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-rw-r--r--scene/multiplayer/SCsub5
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp315
-rw-r--r--scene/multiplayer/multiplayer_spawner.h120
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp164
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.h72
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp263
-rw-r--r--scene/multiplayer/scene_cache_interface.h82
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp419
-rw-r--r--scene/multiplayer/scene_replication_interface.h84
-rw-r--r--scene/multiplayer/scene_replication_state.cpp254
-rw-r--r--scene/multiplayer/scene_replication_state.h121
-rw-r--r--scene/multiplayer/scene_rpc_interface.cpp511
-rw-r--r--scene/multiplayer/scene_rpc_interface.h91
13 files changed, 0 insertions, 2501 deletions
diff --git a/scene/multiplayer/SCsub b/scene/multiplayer/SCsub
deleted file mode 100644
index fc61250247..0000000000
--- a/scene/multiplayer/SCsub
+++ /dev/null
@@ -1,5 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-
-env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
deleted file mode 100644
index ddd01d0a43..0000000000
--- a/scene/multiplayer/multiplayer_spawner.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*************************************************************************/
-/* multiplayer_spawner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "multiplayer_spawner.h"
-
-#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
-
-#ifdef TOOLS_ENABLED
-/* This is editor only */
-bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "_spawnable_scene_count") {
- spawnable_scenes.resize(p_value);
- notify_property_list_changed();
- return true;
- } else {
- String ns = p_name;
- if (ns.begins_with("scenes/")) {
- uint32_t index = ns.get_slicec('/', 1).to_int();
- ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
- spawnable_scenes[index].path = p_value;
- return true;
- }
- }
- return false;
-}
-
-bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "_spawnable_scene_count") {
- r_ret = spawnable_scenes.size();
- return true;
- } else {
- String ns = p_name;
- if (ns.begins_with("scenes/")) {
- uint32_t index = ns.get_slicec('/', 1).to_int();
- ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
- r_ret = spawnable_scenes[index].path;
- return true;
- }
- }
- return false;
-}
-
-void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/"));
- List<String> exts;
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
- String ext_hint;
- for (const String &E : exts) {
- if (!ext_hint.is_empty()) {
- ext_hint += ",";
- }
- ext_hint += "*." + E;
- }
- for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR));
- }
-}
-#endif
-void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
- SpawnableScene sc;
- sc.path = p_path;
- if (Engine::get_singleton()->is_editor_hint()) {
- ERR_FAIL_COND(!FileAccess::exists(p_path));
- } else {
- sc.cache = ResourceLoader::load(p_path);
- ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
- }
- spawnable_scenes.push_back(sc);
-}
-int MultiplayerSpawner::get_spawnable_scene_count() const {
- return spawnable_scenes.size();
-}
-String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
- return spawnable_scenes[p_idx].path;
-}
-void MultiplayerSpawner::clear_spawnable_scenes() {
- spawnable_scenes.clear();
-}
-
-Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
- Vector<String> ss;
- ss.resize(spawnable_scenes.size());
- for (int i = 0; i < ss.size(); i++) {
- ss.write[i] = spawnable_scenes[i].path;
- }
- return ss;
-}
-
-void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
- clear_spawnable_scenes();
- for (int i = 0; i < p_scenes.size(); i++) {
- add_spawnable_scene(p_scenes[i]);
- }
-}
-
-void MultiplayerSpawner::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
- ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
- ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene);
- ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
-
- ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
- ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes);
-
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes");
-
- ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
- ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path");
-
- ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit);
- ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit");
-
- ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning);
- ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning");
-
- GDVIRTUAL_BIND(_spawn_custom, "data");
-
- ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
-}
-
-void MultiplayerSpawner::_update_spawn_node() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
- if (spawn_node.is_valid()) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node));
- if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
- node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
- }
- }
- Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path);
- if (node) {
- spawn_node = node->get_instance_id();
- if (auto_spawn) {
- node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
- }
- } else {
- spawn_node = ObjectID();
- }
-}
-
-void MultiplayerSpawner::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POST_ENTER_TREE: {
- _update_spawn_node();
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- _update_spawn_node();
-
- for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
- ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
- // This is unlikely, but might still crash the engine.
- if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
- node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
- }
- get_multiplayer()->despawn(node, this);
- }
- tracked_nodes.clear();
- } break;
- }
-}
-
-void MultiplayerSpawner::_node_added(Node *p_node) {
- if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) {
- return;
- }
- if (tracked_nodes.has(p_node->get_instance_id())) {
- return;
- }
- const Node *parent = get_spawn_node();
- if (!parent || p_node->get_parent() != parent) {
- return;
- }
- int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path());
- if (id == INVALID_ID) {
- return;
- }
- const String name = p_node->get_name();
- ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name));
- _track(p_node, Variant(), id);
-}
-
-void MultiplayerSpawner::set_auto_spawning(bool p_enabled) {
- auto_spawn = p_enabled;
- _update_spawn_node();
-}
-
-bool MultiplayerSpawner::is_auto_spawning() const {
- return auto_spawn;
-}
-
-NodePath MultiplayerSpawner::get_spawn_path() const {
- return spawn_path;
-}
-
-void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) {
- spawn_path = p_path;
- _update_spawn_node();
-}
-
-void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) {
- ObjectID oid = p_node->get_instance_id();
- if (!tracked_nodes.has(oid)) {
- tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit), varray(p_node->get_instance_id()), CONNECT_ONESHOT);
- p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready), varray(p_node->get_instance_id()), CONNECT_ONESHOT);
- }
-}
-
-void MultiplayerSpawner::_node_ready(ObjectID p_id) {
- get_multiplayer()->spawn(ObjectDB::get_instance(p_id), this);
-}
-
-void MultiplayerSpawner::_node_exit(ObjectID p_id) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- ERR_FAIL_COND(!node);
- if (tracked_nodes.has(p_id)) {
- tracked_nodes.erase(p_id);
- get_multiplayer()->despawn(node, this);
- }
-}
-
-int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const {
- for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
- if (spawnable_scenes[i].path == p_scene) {
- return i;
- }
- }
- return INVALID_ID;
-}
-
-int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const {
- const SpawnInfo *info = tracked_nodes.getptr(p_id);
- return info ? info->id : INVALID_ID;
-}
-
-const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const {
- const SpawnInfo *info = tracked_nodes.getptr(p_id);
- return info ? info->args : Variant();
-}
-
-Node *MultiplayerSpawner::instantiate_scene(int p_id) {
- ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
- Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
- ERR_FAIL_COND_V(scene.is_null(), nullptr);
- return scene->instantiate();
-}
-
-Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
- ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- Object *obj = nullptr;
- Node *node = nullptr;
- if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) {
- node = Object::cast_to<Node>(obj);
- }
- return node;
-}
-
-Node *MultiplayerSpawner::spawn(const Variant &p_data) {
- ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr);
- ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script.");
-
- Node *parent = get_spawn_node();
- ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
-
- Node *node = instantiate_custom(p_data);
- ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node.");
-
- _track(node, p_data);
- parent->add_child(node, true);
- return node;
-}
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
deleted file mode 100644
index e8abe702a0..0000000000
