diff options
Diffstat (limited to 'scene/multiplayer/scene_cache_interface.cpp')
-rw-r--r-- | scene/multiplayer/scene_cache_interface.cpp | 165 |
1 files changed, 91 insertions, 74 deletions
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp index 2f278ed864..79a7dc2d5a 100644 --- a/scene/multiplayer/scene_cache_interface.cpp +++ b/scene/multiplayer/scene_cache_interface.cpp @@ -50,10 +50,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { path_get_cache.erase(p_id); // Cleanup sent cache. // Some refactoring is needed to make this faster and do paths GC. - List<NodePath> keys; - path_send_cache.get_key_list(&keys); - for (const NodePath &E : keys) { - PathSentCache *psc = path_send_cache.getptr(E); + for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) { + PathSentCache *psc = path_send_cache.getptr(E.key); psc->confirmed_peers.erase(p_id); } } @@ -134,115 +132,134 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack PathSentCache *psc = path_send_cache.getptr(path); ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); - Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); + HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from); ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); - E->get() = true; + E->value = true; } -bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { - bool has_all_peers = true; - List<int> peers_to_add; // If one is missing, take note to add it. - - for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) { - if (p_target < 0 && E->get() == -p_target) { - continue; // Continue, excluded. - } - - if (p_target > 0 && E->get() != p_target) { - continue; // Continue, not for this peer. - } +Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) { + // Encode function name. + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), nullptr); - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); + // Extract MD5 from rpc methods list. + const String methods_md5 = multiplayer->get_rpc_md5(p_node); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - if (!F || !F->get()) { - // Path was not cached, or was cached but is unconfirmed. - if (!F) { - // Not cached at all, take note. - peers_to_add.push_back(E->get()); - } - - has_all_peers = false; - } - } - - if (peers_to_add.size() > 0) { - // Those that need to be added, send a message for this. - - // Encode function name. - const CharString path = String(p_path).utf8(); - const int path_len = encode_cstring(path.get_data(), nullptr); - - // Extract MD5 from rpc methods list. - const String methods_md5 = multiplayer->get_rpc_md5(p_node); - const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - - Vector<uint8_t> packet; - packet.resize(1 + 4 + path_len + methods_md5_len); - int ofs = 0; + Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; - packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; - ofs += 1; + packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; - ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); - ofs += encode_uint32(psc->id, &packet.write[ofs]); + ofs += encode_uint32(psc->id, &packet.write[ofs]); - ofs += encode_cstring(path.get_data(), &packet.write[ofs]); + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); - ERR_FAIL_COND_V(multiplayer_peer.is_null(), false); + Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); #ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size()); + multiplayer->profile_bandwidth("out", packet.size() * p_peers.size()); #endif - for (int &E : peers_to_add) { - multiplayer_peer->set_target_peer(E); // To all of you. - multiplayer_peer->set_transfer_channel(0); - multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - multiplayer_peer->put_packet(packet.ptr(), packet.size()); - - psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. - } + Error err = OK; + for (int peer_id : p_peers) { + multiplayer_peer->set_target_peer(peer_id); + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + err = multiplayer_peer->put_packet(packet.ptr(), packet.size()); + ERR_FAIL_COND_V(err != OK, err); + // Insert into confirmed, but as false since it was not confirmed. + psc->confirmed_peers.insert(peer_id, false); } - - return has_all_peers; + return err; } bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { const PathSentCache *psc = path_send_cache.getptr(p_path); ERR_FAIL_COND_V(!psc, false); - const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer); + HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer); ERR_FAIL_COND_V(!F, false); // Should never happen. - return F->get(); + return F->value; } -bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) { +int SceneCacheInterface::make_object_cache(Object *p_obj) { Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node, false); + ERR_FAIL_COND_V(!node, -1); + NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path()); // See if the path is cached. - PathSentCache *psc = path_send_cache.getptr(p_path); + PathSentCache *psc = path_send_cache.getptr(for_path); if (!psc) { // Path is not cached, create. - path_send_cache[p_path] = PathSentCache(); - psc = path_send_cache.getptr(p_path); + path_send_cache[for_path] = PathSentCache(); + psc = path_send_cache.getptr(for_path); psc->id = last_send_cache_id++; } - r_id = psc->id; + return psc->id; +} + +bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node, false); + + r_id = make_object_cache(p_obj); + ERR_FAIL_COND_V(r_id < 0, false); + NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path()); + PathSentCache *psc = path_send_cache.getptr(for_path); + + bool has_all_peers = true; + List<int> peers_to_add; // If one is missing, take note to add it. - return _send_confirm_path(node, p_path, psc, p_peer_id); + if (p_peer_id > 0) { + // Fast single peer check. + HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id); + if (!F) { + peers_to_add.push_back(p_peer_id); // Need to also be notified. + has_all_peers = false; + } else if (!F->value) { + has_all_peers = false; + } + } else { + // Long and painful. + for (const int &E : multiplayer->get_connected_peers()) { + if (p_peer_id < 0 && E == -p_peer_id) { + continue; // Continue, excluded. + } + if (p_peer_id > 0 && E != p_peer_id) { + continue; // Continue, not for this peer. + } + + HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E); + if (!F) { + peers_to_add.push_back(E); // Need to also be notified. + has_all_peers = false; + } else if (!F->value) { + has_all_peers = false; + } + } + } + + if (peers_to_add.size()) { + _send_confirm_path(node, for_path, psc, peers_to_add); + } + + return has_all_peers; } Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); ERR_FAIL_COND_V(!root_node, nullptr); - Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from); ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); - Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id); + HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id); ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); - PathGetCache::NodeInfo *ni = &F->get(); + PathGetCache::NodeInfo *ni = &F->value; Node *node = root_node->get_node(ni->path); if (!node) { ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); |