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diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h
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--- a/scene/multiplayer/scene_replication_interface.h
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-/*************************************************************************/
-/* scene_replication_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_REPLICATION_INTERFACE_H
-#define SCENE_REPLICATION_INTERFACE_H
-
-#include "core/multiplayer/multiplayer_api.h"
-
-#include "scene/multiplayer/scene_replication_state.h"
-
-class SceneReplicationInterface : public MultiplayerReplicationInterface {
- GDCLASS(SceneReplicationInterface, MultiplayerReplicationInterface);
-
-private:
- void _send_sync(int p_peer, uint64_t p_msec);
- Error _make_spawn_packet(Node *p_node, int &r_len);
- Error _make_despawn_packet(Node *p_node, int &r_len);
- Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
-
- void _visibility_changed(int p_peer, ObjectID p_oid);
- Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
- Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
- void _free_remotes(int p_peer);
-
- Ref<SceneReplicationState> rep_state;
- MultiplayerAPI *multiplayer = nullptr;
- PackedByteArray packet_cache;
- int sync_mtu = 1350; // Highly dependent on underlying protocol.
-
- // An hack to apply the initial state before ready.
- ObjectID pending_spawn;
- const uint8_t *pending_buffer = nullptr;
- int pending_buffer_size = 0;
-
-protected:
- static MultiplayerReplicationInterface *_create(MultiplayerAPI *p_multiplayer);
-
-public:
- static void make_default();
-
- virtual void on_reset() override;
- virtual void on_peer_change(int p_id, bool p_connected) override;
-
- virtual Error on_spawn(Object *p_obj, Variant p_config) override;
- virtual Error on_despawn(Object *p_obj, Variant p_config) override;
- virtual Error on_replication_start(Object *p_obj, Variant p_config) override;
- virtual Error on_replication_stop(Object *p_obj, Variant p_config) override;
- virtual void on_network_process() override;
-
- virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
- virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
- virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
-
- SceneReplicationInterface(MultiplayerAPI *p_multiplayer) {
- rep_state.instantiate();
- multiplayer = p_multiplayer;
- }
-};
-
-#endif // SCENE_REPLICATION_INTERFACE_H