 2; - } else { - // Too big, let's use 4 bytes. - node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; - MAKE_ROOM(ofs + 4); - encode_uint32(psc_id, &(packet_cache.write[ofs])); - ofs += 4; - } - } else { - // The targets don't know the node yet, so we need to use 32 bits int. - node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; - MAKE_ROOM(ofs + 4); - encode_uint32(psc_id, &(packet_cache.write[ofs])); - ofs += 4; - } - - // Encode method ID - if (p_rpc_id <= UINT8_MAX) { - // The ID fits in 1 byte - name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id); - ofs += 1; - } else { - // The ID is larger, let's use 2 bytes - name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; - MAKE_ROOM(ofs + 2); - encode_uint16(p_rpc_id, &(packet_cache.write[ofs])); - ofs += 2; - } - - int len; - Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!"); - if (byte_only_or_no_args) { - MAKE_ROOM(ofs + len); - } else { - MAKE_ROOM(ofs + 1 + len); - packet_cache.write[ofs] = p_argcount; - ofs += 1; - } - if (len) { - MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); - ofs += len; - } - - ERR_FAIL_COND(command_type > 7); - ERR_FAIL_COND(node_id_compression > 3); - ERR_FAIL_COND(name_id_compression > 1); - - // We can now set the meta - packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); - -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", ofs); -#endif - - // Take chance and set transfer mode, since all send methods will use it. - peer->set_transfer_channel(p_config.channel); - peer->set_transfer_mode(p_config.transfer_mode); - - if (has_all_peers) { - // They all have verified paths, so send fast. - peer->set_target_peer(p_to); // To all of you. - peer->put_packet(packet_cache.ptr(), ofs); // A message with love. - } else { - // Unreachable because the node ID is never compressed if the peers doesn't know it. - CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); - - // Not all verified path, so send one by one. - - // Append path at the end, since we will need it for some packets. - CharString pname = String(from_path).utf8(); - int path_len = encode_cstring(pname.get_data(), nullptr); - MAKE_ROOM(ofs + path_len); - encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); - - for (const int &P : multiplayer->get_connected_peers()) { - if (p_to < 0 && P == -p_to) { - continue; // Continue, excluded. - } - - if (p_to > 0 && P != p_to) { - continue; // Continue, not for this peer. - } - - bool confirmed = multiplayer->is_cache_confirmed(from_path, P); - - peer->set_target_peer(P); // To this one specifically. - - if (confirmed) { - // This one confirmed path, so use id. - encode_uint32(psc_id, &(packet_cache.write[1])); - peer->put_packet(packet_cache.ptr(), ofs); - } else { - // This one did not confirm path yet, so use entire path (sorry!). - encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag. - peer->put_packet(packet_cache.ptr(), ofs + path_len); - } - } - } -} - -void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active."); - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND(!node); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); - ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected."); - - int node_id = peer->get_unique_id(); - bool call_local_native = false; - bool call_local_script = false; - uint16_t rpc_id = UINT16_MAX; - const Multiplayer::RPCConfig config = _get_rpc_config(node, p_method, rpc_id); - ERR_FAIL_COND_MSG(config.name == StringName(), - vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path())); - if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - if (rpc_id & (1 << 15)) { - call_local_native = config.call_local; - } else { - call_local_script = config.call_local; - } - } - - if (p_peer_id != node_id) { -#ifdef DEBUG_ENABLED - _profile_node_data("rpc_out", node->get_instance_id()); -#endif - - _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); - } - - if (call_local_native) { - Callable::CallError ce; - - multiplayer->set_remote_sender_override(peer->get_unique_id()); - node->callp(p_method, p_arg, p_argcount, ce); - multiplayer->set_remote_sender_override(0); - - if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in local call: - " + error + "."; - ERR_PRINT(error); - return; - } - } - - if (call_local_script) { - Callable::CallError ce; - ce.error = Callable::CallError::CALL_OK; - - multiplayer->set_remote_sender_override(peer->get_unique_id()); - node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce); - multiplayer->set_remote_sender_override(0); - - if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in script local call: - " + error + "."; - ERR_PRINT(error); - return; - } - } - - ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.call_local, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); -} diff --git a/scene/multiplayer/scene_rpc_interface.h b/scene/multiplayer/scene_rpc_interface.h deleted file mode 100644 index 86e1d0d280..0000000000 --- a/scene/multiplayer/scene_rpc_interface.h +++ /dev/null @@ -1,91 +0,0 @@ -/*************************************************************************/ -/* scene_rpc_interface.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_RPC_INTERFACE_H -#define SCENE_RPC_INTERFACE_H - -#include "core/multiplayer/multiplayer.h" -#include "core/multiplayer/multiplayer_api.h" - -class SceneRPCInterface : public MultiplayerRPCInterface { - GDCLASS(SceneRPCInterface, MultiplayerRPCInterface); - -private: - enum NetworkNodeIdCompression { - NETWORK_NODE_ID_COMPRESSION_8 = 0, - NETWORK_NODE_ID_COMPRESSION_16, - NETWORK_NODE_ID_COMPRESSION_32, - }; - - enum NetworkNameIdCompression { - NETWORK_NAME_ID_COMPRESSION_8 = 0, - NETWORK_NAME_ID_COMPRESSION_16, - }; - - // The RPC meta is composed by a single byte that contains (starting from the least significant bit): - // - `NetworkCommands` in the first four bits. - // - `NetworkNodeIdCompression` in the next 2 bits. - // - `NetworkNameIdCompression` in the next 1 bit. - // - `byte_only_or_no_args` in the next 1 bit. - enum { - NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this. - NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT, - BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT, - }; - - enum { - NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this. - NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT), - BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT), - }; - - MultiplayerAPI *multiplayer = nullptr; - Vector<uint8_t> packet_cache; - -protected: - static MultiplayerRPCInterface *_create(MultiplayerAPI *p_multiplayer); - - _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id); - void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); - - void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); - Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); - -public: - static void make_default(); - - virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override; - virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) override; - virtual String get_rpc_md5(const Object *p_obj) const override; - - SceneRPCInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; } -}; - -#endif // SCENE_RPC_INTERFACE_H |