diff options
Diffstat (limited to 'scene/multiplayer')
-rw-r--r-- | scene/multiplayer/multiplayer_spawner.cpp | 34 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_synchronizer.cpp | 13 | ||||
-rw-r--r-- | scene/multiplayer/scene_cache_interface.cpp | 122 | ||||
-rw-r--r-- | scene/multiplayer/scene_cache_interface.h | 4 | ||||
-rw-r--r-- | scene/multiplayer/scene_replication_interface.cpp | 6 | ||||
-rw-r--r-- | scene/multiplayer/scene_replication_interface.h | 2 | ||||
-rw-r--r-- | scene/multiplayer/scene_rpc_interface.cpp | 6 |
7 files changed, 104 insertions, 83 deletions
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp index 4f2a9d9e83..25ab27f3e7 100644 --- a/scene/multiplayer/multiplayer_spawner.cpp +++ b/scene/multiplayer/multiplayer_spawner.cpp @@ -84,22 +84,26 @@ void MultiplayerSpawner::_update_spawn_node() { } void MultiplayerSpawner::_notification(int p_what) { - if (p_what == NOTIFICATION_POST_ENTER_TREE) { - _update_spawn_node(); - } else if (p_what == NOTIFICATION_EXIT_TREE) { - _update_spawn_node(); - const ObjectID *oid = nullptr; - while ((oid = tracked_nodes.next(oid))) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid)); - ERR_CONTINUE(!node); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); - // This is unlikely, but might still crash the engine. - if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) { - node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready)); + switch (p_what) { + case NOTIFICATION_POST_ENTER_TREE: { + _update_spawn_node(); + } break; + + case NOTIFICATION_EXIT_TREE: { + _update_spawn_node(); + const ObjectID *oid = nullptr; + while ((oid = tracked_nodes.next(oid))) { + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid)); + ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); + // This is unlikely, but might still crash the engine. + if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) { + node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready)); + } + get_multiplayer()->despawn(node, this); } - get_multiplayer()->despawn(node, this); - } - tracked_nodes.clear(); + tracked_nodes.clear(); + } break; } } diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp index fbe1b99cc9..33e845a7a3 100644 --- a/scene/multiplayer/multiplayer_synchronizer.cpp +++ b/scene/multiplayer/multiplayer_synchronizer.cpp @@ -108,10 +108,15 @@ void MultiplayerSynchronizer::_notification(int p_what) { if (root_path.is_empty()) { return; } - if (p_what == NOTIFICATION_ENTER_TREE) { - _start(); - } else if (p_what == NOTIFICATION_EXIT_TREE) { - _stop(); + + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + _start(); + } break; + + case NOTIFICATION_EXIT_TREE: { + _stop(); + } break; } } diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp index 2f278ed864..f05dc5a2da 100644 --- a/scene/multiplayer/scene_cache_interface.cpp +++ b/scene/multiplayer/scene_cache_interface.cpp @@ -139,74 +139,46 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack E->get() = true; } -bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { - bool has_all_peers = true; - List<int> peers_to_add; // If one is missing, take note to add it. - - for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) { - if (p_target < 0 && E->get() == -p_target) { - continue; // Continue, excluded. - } - - if (p_target > 0 && E->get() != p_target) { - continue; // Continue, not for this peer. - } - - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - - if (!F || !F->get()) { - // Path was not cached, or was cached but is unconfirmed. - if (!F) { - // Not cached at all, take note. - peers_to_add.push_back(E->get()); - } +Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) { + // Encode function name. + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), nullptr); - has_all_peers = false; - } - } - - if (peers_to_add.size() > 0) { - // Those that need to be added, send a message for this. - - // Encode function name. - const CharString path = String(p_path).utf8(); - const int path_len = encode_cstring(path.get_data(), nullptr); + // Extract MD5 from rpc methods list. + const String methods_md5 = multiplayer->get_rpc_md5(p_node); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - // Extract MD5 from rpc methods list. - const String methods_md5 = multiplayer->get_rpc_md5(p_node); - const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - - Vector<uint8_t> packet; - packet.resize(1 + 4 + path_len + methods_md5_len); - int ofs = 0; + Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; - packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; - ofs += 1; + packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; - ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); - ofs += encode_uint32(psc->id, &packet.write[ofs]); + ofs += encode_uint32(psc->id, &packet.write[ofs]); - ofs += encode_cstring(path.get_data(), &packet.write[ofs]); + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); - ERR_FAIL_COND_V(multiplayer_peer.is_null(), false); + Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); #ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size()); + multiplayer->profile_bandwidth("out", packet.size() * p_peers.size()); #endif - for (int &E : peers_to_add) { - multiplayer_peer->set_target_peer(E); // To all of