diff options
Diffstat (limited to 'scene/multiplayer/scene_cache_interface.cpp')
-rw-r--r-- | scene/multiplayer/scene_cache_interface.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp new file mode 100644 index 0000000000..2f278ed864 --- /dev/null +++ b/scene/multiplayer/scene_cache_interface.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* scene_cache_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_cache_interface.h" + +#include "core/io/marshalls.h" +#include "scene/main/node.h" +#include "scene/main/window.h" + +MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) { + return memnew(SceneCacheInterface(p_multiplayer)); +} + +void SceneCacheInterface::make_default() { + MultiplayerAPI::create_default_cache_interface = _create; +} + +void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { + if (p_connected) { + path_get_cache.insert(p_id, PathGetCache()); + } else { + // Cleanup get cache. + path_get_cache.erase(p_id); + // Cleanup sent cache. + // Some refactoring is needed to make this faster and do paths GC. + List<NodePath> keys; + path_send_cache.get_key_list(&keys); + for (const NodePath &E : keys) { + PathSentCache *psc = path_send_cache.getptr(E); + psc->confirmed_peers.erase(p_id); + } + } +} + +void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_COND(!root_node); + ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); + int ofs = 1; + + String methods_md5; + methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); + ofs += 33; + + int id = decode_uint32(&p_packet[ofs]); + ofs += 4; + + String paths; + paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); + + NodePath path = paths; + + if (!path_get_cache.has(p_from)) { + path_get_cache[p_from] = PathGetCache(); + } + + Node *node = root_node->get_node(path); + ERR_FAIL_COND(node == nullptr); + const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + + PathGetCache::NodeInfo ni; + ni.path = path; + + path_get_cache[p_from].nodes[id] = ni; + + // Encode path to send ack. + CharString pname = String(path).utf8(); + int len = encode_cstring(pname.get_data(), nullptr); + + Vector<uint8_t> packet; + + packet.resize(1 + 1 + len); + packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH; + packet.write[1] = valid_rpc_checksum; + encode_cstring(pname.get_data(), &packet.write[2]); + + Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND(multiplayer_peer.is_null()); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", packet.size()); +#endif + + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->set_target_peer(p_from); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); +} + +void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); + + const bool valid_rpc_checksum = p_packet[1]; + + String paths; + paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); + + NodePath path = paths; + + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + + PathSentCache *psc = path_send_cache.getptr(path); + ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); + + Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); + ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); + E->get() = true; +} + +bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { + bool has_all_peers = true; + List<int> peers_to_add; // If one is missing, take note to add it. + + for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) { + if (p_target < 0 && E->get() == -p_target) { + continue; // Continue, excluded. + } + + if (p_target > 0 && E->get() != p_target) { + continue; // Continue, not for this peer. + } + + Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); + + if (!F || !F->get()) { + // Path was not cached, or was cached but is unconfirmed. + if (!F) { + // Not cached at all, take note. + peers_to_add.push_back(E->get()); + } + + has_all_peers = false; + } + } + + if (peers_to_add.size() > 0) { + // Those that need to be added, send a message for this. + + // Encode function name. + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), nullptr); + + // Extract MD5 from rpc methods list. + const String methods_md5 = multiplayer->get_rpc_md5(p_node); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. + + Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; + + packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; + + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + + ofs += encode_uint32(psc->id, &packet.write[ofs]); + + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); + + Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_V(multiplayer_peer.is_null(), false); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size()); +#endif + + for (int &E : peers_to_add) { + multiplayer_peer->set_target_peer(E); // To all of you. + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); + + psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. + } + } + + return has_all_peers; +} + +bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { + const PathSentCache *psc = path_send_cache.getptr(p_path); + ERR_FAIL_COND_V(!psc, false); + const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer); + ERR_FAIL_COND_V(!F, false); // Should never happen. + return F->get(); +} + +bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node, false); + // See if the path is cached. + PathSentCache *psc = path_send_cache.getptr(p_path); + if (!psc) { + // Path is not cached, create. + path_send_cache[p_path] = PathSentCache(); + psc = path_send_cache.getptr(p_path); + psc->id = last_send_cache_id++; + } + r_id = psc->id; + + return _send_confirm_path(node, p_path, psc, p_peer_id); +} + +Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_COND_V(!root_node, nullptr); + Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); + + Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id); + ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); + + PathGetCache::NodeInfo *ni = &F->get(); + Node *node = root_node->get_node(ni->path); + if (!node) { + ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); + } + return node; +} + +void SceneCacheInterface::clear() { + path_get_cache.clear(); + path_send_cache.clear(); + last_send_cache_id = 1; +} |