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-rw-r--r--scene/multiplayer/scene_cache_interface.h82
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diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
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--- a/scene/multiplayer/scene_cache_interface.h
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-/*************************************************************************/
-/* scene_cache_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_CACHE_INTERFACE_H
-#define SCENE_CACHE_INTERFACE_H
-
-#include "core/multiplayer/multiplayer_api.h"
-
-class SceneCacheInterface : public MultiplayerCacheInterface {
- GDCLASS(SceneCacheInterface, MultiplayerCacheInterface);
-
-private:
- MultiplayerAPI *multiplayer = nullptr;
-
- //path sent caches
- struct PathSentCache {
- HashMap<int, bool> confirmed_peers;
- int id;
- };
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- HashMap<int, NodeInfo> nodes;
- };
-
- HashMap<NodePath, PathSentCache> path_send_cache;
- HashMap<int, PathGetCache> path_get_cache;
- int last_send_cache_id = 1;
-
-protected:
- Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
- static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer);
-
-public:
- static void make_default();
-
- virtual void clear() override;
- virtual void on_peer_change(int p_id, bool p_connected) override;
- virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
- virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
-
- // Returns true if all peers have cached path.
- virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) override;
- virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) override;
- virtual bool is_cache_confirmed(NodePath p_path, int p_peer) override;
-
- SceneCacheInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
-};
-
-#endif // SCENE_CACHE_INTERFACE_H