--- a/scene/multiplayer/multiplayer_spawner.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*************************************************************************/
-/* multiplayer_spawner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_SPAWNER_H
-#define MULTIPLAYER_SPAWNER_H
-
-#include "scene/main/node.h"
-
-#include "core/templates/local_vector.h"
-#include "core/variant/typed_array.h"
-#include "scene/resources/packed_scene.h"
-#include "scene/resources/scene_replication_config.h"
-
-class MultiplayerSpawner : public Node {
- GDCLASS(MultiplayerSpawner, Node);
-
-public:
- enum {
- INVALID_ID = 0xFF,
- };
-
-private:
- struct SpawnableScene {
- String path;
- Ref<PackedScene> cache;
- };
-
- LocalVector<SpawnableScene> spawnable_scenes;
-
- HashSet<ResourceUID::ID> spawnable_ids;
- NodePath spawn_path;
-
- struct SpawnInfo {
- Variant args;
- int id = INVALID_ID;
- SpawnInfo(Variant p_args, int p_id) {
- id = p_id;
- args = p_args;
- }
- SpawnInfo() {}
- };
-
- ObjectID spawn_node;
- HashMap<ObjectID, SpawnInfo> tracked_nodes;
- bool auto_spawn = false;
- uint32_t spawn_limit = 0;
-
- void _update_spawn_node();
- void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID);
- void _node_added(Node *p_node);
- void _node_exit(ObjectID p_id);
- void _node_ready(ObjectID p_id);
-
- Vector<String> _get_spawnable_scenes() const;
- void _set_spawnable_scenes(const Vector<String> &p_scenes);
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-#ifdef TOOLS_ENABLED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-#endif
-public:
- Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; }
-
- void add_spawnable_scene(const String &p_path);
- int get_spawnable_scene_count() const;
- String get_spawnable_scene(int p_idx) const;
- void clear_spawnable_scenes();
-
- NodePath get_spawn_path() const;
- void set_spawn_path(const NodePath &p_path);
- uint32_t get_spawn_limit() const { return spawn_limit; }
- void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; }
- bool is_auto_spawning() const;
- void set_auto_spawning(bool p_enabled);
-
- const Variant get_spawn_argument(const ObjectID &p_id) const;
- int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
- int find_spawnable_scene_index_from_path(const String &p_path) const;
- Node *spawn(const Variant &p_data = Variant());
- Node *instantiate_custom(const Variant &p_data);
- Node *instantiate_scene(int p_idx);
-
- GDVIRTUAL1R(Object *, _spawn_custom, const Variant &);
-
- MultiplayerSpawner() {}
-};
-
-#endif // MULTIPLAYER_SPAWNER_H
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
deleted file mode 100644
index 68f6e54fa8..0000000000
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/*************************************************************************/
-/* multiplayer_synchronizer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "multiplayer_synchronizer.h"
-
-#include "core/config/engine.h"
-#include "core/multiplayer/multiplayer_api.h"
-
-Object *MultiplayerSynchronizer::_get_prop_target(Object *p_obj, const NodePath &p_path) {
- if (p_path.get_name_count() == 0) {
- return p_obj;
- }
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V_MSG(!node || !node->has_node(p_path), nullptr, vformat("Node '%s' not found.", p_path));
- return node->get_node(p_path);
-}
-
-void MultiplayerSynchronizer::_stop() {
- Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
- if (node) {
- get_multiplayer()->replication_stop(node, this);
- }
-}
-
-void MultiplayerSynchronizer::_start() {
- Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
- if (node) {
- get_multiplayer()->replication_start(node, this);
- }
-}
-
-Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
- ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
- r_variant.resize(p_properties.size());
- r_variant_ptrs.resize(r_variant.size());
- int i = 0;
- for (const NodePath &prop : p_properties) {
- bool valid = false;
- const Object *obj = _get_prop_target(p_obj, prop);
- ERR_FAIL_COND_V(!obj, FAILED);
- r_variant.write[i] = obj->get(prop.get_concatenated_subnames(), &valid);
- r_variant_ptrs.write[i] = &r_variant[i];
- ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop));
- i++;
- }
- return OK;
-}
-
-Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) {
- ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
- int i = 0;
- for (const NodePath &prop : p_properties) {
- Object *obj = _get_prop_target(p_obj, prop);
- ERR_FAIL_COND_V(!obj, FAILED);
- obj->set(prop.get_concatenated_subnames(), p_state[i]);
- i += 1;
- }
- return OK;
-}
-
-void MultiplayerSynchronizer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerSynchronizer::set_root_path);
- ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerSynchronizer::get_root_path);
-
- ClassDB::bind_method(D_METHOD("set_replication_interval", "milliseconds"), &MultiplayerSynchronizer::set_replication_interval);
- ClassDB::bind_method(D_METHOD("get_replication_interval"), &MultiplayerSynchronizer::get_replication_interval);
-
- ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
- ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
-
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "replication_interval", PROPERTY_HINT_RANGE, "0,5,0.001,suffix:s"), "set_replication_interval", "get_replication_interval");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
-}
-
-void MultiplayerSynchronizer::_notification(int p_what) {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
- if (root_path.is_empty()) {
- return;
- }
-
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _start();
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- _stop();
- } break;
- }
-}
-
-void MultiplayerSynchronizer::set_replication_interval(double p_interval) {
- ERR_FAIL_COND_MSG(p_interval < 0, "Interval must be greater or equal to 0 (where 0 means default)");
- interval_msec = uint64_t(p_interval * 1000);
-}
-
-double MultiplayerSynchronizer::get_replication_interval() const {
- return double(interval_msec) / 1000.0;
-}
-
-uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const {
- return interval_msec;
-}
-
-void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) {
- replication_config = p_config;
-}
-
-Ref<SceneReplicationConfig> MultiplayerSynchronizer::get_replication_config() {
- return replication_config;
-}
-
-void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
- _stop();
- root_path = p_path;
- _start();
-}
-
-NodePath MultiplayerSynchronizer::get_root_path() const {
- return root_path;
-}
-
-void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
- Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
- if (!node) {
- Node::set_multiplayer_authority(p_peer_id, p_recursive);
- return;
- }
- get_multiplayer()->replication_stop(node, this);
- Node::set_multiplayer_authority(p_peer_id, p_recursive);
- get_multiplayer()->replication_start(node, this);
-}
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h
deleted file mode 100644
index f61ef459da..0000000000
--- a/scene/multiplayer/multiplayer_synchronizer.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*************************************************************************/
-/* multiplayer_synchronizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_SYNCHRONIZER_H
-#define MULTIPLAYER_SYNCHRONIZER_H
-
-#include "scene/main/node.h"
-
-#include "scene/resources/scene_replication_config.h"
-
-class MultiplayerSynchronizer : public Node {
- GDCLASS(MultiplayerSynchronizer, Node);
-
-private:
- Ref<SceneReplicationConfig> replication_config;
- NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
- uint64_t interval_msec = 0;
-
- static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
- void _start();
- void _stop();
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
- static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
-
- void set_replication_interval(double p_interval);
- double get_replication_interval() const;
- uint64_t get_replication_interval_msec() const;
-
- void set_replication_config(Ref<SceneReplicationConfig> p_config);
- Ref<SceneReplicationConfig> get_replication_config();
-
- void set_root_path(const NodePath &p_path);
- NodePath get_root_path() const;
- virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override;
-
- MultiplayerSynchronizer() {}
-};
-
-#endif // MULTIPLAYER_SYNCHRONIZER_H
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
deleted file mode 100644
index 7c271341db..0000000000
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/*************************************************************************/
-/* scene_cache_interface.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene_cache_interface.h"
-
-#include "core/io/marshalls.h"
-#include "scene/main/node.h"
-#include "scene/main/window.h"
-
-MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) {
- return memnew(SceneCacheInterface(p_multiplayer));
-}
-
-void SceneCacheInterface::make_default() {
- MultiplayerAPI::create_default_cache_interface = _create;
-}
-
-void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
- if (p_connected) {
- path_get_cache.insert(p_id, PathGetCache());
- } else {
- // Cleanup get cache.
