diff options
Diffstat (limited to 'scene/multiplayer/scene_replication_interface.cpp')
-rw-r--r-- | scene/multiplayer/scene_replication_interface.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp index 7155935084..2088a43ba7 100644 --- a/scene/multiplayer/scene_replication_interface.cpp +++ b/scene/multiplayer/scene_replication_interface.cpp @@ -186,12 +186,10 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p } // Prepare simplified path. - const Node *root_node = multiplayer->get_root_node(); - ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED); - NodePath rel_path = (root_node->get_path()).rel_path_to(p_spawner->get_path()); + NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path()); int path_id = 0; - multiplayer->send_confirm_path(p_spawner, rel_path, p_peer, path_id); + multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id); // Encode name and parent ID. CharString cname = p_node->get_name().operator String().utf8(); @@ -243,7 +241,7 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b ofs += 1; uint32_t node_target = decode_uint32(&p_buffer[ofs]); ofs += 4; - MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_node(p_from, node_target)); + MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_object(p_from, node_target)); ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST); ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED); @@ -349,11 +347,9 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { uint32_t net_id = rep_state->get_net_id(oid); if (net_id == 0) { // First time path based ID. - const Node *root_node = multiplayer->get_root_node(); - ERR_FAIL_COND(!root_node); - NodePath rel_path = (root_node->get_path()).rel_path_to(sync->get_path()); + NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path()); int path_id = 0; - multiplayer->send_confirm_path(sync, rel_path, p_peer, path_id); + multiplayer->send_object_cache(sync, rel_path, p_peer, path_id); net_id = path_id; rep_state->set_net_id(oid, net_id | 0x80000000); } @@ -381,7 +377,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu ofs += 4; Node *node = nullptr; if (net_id & 0x80000000) { - MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_node(p_from, net_id & 0x7FFFFFFF)); + MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_object(p_from, net_id & 0x7FFFFFFF)); ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED); node = sync->get_node(sync->get_root_path()); } else { |