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diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
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-/*************************************************************************/
-/* scene_replication_state.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_REPLICATON_STATE_H
-#define SCENE_REPLICATON_STATE_H
-
-#include "core/object/ref_counted.h"
-
-class MultiplayerSpawner;
-class MultiplayerSynchronizer;
-class Node;
-
-class SceneReplicationState : public RefCounted {
-private:
- struct TrackedNode {
- ObjectID id;
- uint32_t net_id = 0;
- uint32_t remote_peer = 0;
- ObjectID spawner;
- ObjectID synchronizer;
- uint16_t last_sync = 0;
- uint64_t last_sync_msec = 0;
-
- bool operator==(const ObjectID &p_other) { return id == p_other; }
-
- Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; }
- MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
- MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; }
- TrackedNode() {}
- TrackedNode(const ObjectID &p_id) { id = p_id; }
- TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
- id = p_id;
- net_id = p_net_id;
- }
- };
-
- struct PeerInfo {
- HashSet<ObjectID> known_nodes;
- HashMap<uint32_t, ObjectID> recv_nodes;
- uint16_t last_sent_sync = 0;
- uint16_t last_recv_sync = 0;
- };
-
- HashSet<int> known_peers;
- uint32_t last_net_id = 0;
- HashMap<ObjectID, TrackedNode> tracked_nodes;
- HashMap<int, PeerInfo> peers_info;
- HashSet<ObjectID> spawned_nodes;
- HashSet<ObjectID> path_only_nodes;
-
- TrackedNode &_track(const ObjectID &p_id);
- void _untrack(const ObjectID &p_id);
- bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
-
-public:
- const HashSet<int> get_peers() const { return known_peers; }
- const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- const HashSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
-
- MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
- MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
- Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; }
- bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
- bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
-
- const HashSet<ObjectID> get_known_nodes(int p_peer);
- uint32_t get_net_id(const ObjectID &p_id) const;
- void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
- uint32_t ensure_net_id(const ObjectID &p_id);
-
- void reset();
- void on_peer_change(int p_peer, bool p_connected);
-
- Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
- Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
-
- Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
- Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
-
- Error peer_add_node(int p_peer, const ObjectID &p_id);
- Error peer_del_node(int p_peer, const ObjectID &p_id);
-
- const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
- Node *peer_get_remote(int p_peer, uint32_t p_net_id);
- Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner);
- Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node);
-
- uint16_t peer_sync_next(int p_peer);
- void peer_sync_recv(int p_peer, uint16_t p_time);
-
- SceneReplicationState() {}
-};
-
-#endif // SCENE_REPLICATON_STATE_H