- path_get_cache.erase(p_id);
- // Cleanup sent cache.
- // Some refactoring is needed to make this faster and do paths GC.
- for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
- PathSentCache *psc = path_send_cache.getptr(E.key);
- psc->confirmed_peers.erase(p_id);
- }
- }
-}
-
-void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
- ERR_FAIL_COND(!root_node);
- ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
- int ofs = 1;
-
- String methods_md5;
- methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
- ofs += 33;
-
- int id = decode_uint32(&p_packet[ofs]);
- ofs += 4;
-
- String paths;
- paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- Node *node = root_node->get_node(path);
- ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- // Encode path to send ack.
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), nullptr);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 1 + len);
- packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH;
- packet.write[1] = valid_rpc_checksum;
- encode_cstring(pname.get_data(), &packet.write[2]);
-
- Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND(multiplayer_peer.is_null());
-
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", packet.size());
-#endif
-
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->set_target_peer(p_from);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-}
-
-void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
-
- const bool valid_rpc_checksum = p_packet[1];
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
-
- NodePath path = paths;
-
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
-
- HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->value = true;
-}
-
-Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
-
- // Extract MD5 from rpc methods list.
- const String methods_md5 = multiplayer->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
-
- packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
-
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
-
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
-
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
-
- Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
-
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
-#endif
-
- Error err = OK;
- for (int peer_id : p_peers) {
- multiplayer_peer->set_target_peer(peer_id);
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
- ERR_FAIL_COND_V(err != OK, err);
- // Insert into confirmed, but as false since it was not confirmed.
- psc->confirmed_peers.insert(peer_id, false);
- }
- return err;
-}
-
-bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
- const PathSentCache *psc = path_send_cache.getptr(p_path);
- ERR_FAIL_COND_V(!psc, false);
- HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
- ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->value;
-}
-
-bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node, false);
- // See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(p_path);
- if (!psc) {
- // Path is not cached, create.
- path_send_cache[p_path] = PathSentCache();
- psc = path_send_cache.getptr(p_path);
- psc->id = last_send_cache_id++;
- }
- r_id = psc->id;
-
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- if (p_peer_id > 0) {
- // Fast single peer check.
- HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
- if (!F) {
- peers_to_add.push_back(p_peer_id); // Need to also be notified.
- has_all_peers = false;
- } else if (!F->value) {
- has_all_peers = false;
- }
- } else {
- // Long and painful.
- for (const int &E : multiplayer->get_connected_peers()) {
- if (p_peer_id < 0 && E == -p_peer_id) {
- continue; // Continue, excluded.
- }
- if (p_peer_id > 0 && E != p_peer_id) {
- continue; // Continue, not for this peer.
- }
-
- HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
- if (!F) {
- peers_to_add.push_back(E); // Need to also be notified.
- has_all_peers = false;
- } else if (!F->value) {
- has_all_peers = false;
- }
- }
- }
-
- if (peers_to_add.size()) {
- _send_confirm_path(node, p_path, psc, peers_to_add);
- }
-
- return has_all_peers;
-}
-
-Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
- Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
- ERR_FAIL_COND_V(!root_node, nullptr);
- HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
- ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
-
- HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
- ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
-
- PathGetCache::NodeInfo *ni = &F->value;
- Node *node = root_node->get_node(ni->path);
- if (!node) {
- ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
- }
- return node;
-}
-
-void SceneCacheInterface::clear() {
- path_get_cache.clear();
- path_send_cache.clear();
- last_send_cache_id = 1;
-}
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
deleted file mode 100644
index 3116233b5b..0000000000
--- a/scene/multiplayer/scene_cache_interface.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*************************************************************************/
-/* scene_cache_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_CACHE_INTERFACE_H
-#define SCENE_CACHE_INTERFACE_H
-
-#include "core/multiplayer/multiplayer_api.h"
-
-class SceneCacheInterface : public MultiplayerCacheInterface {
- GDCLASS(SceneCacheInterface, MultiplayerCacheInterface);
-
-private:
- MultiplayerAPI *multiplayer = nullptr;
-
- //path sent caches
- struct PathSentCache {
- HashMap<int, bool> confirmed_peers;
- int id;
- };
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- HashMap<int, NodeInfo> nodes;
- };
-
- HashMap<NodePath, PathSentCache> path_send_cache;
- HashMap<int, PathGetCache> path_get_cache;
- int last_send_cache_id = 1;
-
-protected:
- Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
- static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer);
-
-public:
- static void make_default();
-
- virtual void clear() override;
- virtual void on_peer_change(int p_id, bool p_connected) override;
- virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
- virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
-
- // Returns true if all peers have cached path.
- virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) override;
- virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) override;
- virtual bool is_cache_confirmed(NodePath p_path, int p_peer) override;
-
- SceneCacheInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
-};
-
-#endif // SCENE_CACHE_INTERFACE_H
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
deleted file mode 100644
index e4715ceb88..0000000000
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ /dev/null
@@ -1,419 +0,0 @@
-/*************************************************************************/
-/* scene_replication_interface.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene_replication_interface.h"
-
-#include "core/io/marshalls.h"
-#include "scene/main/node.h"
-#include "scene/multiplayer/multiplayer_spawner.h"
-#include "scene/multiplayer/multiplayer_synchronizer.h"
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
-MultiplayerReplicationInterface *SceneReplicationInterface::_create(MultiplayerAPI *p_multiplayer) {
- return memnew(SceneReplicationInterface(p_multiplayer));
-}
-
-void SceneReplicationInterface::make_default() {
- MultiplayerAPI::create_default_replication_interface = _create;
-}
-
-void SceneReplicationInterface::_free_remotes(int p_id) {
- const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
- for (const KeyValue<uint32_t, ObjectID> &E : remotes) {
- Node *node = rep_state->get_node(E.value);
- ERR_CONTINUE(!node);
- node->queue_delete();
- }
-}
-
-void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
- if (p_connected) {
- rep_state->on_peer_change(p_id, p_connected);
- for (const ObjectID &oid : rep_state->get_spawned_nodes()) {
- _send_spawn(rep_state->get_node(oid), rep_state->get_spawner(oid), p_id);
- }
- for (const ObjectID &oid : rep_state->get_path_only_nodes()) {
- Node *node = rep_state->get_node(oid);
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!node || !sync);
- if (sync->is_multiplayer_authority()) {
- rep_state->peer_add_node(p_id, oid);
- }
- }
- } else {
- _free_remotes(p_id);
- rep_state->on_peer_change(p_id, p_connected);
- }
-}
-
-void SceneReplicationInterface::on_reset() {
- for (int pid : rep_state->get_peers()) {
- _free_remotes(pid);
- }
- rep_state->reset();
-}
-
-void SceneReplicationInterface::on_network_process() {
- uint64_t msec = OS::get_singleton()->get_ticks_msec();
- for (int peer : rep_state->get_peers()) {
- _send_sync(peer, msec);
- }
-}
-
-Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
- MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
- ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER);
- Error err = rep_state->config_add_spawn(node, spawner);
- ERR_FAIL_COND_V(err != OK, err);
- return _send_spawn(node, spawner, 0);
-}
-
-Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
- MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
- ERR_FAIL_COND_V(!p_obj || !spawner, ERR_INVALID_PARAMETER);
- Error err = rep_state->config_del_spawn(node, spawner);
- ERR_FAIL_COND_V(err != OK, err);
- return _send_despawn(node, 0);
-}
-
-Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
- ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
- rep_state->config_add_sync(node, sync);
- // Try to apply initial state if spawning (hack to apply if before ready).
- if (pending_spawn == p_obj->get_instance_id()) {
- pending_spawn = ObjectID(); // Make sure this only happens once.
- const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
- Vector<Variant> vars;
- vars.resize(props.size());
- int consumed;
- Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
- ERR_FAIL_COND_V(err, err);
- err = MultiplayerSynchronizer::set_state(props, node, vars);
- ERR_FAIL_COND_V(err, err);
- } else if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
- // Either it's a spawn or a static sync, in any case add it to the list of known nodes.
- rep_state->peer_add_node(0, p_obj->get_instance_id());
- }
- return OK;
-}
-
-Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_config) {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
- ERR_FAIL_COND_V(!p_obj || !sync, ERR_INVALID_PARAMETER);
- return rep_state->config_del_sync(node, sync);
-}
-
-Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
- ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
-
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", p_size);
-#endif
-
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(p_reliable ? Multiplayer::TRANSFER_MODE_RELIABLE : Multiplayer::TRANSFER_MODE_UNRELIABLE);
- return peer->put_packet(p_buffer, p_size);
-}
-
-Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer) {
- ERR_FAIL_COND_V(p_peer < 0, ERR_BUG);
- ERR_FAIL_COND_V(!multiplayer, ERR_BUG);
- ERR_FAIL_COND_V(!p_spawner || !p_node, ERR_BUG);
-
- const ObjectID oid = p_node->get_instance_id();
- uint32_t nid = rep_state->ensure_net_id(oid);
-
- // Prepare custom arg and scene_id
- uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
- bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
- Variant spawn_arg = p_spawner->get_spawn_argument(oid);
- int spawn_arg_size = 0;
- if (is_custom) {
- Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false);
- ERR_FAIL_COND_V(err, err);
- }
-
- // Prepare spawn state.
- int state_size = 0;
- Vector<Variant> state_vars;
- Vector<const Variant *> state_varp;
- MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid);
- if (synchronizer && synchronizer->get_replication_config().is_valid()) {
- const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties();
- Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state.");
- err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state.");
- }
-
- // Prepare simplified path.
- NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path());
-
- int path_id = 0;
- multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id);
-
- // Encode name and parent ID.
- CharString cname = p_node->get_name().operator String().utf8();
- int nlen = encode_cstring(cname.get_data(), nullptr);
- MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_SPAWN;
- ptr[1] = scene_id;
- int ofs = 2;
- ofs += encode_uint32(path_id, &ptr[ofs]);
- ofs += encode_uint32(nid, &ptr[ofs]);
- ofs += encode_uint32(nlen, &ptr[ofs]);
- ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
- // Write args
- if (is_custom) {
- ofs += encode_uint32(spawn_arg_size, &ptr[ofs]);
- Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, &ptr[ofs], spawn_arg_size, false);
- ERR_FAIL_COND_V(err, err);
- ofs += spawn_arg_size;
- }
- // Write state.
- if (state_size) {
- Error err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), &ptr[ofs], state_size);
- ERR_FAIL_COND_V(err, err);
- ofs += state_size;
- }
- Error err = _send_raw(ptr, ofs, p_peer, true);
- ERR_FAIL_COND_V(err, err);
- return rep_state->peer_add_node(p_peer, oid);
-}
-
-Error SceneReplicationInterface::_send_despawn(Node *p_node, int p_peer) {
- const ObjectID oid = p_node->get_instance_id();
- MAKE_ROOM(5);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_DESPAWN;
- int ofs = 1;
- uint32_t nid = rep_state->get_net_id(oid);
- ofs += encode_uint32(nid, &ptr[ofs]);
- Error err = _send_raw(ptr, ofs, p_peer, true);
- ERR_FAIL_COND_V(err, err);
- return rep_state->peer_del_node(p_peer, oid);
-}
-
-Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
- ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received");
- int ofs = 1; // The spawn/despawn command.
- uint8_t scene_id = p_buffer[ofs];
- ofs += 1;
- uint32_t node_target = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_object(p_from, node_target));
- ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
- ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
-
- uint32_t net_id = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- uint32_t name_len = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len));
- ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size.");
-
- // We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names.
