diff options
Diffstat (limited to 'scene/multiplayer/scene_cache_interface.cpp')
| -rw-r--r-- | scene/multiplayer/scene_cache_interface.cpp | 274 | 
1 files changed, 0 insertions, 274 deletions
| diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp deleted file mode 100644 index 79a7dc2d5a..0000000000 --- a/scene/multiplayer/scene_cache_interface.cpp +++ /dev/null @@ -1,274 +0,0 @@ -/*************************************************************************/ -/*  scene_cache_interface.cpp                                            */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#include "scene_cache_interface.h" - -#include "core/io/marshalls.h" -#include "scene/main/node.h" -#include "scene/main/window.h" - -MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) { -	return memnew(SceneCacheInterface(p_multiplayer)); -} - -void SceneCacheInterface::make_default() { -	MultiplayerAPI::create_default_cache_interface = _create; -} - -void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { -	if (p_connected) { -		path_get_cache.insert(p_id, PathGetCache()); -	} else { -		// Cleanup get cache. -		path_get_cache.erase(p_id); -		// Cleanup sent cache. -		// Some refactoring is needed to make this faster and do paths GC. -		for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) { -			PathSentCache *psc = path_send_cache.getptr(E.key); -			psc->confirmed_peers.erase(p_id); -		} -	} -} - -void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { -	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); -	ERR_FAIL_COND(!root_node); -	ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); -	int ofs = 1; - -	String methods_md5; -	methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); -	ofs += 33; - -	int id = decode_uint32(&p_packet[ofs]); -	ofs += 4; - -	String paths; -	paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); - -	NodePath path = paths; - -	if (!path_get_cache.has(p_from)) { -		path_get_cache[p_from] = PathGetCache(); -	} - -	Node *node = root_node->get_node(path); -	ERR_FAIL_COND(node == nullptr); -	const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; -	if (valid_rpc_checksum == false) { -		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); -	} - -	PathGetCache::NodeInfo ni; -	ni.path = path; - -	path_get_cache[p_from].nodes[id] = ni; - -	// Encode path to send ack. -	CharString pname = String(path).utf8(); -	int len = encode_cstring(pname.get_data(), nullptr); - -	Vector<uint8_t> packet; - -	packet.resize(1 + 1 + len); -	packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH; -	packet.write[1] = valid_rpc_checksum; -	encode_cstring(pname.get_data(), &packet.write[2]); - -	Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); -	ERR_FAIL_COND(multiplayer_peer.is_null()); - -#ifdef DEBUG_ENABLED -	multiplayer->profile_bandwidth("out", packet.size()); -#endif - -	multiplayer_peer->set_transfer_channel(0); -	multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); -	multiplayer_peer->set_target_peer(p_from); -	multiplayer_peer->put_packet(packet.ptr(), packet.size()); -} - -void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { -	ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); - -	const bool valid_rpc_checksum = p_packet[1]; - -	String paths; -	paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); - -	NodePath path = paths; - -	if (valid_rpc_checksum == false) { -		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); -	} - -	PathSentCache *psc = path_send_cache.getptr(path); -	ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); - -	HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from); -	ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); -	E->value = true; -} - -Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) { -	// Encode function name. -	const CharString path = String(p_path).utf8(); -	const int path_len = encode_cstring(path.get_data(), nullptr); - -	// Extract MD5 from rpc methods list. -	const String methods_md5 = multiplayer->get_rpc_md5(p_node); -	const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - -	Vector<uint8_t> packet; -	packet.resize(1 + 4 + path_len + methods_md5_len); -	int ofs = 0; - -	packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; -	ofs += 1; - -	ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); - -	ofs += encode_uint32(psc->id, &packet.write[ofs]); - -	ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - -	Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); -	ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); - -#ifdef DEBUG_ENABLED -	multiplayer->profile_bandwidth("out", packet.size() * p_peers.size()); -#endif - -	Error err = OK; -	for (int peer_id : p_peers) { -		multiplayer_peer->set_target_peer(peer_id); -		multiplayer_peer->set_transfer_channel(0); -		multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); -		err = multiplayer_peer->put_packet(packet.ptr(), packet.size()); -		ERR_FAIL_COND_V(err != OK, err); -		// Insert into confirmed, but as false since it was not confirmed. -		psc->confirmed_peers.insert(peer_id, false); -	} -	return err; -} - -bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { -	const PathSentCache *psc = path_send_cache.getptr(p_path); -	ERR_FAIL_COND_V(!psc, false); -	HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer); -	ERR_FAIL_COND_V(!F, false); // Should never happen. -	return F->value; -} - -int SceneCacheInterface::make_object_cache(Object *p_obj) { -	Node *node = Object::cast_to<Node>(p_obj); -	ERR_FAIL_COND_V(!node, -1); -	NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path()); -	// See if the path is cached. -	PathSentCache *psc = path_send_cache.getptr(for_path); -	if (!psc) { -		// Path is not cached, create. -		path_send_cache[for_path] = PathSentCache(); -		psc = path_send_cache.getptr(for_path); -		psc->id = last_send_cache_id++; -	} -	return psc->id; -} - -bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) { -	Node *node = Object::cast_to<Node>(p_obj); -	ERR_FAIL_COND_V(!node, false); - -	r_id = make_object_cache(p_obj); -	ERR_FAIL_COND_V(r_id < 0, false); -	NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path()); -	PathSentCache *psc = path_send_cache.getptr(for_path); - -	bool has_all_peers = true; -	List<int> peers_to_add; // If one is missing, take note to add it. - -	if (p_peer_id > 0) { -		// Fast single peer check. -		HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id); -		if (!F) { -			peers_to_add.push_back(p_peer_id); // Need to also be notified. -			has_all_peers = false; -		} else if (!F->value) { -			has_all_peers = false; -		} -	} else { -		// Long and painful. -		for (const int &E : multiplayer->get_connected_peers()) { -			if (p_peer_id < 0 && E == -p_peer_id) { -				continue; // Continue, excluded. -			} -			if (p_peer_id > 0 && E != p_peer_id) { -				continue; // Continue, not for this peer. -			} - -			HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E); -			if (!F) { -				peers_to_add.push_back(E); // Need to also be notified. -				has_all_peers = false; -			} else if (!F->value) { -				has_all_peers = false; -			} -		} -	} - -	if (peers_to_add.size()) { -		_send_confirm_path(node, for_path, psc, peers_to_add); -	} - -	return has_all_peers; -} - -Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { -	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); -	ERR_FAIL_COND_V(!root_node, nullptr); -	HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from); -	ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); - -	HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id); -	ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); - -	PathGetCache::NodeInfo *ni = &F->value; -	Node *node = root_node->get_node(ni->path); -	if (!node) { -		ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); -	} -	return node; -} - -void SceneCacheInterface::clear() { -	path_get_cache.clear(); -	path_send_cache.clear(); -	last_send_cache_id = 1; -} |