you. - multiplayer_peer->set_transfer_channel(0); - multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - multiplayer_peer->put_packet(packet.ptr(), packet.size()); - - psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. - } + Error err = OK; + for (int peer_id : p_peers) { + multiplayer_peer->set_target_peer(peer_id); + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + err = multiplayer_peer->put_packet(packet.ptr(), packet.size()); + ERR_FAIL_COND_V(err != OK, err); + // Insert into confirmed, but as false since it was not confirmed. + psc->confirmed_peers.insert(peer_id, false); } - - return has_all_peers; + return err; } bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { @@ -230,7 +202,43 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int } r_id = psc->id; - return _send_confirm_path(node, p_path, psc, p_peer_id); + bool has_all_peers = true; + List<int> peers_to_add; // If one is missing, take note to add it. + + if (p_peer_id > 0) { + // Fast single peer check. + Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id); + if (!F) { + peers_to_add.push_back(p_peer_id); // Need to also be notified. + has_all_peers = false; + } else if (!F->get()) { + has_all_peers = false; + } + } else { + // Long and painful. + for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) { + if (p_peer_id < 0 && E->get() == -p_peer_id) { + continue; // Continue, excluded. + } + if (p_peer_id > 0 && E->get() != p_peer_id) { + continue; // Continue, not for this peer. + } + + Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); + if (!F) { + peers_to_add.push_back(E->get()); // Need to also be notified. + has_all_peers = false; + } else if (!F->get()) { + has_all_peers = false; + } + } + } + + if (peers_to_add.size()) { + _send_confirm_path(node, p_path, psc, peers_to_add); + } + + return has_all_peers; } Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h index 91a53cb948..d53cf387fb 100644 --- a/scene/multiplayer/scene_cache_interface.h +++ b/scene/multiplayer/scene_cache_interface.h @@ -37,7 +37,7 @@ class SceneCacheInterface : public MultiplayerCacheInterface { GDCLASS(SceneCacheInterface, MultiplayerCacheInterface); private: - MultiplayerAPI *multiplayer; + MultiplayerAPI *multiplayer = nullptr; //path sent caches struct PathSentCache { @@ -60,7 +60,7 @@ private: int last_send_cache_id = 1; protected: - bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); + Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers); static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer); public: diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp index 25a704b37e..2952512462 100644 --- a/scene/multiplayer/scene_replication_interface.cpp +++ b/scene/multiplayer/scene_replication_interface.cpp @@ -309,6 +309,9 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p Error err = rep_state->peer_del_remote(p_from, net_id, &node); ERR_FAIL_COND_V(err != OK, err); ERR_FAIL_COND_V(!node, ERR_BUG); + if (node->get_parent() != nullptr) { + node->get_parent()->remove_child(node); + } node->queue_delete(); return OK; } @@ -350,11 +353,12 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { } if (size) { uint32_t net_id = rep_state->get_net_id(oid); - if (net_id == 0) { + if (net_id == 0 || (net_id & 0x80000000)) { // First time path based ID. NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path()); int path_id = 0; multiplayer->send_object_cache(sync, rel_path, p_peer, path_id); + ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!"); net_id = path_id; rep_state->set_net_id(oid, net_id | 0x80000000); } diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h index 855878d029..60ac95c93c 100644 --- a/scene/multiplayer/scene_replication_interface.h +++ b/scene/multiplayer/scene_replication_interface.h @@ -47,7 +47,7 @@ private: void _free_remotes(int p_peer); Ref<SceneReplicationState> rep_state; - MultiplayerAPI *multiplayer; + MultiplayerAPI *multiplayer = nullptr; PackedByteArray packet_cache; int sync_mtu = 1350; // Highly dependent on underlying protocol. diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp index 2239a5d81c..84700a82f3 100644 --- a/scene/multiplayer/scene_rpc_interface.cpp +++ b/scene/multiplayer/scene_rpc_interface.cpp @@ -278,7 +278,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i Callable::CallError ce; - p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce); + p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce); if (ce.error != Callable::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce); error = "RPC - " + error; @@ -480,7 +480,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m Callable::CallError ce; multiplayer->set_remote_sender_override(peer->get_unique_id()); - node->call(p_method, p_arg, p_argcount, ce); + node->callp(p_method, p_arg, p_argcount, ce); multiplayer->set_remote_sender_override(0); if (ce.error != Callable::CallError::CALL_OK) { @@ -496,7 +496,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m ce.error = Callable::CallError::CALL_OK; multiplayer->set_remote_sender_override(peer->get_unique_id()); - node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); + node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce); multiplayer->set_remote_sender_override(0); if (ce.error != Callable::CallError::CALL_OK) { |