- const String name = String::utf8((const char *)&p_buffer[ofs], name_len);
- ERR_FAIL_COND_V_MSG(name.validate_node_name() != name, ERR_INVALID_DATA, vformat("Invalid node name received: '%s'. Make sure to add nodes via 'add_child(node, true)' remotely.", name));
- ofs += name_len;
-
- // Check that we can spawn.
- Node *parent = spawner->get_node_or_null(spawner->get_spawn_path());
- ERR_FAIL_COND_V(!parent, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(parent->has_node(name), ERR_INVALID_DATA);
-
- Node *node = nullptr;
- if (scene_id == MultiplayerSpawner::INVALID_ID) {
- // Custom spawn.
- ERR_FAIL_COND_V(p_buffer_len - ofs < 4, ERR_INVALID_DATA);
- uint32_t arg_size = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- ERR_FAIL_COND_V(arg_size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA);
- Variant v;
- Error err = MultiplayerAPI::decode_and_decompress_variant(v, &p_buffer[ofs], arg_size, nullptr, false);
- ERR_FAIL_COND_V(err != OK, err);
- ofs += arg_size;
- node = spawner->instantiate_custom(v);
- } else {
- // Scene based spawn.
- node = spawner->instantiate_scene(scene_id);
- }
- ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED);
- node->set_name(name);
- rep_state->peer_add_remote(p_from, net_id, node, spawner);
- // The initial state will be applied during the sync config (i.e. before _ready).
- int state_len = p_buffer_len - ofs;
- if (state_len) {
- pending_spawn = node->get_instance_id();
- pending_buffer = &p_buffer[ofs];
- pending_buffer_size = state_len;
- }
- parent->add_child(node);
- pending_spawn = ObjectID();
- pending_buffer = nullptr;
- pending_buffer_size = 0;
- return OK;
-}
-
-Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
- ERR_FAIL_COND_V_MSG(p_buffer_len < 5, ERR_INVALID_DATA, "Invalid spawn packet received");
- int ofs = 1; // The spawn/despawn command.
- uint32_t net_id = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- Node *node = nullptr;
- Error err = rep_state->peer_del_remote(p_from, net_id, &node);
- ERR_FAIL_COND_V(err != OK, err);
- ERR_FAIL_COND_V(!node, ERR_BUG);
- if (node->get_parent() != nullptr) {
- node->get_parent()->remove_child(node);
- }
- node->queue_delete();
- return OK;
-}
-
-void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const HashSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
- if (known.is_empty()) {
- return;
- }
- MAKE_ROOM(sync_mtu);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
- int ofs = 1;
- ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]);
- // Can only send updates for already notified nodes.
- // This is a lazy implementation, we could optimize much more here with by grouping by replication config.
- for (const ObjectID &oid : known) {
- if (!rep_state->update_sync_time(oid, p_msec)) {
- continue; // nothing to sync.
- }
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!sync);
- Node *node = rep_state->get_node(oid);
- ERR_CONTINUE(!node);
- int size;
- Vector<Variant> vars;
- Vector<const Variant *> varp;
- const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
- Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
- ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
- err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
- ERR_CONTINUE_MSG(err != OK, "Unable to encode sync state.");
- // TODO Handle single state above MTU.
- ERR_CONTINUE_MSG(size > 3 + 4 + 4 + sync_mtu, vformat("Node states bigger then MTU will not be sent (%d > %d): %s", size, sync_mtu, node->get_path()));
- if (ofs + 4 + 4 + size > sync_mtu) {
- // Send what we got, and reset write.
- _send_raw(packet_cache.ptr(), ofs, p_peer, false);
- ofs = 3;
- }
- if (size) {
- uint32_t net_id = rep_state->get_net_id(oid);
- if (net_id == 0 || (net_id & 0x80000000)) {
- // First time path based ID.
- NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path());
- int path_id = 0;
- multiplayer->send_object_cache(sync, rel_path, p_peer, path_id);
- ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!");
- net_id = path_id;
- rep_state->set_net_id(oid, net_id | 0x80000000);
- }
- ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]);
- ofs += encode_uint32(size, &ptr[ofs]);
- MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
- ofs += size;
- }
- }
- if (ofs > 3) {
- // Got some left over to send.
- _send_raw(packet_cache.ptr(), ofs, p_peer, false);
- }
-}
-
-Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
- ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received");
- uint16_t time = decode_uint16(&p_buffer[1]);
- int ofs = 3;
- rep_state->peer_sync_recv(p_from, time);
- while (ofs + 8 < p_buffer_len) {
- uint32_t net_id = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- uint32_t size = decode_uint32(&p_buffer[ofs]);
- ofs += 4;
- Node *node = nullptr;
- if (net_id & 0x80000000) {
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_object(p_from, net_id & 0x7FFFFFFF));
- ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED);
- node = sync->get_node(sync->get_root_path());
- } else {
- node = rep_state->peer_get_remote(p_from, net_id);
- }
- if (!node) {
- // Not received yet.
- ofs += size;
- continue;
- }
- const ObjectID oid = node->get_instance_id();
- if (!rep_state->update_last_node_sync(oid, time)) {
- // State is too old.
- ofs += size;
- continue;
- }
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_FAIL_COND_V(!sync, ERR_BUG);
- ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
- const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
- Vector<Variant> vars;
- vars.resize(props.size());
- int consumed;
- Error err = MultiplayerAPI::decode_and_decompress_variants(vars, &p_buffer[ofs], size, consumed);
- ERR_FAIL_COND_V(err, err);
- err = MultiplayerSynchronizer::set_state(props, node, vars);
- ERR_FAIL_COND_V(err, err);
- ofs += size;
- }
- return OK;
-}
diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h
deleted file mode 100644
index 60ac95c93c..0000000000
--- a/scene/multiplayer/scene_replication_interface.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*************************************************************************/
-/* scene_replication_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_TREE_REPLICATOR_INTERFACE_H
-#define SCENE_TREE_REPLICATOR_INTERFACE_H
-
-#include "core/multiplayer/multiplayer_api.h"
-
-#include "scene/multiplayer/scene_replication_state.h"
-
-class SceneReplicationInterface : public MultiplayerReplicationInterface {
- GDCLASS(SceneReplicationInterface, MultiplayerReplicationInterface);
-
-private:
- void _send_sync(int p_peer, uint64_t p_msec);
- Error _send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer);
- Error _send_despawn(Node *p_node, int p_peer);
- Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
-
- void _free_remotes(int p_peer);
-
- Ref<SceneReplicationState> rep_state;
- MultiplayerAPI *multiplayer = nullptr;
- PackedByteArray packet_cache;
- int sync_mtu = 1350; // Highly dependent on underlying protocol.
