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-rw-r--r--scene/multiplayer/scene_cache_interface.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index f05dc5a2da..a933758946 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -50,10 +50,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
- List<NodePath> keys;
- path_send_cache.get_key_list(&keys);
- for (const NodePath &E : keys) {
- PathSentCache *psc = path_send_cache.getptr(E);
+ for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
+ PathSentCache *psc = path_send_cache.getptr(E.key);
psc->confirmed_peers.erase(p_id);
}
}