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path: root/scene/multiplayer/scene_replication_interface.cpp
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Diffstat (limited to 'scene/multiplayer/scene_replication_interface.cpp')
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 7155935084..2088a43ba7 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -186,12 +186,10 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
}
// Prepare simplified path.
- const Node *root_node = multiplayer->get_root_node();
- ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED);
- NodePath rel_path = (root_node->get_path()).rel_path_to(p_spawner->get_path());
+ NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path());
int path_id = 0;
- multiplayer->send_confirm_path(p_spawner, rel_path, p_peer, path_id);
+ multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id);
// Encode name and parent ID.
CharString cname = p_node->get_name().operator String().utf8();
@@ -243,7 +241,7 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
ofs += 1;
uint32_t node_target = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_node(p_from, node_target));
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_object(p_from, node_target));
ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
@@ -349,11 +347,9 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
uint32_t net_id = rep_state->get_net_id(oid);
if (net_id == 0) {
// First time path based ID.
- const Node *root_node = multiplayer->get_root_node();
- ERR_FAIL_COND(!root_node);
- NodePath rel_path = (root_node->get_path()).rel_path_to(sync->get_path());
+ NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path());
int path_id = 0;
- multiplayer->send_confirm_path(sync, rel_path, p_peer, path_id);
+ multiplayer->send_object_cache(sync, rel_path, p_peer, path_id);
net_id = path_id;
rep_state->set_net_id(oid, net_id | 0x80000000);
}
@@ -381,7 +377,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += 4;
Node *node = nullptr;
if (net_id & 0x80000000) {
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_node(p_from, net_id & 0x7FFFFFFF));
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_object(p_from, net_id & 0x7FFFFFFF));
ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED);
node = sync->get_node(sync->get_root_path());
} else {