-
- // An hack to apply the initial state before ready.
- ObjectID pending_spawn;
- const uint8_t *pending_buffer = nullptr;
- int pending_buffer_size = 0;
-
-protected:
- static MultiplayerReplicationInterface *_create(MultiplayerAPI *p_multiplayer);
-
-public:
- static void make_default();
-
- virtual void on_reset() override;
- virtual void on_peer_change(int p_id, bool p_connected) override;
-
- virtual Error on_spawn(Object *p_obj, Variant p_config) override;
- virtual Error on_despawn(Object *p_obj, Variant p_config) override;
- virtual Error on_replication_start(Object *p_obj, Variant p_config) override;
- virtual Error on_replication_stop(Object *p_obj, Variant p_config) override;
- virtual void on_network_process() override;
-
- virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
- virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
- virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
-
- SceneReplicationInterface(MultiplayerAPI *p_multiplayer) {
- rep_state.instantiate();
- multiplayer = p_multiplayer;
- }
-};
-
-#endif // SCENE_TREE_REPLICATOR_INTERFACE_H
diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp
deleted file mode 100644
index 937b30cb36..0000000000
--- a/scene/multiplayer/scene_replication_state.cpp
+++ /dev/null
@@ -1,254 +0,0 @@
-/*************************************************************************/
-/* scene_replication_state.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene/multiplayer/scene_replication_state.h"
-
-#include "core/multiplayer/multiplayer_api.h"
-#include "scene/multiplayer/multiplayer_spawner.h"
-#include "scene/multiplayer/multiplayer_synchronizer.h"
-#include "scene/scene_string_names.h"
-
-SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) {
- if (!tracked_nodes.has(p_id)) {
- tracked_nodes[p_id] = TrackedNode(p_id);
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT);
- }
- return tracked_nodes[p_id];
-}
-
-void SceneReplicationState::_untrack(const ObjectID &p_id) {
- if (tracked_nodes.has(p_id)) {
- uint32_t net_id = tracked_nodes[p_id].net_id;
- uint32_t peer = tracked_nodes[p_id].remote_peer;
- tracked_nodes.erase(p_id);
- // If it was spawned by a remote, remove it from the received nodes.
- if (peer && peers_info.has(peer)) {
- peers_info[peer].recv_nodes.erase(net_id);
- }
- // If we spawned or synced it, we need to remove it from any peer it was sent to.
- if (net_id || peer == 0) {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.known_nodes.erase(p_id);
- }
- }
- }
-}
-
-const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const {
- return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>();
-}
-
-bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, false);
- if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) {
- return false;
- }
- tnode->last_sync = p_time;
- return true;
-}
-
-bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, false);
- MultiplayerSynchronizer *sync = get_synchronizer(p_id);
- if (!sync) {
- return false;
- }
- if (tnode->last_sync_msec == p_msec) {
- return true;
- }
- if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) {
- tnode->last_sync_msec = p_msec;
- return true;
- }
- return false;
-}
-
-const HashSet<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
- return peers_info[p_peer].known_nodes;
-}
-
-uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
- const TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, 0);
- return tnode->net_id;
-}
-
-void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND(!tnode);
- tnode->net_id = p_net_id;
-}
-
-uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, 0);
- if (tnode->net_id == 0) {
- tnode->net_id = ++last_net_id;
- }
- return tnode->net_id;
-}
-
-void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) {
- if (p_connected) {
- peers_info[p_peer] = PeerInfo();
- known_peers.insert(p_peer);
- } else {
- peers_info.erase(p_peer);
- known_peers.erase(p_peer);
- }
-}
-
-void SceneReplicationState::reset() {
- peers_info.clear();
- known_peers.clear();
- // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
- for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
- TrackedNode &tobj = E.value;
- tobj.net_id = 0;
- tobj.remote_peer = 0;
- tobj.last_sync = 0;
- }
-}
-
-Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
- const ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
- tobj.spawner = p_spawner->get_instance_id();
- spawned_nodes.insert(oid);
- // The spawner may be notified after the synchronizer.
- path_only_nodes.erase(oid);
- return OK;
-}
-
-Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
- const ObjectID oid = p_node->get_instance_id();
- ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
- tobj.spawner = ObjectID();
- spawned_nodes.erase(oid);
- return OK;
-}
-
-Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
- const ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
- tobj.synchronizer = p_sync->get_instance_id();
- // If it doesn't have a spawner, we might need to assign ID for this node using it's path.
- if (tobj.spawner.is_null()) {
- path_only_nodes.insert(oid);
- }
- return OK;
-}
-
-Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
- const ObjectID oid = p_node->get_instance_id();
- ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
- tobj.synchronizer = ObjectID();
- if (path_only_nodes.has(oid)) {
- p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack));
- _untrack(oid);
- path_only_nodes.erase(oid);
- }
- return OK;
-}
-
-Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) {
- if (p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].known_nodes.insert(p_id);
- } else {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.known_nodes.insert(p_id);
- }
- }
- return OK;
-}
-
-Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) {
- if (p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].known_nodes.erase(p_id);
- } else {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.known_nodes.erase(p_id);
- }
- }
- return OK;
-}
-
-Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
- PeerInfo *info = peers_info.getptr(p_peer);
- return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
-}
-
-Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) {
- ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE);
- PeerInfo &pinfo = peers_info[p_peer];
- ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- tobj.spawner = p_spawner->get_instance_id();
- tobj.net_id = p_net_id;
- tobj.remote_peer = p_peer;
- tobj.last_sync = pinfo.last_recv_sync;
- // Also track as a remote.
- ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE);
- pinfo.recv_nodes[p_net_id] = oid;
- return OK;
-}
-
-Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED);
- PeerInfo &info = peers_info[p_peer];
- ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED);
- *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id]));
- info.recv_nodes.erase(p_net_id);
- return OK;
-}
-
-uint16_t SceneReplicationState::peer_sync_next(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), 0);
- PeerInfo &info = peers_info[p_peer];
- return ++info.last_sent_sync;
-}
-
-void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) {
- ERR_FAIL_COND(!peers_info.has(p_peer));
- peers_info[p_peer].last_recv_sync = p_time;
-}
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
deleted file mode 100644
index 60a6c5d70c..0000000000
--- a/scene/multiplayer/scene_replication_state.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*************************************************************************/
-/* scene_replication_state.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_REPLICATON_STATE_H
-#define SCENE_REPLICATON_STATE_H
-
-#include "core/object/ref_counted.h"
-
-class MultiplayerSpawner;
-class MultiplayerSynchronizer;
-class Node;
-
-class SceneReplicationState : public RefCounted {
-private:
- struct TrackedNode {
- ObjectID id;
- uint32_t net_id = 0;
- uint32_t remote_peer = 0;
- ObjectID spawner;
- ObjectID synchronizer;
- uint16_t last_sync = 0;
- uint64_t last_sync_msec = 0;
-
- bool operator==(const ObjectID &p_other) { return id == p_other; }
-
- Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; }
- MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
- MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; }
- TrackedNode() {}
- TrackedNode(const ObjectID &p_id) { id = p_id; }
- TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
- id = p_id;
- net_id = p_net_id;
- }
- };
-
- struct PeerInfo {
- HashSet<ObjectID> known_nodes;
- HashMap<uint32_t, ObjectID> recv_nodes;
- uint16_t last_sent_sync = 0;
- uint16_t last_recv_sync = 0;
- };
-
- HashSet<int> known_peers;
- uint32_t last_net_id = 0;
- HashMap<ObjectID, TrackedNode> tracked_nodes;
- HashMap<int, PeerInfo> peers_info;
- HashSet<ObjectID> spawned_nodes;
- HashSet<ObjectID> path_only_nodes;
-
- TrackedNode &_track(const ObjectID &p_id);
- void _untrack(const ObjectID &p_id);
- bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
-
-public:
- const HashSet<int> get_peers() const { return known_peers; }
- const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- const HashSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
-
- MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
- MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
- Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; }
- bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
- bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
-
- const HashSet<ObjectID> get_known_nodes(int p_peer);
- uint32_t get_net_id(const ObjectID &p_id) const;
- void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
- uint32_t ensure_net_id(const ObjectID &p_id);
-
- void reset();
- void on_peer_change(int p_peer, bool p_connected);
-
- Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
- Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
-
- Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
- Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
-
- Error peer_add_node(int p_peer, const ObjectID &p_id);
- Error peer_del_node(int p_peer, const ObjectID &p_id);
-
- const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
- Node *peer_get_remote(int p_peer, uint32_t p_net_id);
- Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner);
- Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node);
-
- uint16_t peer_sync_next(int p_peer);
- void peer_sync_recv(int p_peer, uint16_t p_time);
-
- SceneReplicationState() {}
-};
-
-#endif // SCENE_REPLICATON_STATE_H
diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp
deleted file mode 100644
index 84700a82f3..0000000000
--- a/scene/multiplayer/scene_rpc_interface.cpp
+++ /dev/null
@@ -1,511 +0,0 @@
-/*************************************************************************/
-/* scene_rpc_interface.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene/multiplayer/scene_rpc_interface.h"
-
-#include "core/debugger/engine_debugger.h"
-#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "scene/main/node.h"
-#include "scene/main/window.h"
-
-MultiplayerRPCInterface *SceneRPCInterface::_create(MultiplayerAPI *p_multiplayer) {
- return memnew(SceneRPCInterface(p_multiplayer));
-}
-
-void SceneRPCInterface::make_default() {
- MultiplayerAPI::create_default_rpc_interface = _create;
-}
-
-#ifdef DEBUG_ENABLED
-_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {
- if (EngineDebugger::is_profiling("rpc")) {
- Array values;
- values.push_back(p_id);
- values.push_back(p_what);
- EngineDebugger::profiler_add_frame_data("rpc", values);
- }
-}
-#else
-_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {}
-#endif
-
-// Returns the packet size stripping the node path added when the node is not yet cached.
-int get_packet_len(uint32_t p_node_target, int p_packet_len) {
- if (p_node_target & 0x80000000) {
- int ofs = p_node_target & 0x7FFFFFFF;
- return p_packet_len - (p_packet_len - ofs);
- } else {
- return p_packet_len;
- }
-}
-
-const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
- const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- if (node_config[i].name == p_method) {
- r_id = ((uint16_t)i) | (1 << 15);
- return node_config[i];
- }
- }
- if (p_node->get_script_instance()) {
- const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- if (script_config[i].name == p_method) {
- r_id = (uint16_t)i;
- return script_config[i];
- }
- }
- }
- return Multiplayer::RPCConfig();
-}
-
-const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
- Vector<Multiplayer::RPCConfig> config;
- uint16_t id = p_id;
- if (id & (1 << 15)) {
- id = id & ~(1 << 15);
- config = p_node->get_node_rpc_methods();
- } else if (p_node->get_script_instance()) {
- config = p_node->get_script_instance()->get_rpc_methods();
- }
- if (id < config.size()) {
- return config[id];
- }
- return Multiplayer::RPCConfig();
-}
-
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) {
- switch (mode) {
- case Multiplayer::RPC_MODE_DISABLED: {
- return false;
- } break;
- case Multiplayer::RPC_MODE_ANY_PEER: {
- return true;
- } break;
- case Multiplayer::RPC_MODE_AUTHORITY: {
- return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
- } break;
- }
-
- return false;
-}
-
-String SceneRPCInterface::get_rpc_md5(const Object *p_obj) const {
- const Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node, "");
- String rpc_list;
- const Vector<Multiplayer::RPCConfig> node_config = node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- rpc_list += String(node_config[i].name);
- }
- if (node->get_script_instance()) {
- const Vector<Multiplayer::RPCConfig> script_config = node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- rpc_list += String(script_config[i].name);
- }
- }
- return rpc_list.md5_text();
-}
-
-Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
- Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
- ERR_FAIL_COND_V(!root_node, nullptr);
- Node *node = nullptr;
-
- if (p_node_target & 0x80000000) {
- // Use full path (not cached yet).
- int ofs = p_node_target & 0x7FFFFFFF;
-
- ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = root_node->get_node(np);
-
- if (!node) {
- ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
- }
- return node;
- } else {
- // Use cached path.
- return Object::cast_to<Node>(multiplayer->get_cached_object(p_from, p_node_target));
- }
-}
-
-void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
- // Extract packet meta
- int packet_min_size = 1;
- int name_id_offset = 1;
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
- // Compute the meta size, which depends on the compression level.
- int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
- int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
-
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- packet_min_size += 1;
- name_id_offset += 1;
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- packet_min_size += 2;
- name_id_offset += 2;
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- packet_min_size += 4;
- name_id_offset += 4;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
- }
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- packet_min_size += 1;
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- packet_min_size += 2;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
- }
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
-
- uint32_t node_target = 0;
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- node_target = p_packet[1];
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- node_target = decode_uint16(p_packet + 1);
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- node_target = decode_uint32(p_packet + 1);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
- ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
-
- uint16_t name_id = 0;
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- name_id = p_packet[name_id_offset];
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- name_id = decode_uint16(p_packet + name_id_offset);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- const int packet_len = get_packet_len(node_target, p_packet_len);
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
-}
-
-void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RPC on this node.
- const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
- ERR_FAIL_COND(config.name == StringName());
-
- bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
-
- int argc = 0;
-
- const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
- if (byte_only_or_no_args) {
- if (p_offset < p_packet_len) {
- // This packet contains only bytes.
- argc = 1;
- }
- } else {
- // Normal variant, takes the argument count from the packet.
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
- argc = p_packet[p_offset];
- p_offset += 1;
- }
-
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("rpc_in", p_node->get_instance_id());
-#endif
-
- int out;
- MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
- for (int i = 0; i < argc; i++) {
- argp.write[i] = &args[i];
- }
-
- Callable::CallError ce;
-
- p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINT(error);
- }
-}
-
-void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
-
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
-
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
-
- ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
-
- if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
- ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + ".");
-
- ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
- }
-
- NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path());
- ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
-
- // See if all peers have cached path (if so, call can be fast).
- int psc_id;
- const bool has_all_peers = multiplayer->send_object_cache(p_from, from_path, p_to, psc_id);
-
- // Create base packet, lots of hardcode because it must be tight.
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
- // Encode meta.
- uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL;
- uint8_t node_id_compression = UINT8_MAX;
- uint8_t name_id_compression = UINT8_MAX;
- bool byte_only_or_no_args = false;
-
- MAKE_ROOM(1);
- // The meta is composed along the way, so just set 0 for now.
- packet_cache.write[0] = 0;
- ofs += 1;
-
- // Encode Node ID.
- if (has_all_peers) {
- // Compress the node ID only if all the target peers already know it.
- if (psc_id >= 0 && psc_id <= 255) {
- // We can encode the id in 1 byte
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
- ofs += 1;
- } else if (psc_id >= 0 && psc_id <= 65535) {
- // We can encode the id in 2 bytes
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
- ofs += 2;
- } else {
- // Too big, let's use 4 bytes.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
- } else {
- // The targets don't know the node yet, so we need to use 32 bits int.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
-
- // Encode method ID
- if (p_rpc_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- int len;
- Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
- if (byte_only_or_no_args) {
- MAKE_ROOM(ofs + len);
- } else {
- MAKE_ROOM(ofs + 1 + len);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- }
- if (len) {
- MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
- ofs += len;
- }
-
- ERR_FAIL_COND(command_type > 7);
- ERR_FAIL_COND(node_id_compression > 3);
- ERR_FAIL_COND(name_id_compression > 1);
-
- // We can now set the meta
- packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
-
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", ofs);
-#endif
-
- // Take chance and set transfer mode, since all send methods will use it.
- peer->set_transfer_channel(p_config.channel);
- peer->set_transfer_mode(p_config.transfer_mode);
-
- if (has_all_peers) {
- // They all have verified paths, so send fast.
- peer->set_target_peer(p_to); // To all of you.
- peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
- } else {
- // Unreachable because the node ID is never compressed if the peers doesn't know it.
- CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
-
- // Not all verified path, so send one by one.
-
- // Append path at the end, since we will need it for some packets.
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), nullptr);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
-
- for (const int &P : multiplayer->get_connected_peers()) {
- if (p_to < 0 && P == -p_to) {
- continue; // Continue, excluded.
- }
-
- if (p_to > 0 && P != p_to) {
- continue; // Continue, not for this peer.
- }
-
- bool confirmed = multiplayer->is_cache_confirmed(from_path, P);
-
- peer->set_target_peer(P); // To this one specifically.
-
- if (confirmed) {
- // This one confirmed path, so use id.
- encode_uint32(psc_id, &(packet_cache.write[1]));
- peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- // This one did not confirm path yet, so use entire path (sorry!).
- encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
- peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active.");
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND(!node);
- ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected.");
-
- int node_id = peer->get_unique_id();
- bool call_local_native = false;
- bool call_local_script = false;
- uint16_t rpc_id = UINT16_MAX;
- const Multiplayer::RPCConfig config = _get_rpc_config(node, p_method, rpc_id);
- ERR_FAIL_COND_MSG(config.name == StringName(),
- vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- if (rpc_id & (1 << 15)) {
- call_local_native = config.call_local;
- } else {
- call_local_script = config.call_local;
- }
- }
-
- if (p_peer_id != node_id) {
-#ifdef DEBUG_ENABLED
- _profile_node_data("rpc_out", node->get_instance_id());
-#endif
-
- _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- Callable::CallError ce;
-
- multiplayer->set_remote_sender_override(peer->get_unique_id());
- node->callp(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
-
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- if (call_local_script) {
- Callable::CallError ce;
- ce.error = Callable::CallError::CALL_OK;
-
- multiplayer->set_remote_sender_override(peer->get_unique_id());
- node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
-
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.call_local, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
-}
diff --git a/scene/multiplayer/scene_rpc_interface.h b/scene/multiplayer/scene_rpc_interface.h
deleted file mode 100644
index 86e1d0d280..0000000000
--- a/scene/multiplayer/scene_rpc_interface.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/*************************************************************************/
-/* scene_rpc_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_RPC_INTERFACE_H
-#define SCENE_RPC_INTERFACE_H
-
-#include "core/multiplayer/multiplayer.h"
-#include "core/multiplayer/multiplayer_api.h"
-
-class SceneRPCInterface : public MultiplayerRPCInterface {
- GDCLASS(SceneRPCInterface, MultiplayerRPCInterface);
-
-private:
- enum NetworkNodeIdCompression {
- NETWORK_NODE_ID_COMPRESSION_8 = 0,
- NETWORK_NODE_ID_COMPRESSION_16,
- NETWORK_NODE_ID_COMPRESSION_32,
- };
-
- enum NetworkNameIdCompression {
- NETWORK_NAME_ID_COMPRESSION_8 = 0,
- NETWORK_NAME_ID_COMPRESSION_16,
- };
-
- // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
- // - `NetworkCommands` in the first four bits.
- // - `NetworkNodeIdCompression` in the next 2 bits.
- // - `NetworkNameIdCompression` in the next 1 bit.
- // - `byte_only_or_no_args` in the next 1 bit.
- enum {
- NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this.
- NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT,
- BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT,
- };
-
- enum {
- NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this.
- NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT),
- BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT),
- };
-
- MultiplayerAPI *multiplayer = nullptr;
- Vector<uint8_t> packet_cache;
-
-protected:
- static MultiplayerRPCInterface *_create(MultiplayerAPI *p_multiplayer);
-
- _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id);
- void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
-
- void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
- Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
-
-public:
- static void make_default();
-
- virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
- virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) override;
- virtual String get_rpc_md5(const Object *p_obj) const override;
-
- SceneRPCInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
-};
-
-#endif // SCENE_RPC_INTERFACE_H