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Diffstat (limited to 'scene/multiplayer/multiplayer_synchronizer.h')
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.h25
1 files changed, 24 insertions, 1 deletions
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h
index f61ef459da..59f02b84c1 100644
--- a/scene/multiplayer/multiplayer_synchronizer.h
+++ b/scene/multiplayer/multiplayer_synchronizer.h
@@ -38,14 +38,25 @@
class MultiplayerSynchronizer : public Node {
GDCLASS(MultiplayerSynchronizer, Node);
+public:
+ enum VisibilityUpdateMode {
+ VISIBILITY_PROCESS_IDLE,
+ VISIBILITY_PROCESS_PHYSICS,
+ VISIBILITY_PROCESS_NONE,
+ };
+
private:
Ref<SceneReplicationConfig> replication_config;
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
uint64_t interval_msec = 0;
+ VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE;
+ HashSet<Callable> visibility_filters;
+ HashSet<int> peer_visibility;
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
void _start();
void _stop();
+ void _update_process();
protected:
static void _bind_methods();
@@ -66,7 +77,19 @@ public:
NodePath get_root_path() const;
virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override;
- MultiplayerSynchronizer() {}
+ bool is_visibility_public() const;
+ void set_visibility_public(bool p_public);
+ bool is_visible_to(int p_peer);
+ void set_visibility_for(int p_peer, bool p_visible);
+ bool get_visibility_for(int p_peer) const;
+ void update_visibility(int p_for_peer);
+ void set_visibility_update_mode(VisibilityUpdateMode p_mode);
+ void add_visibility_filter(Callable p_callback);
+ void remove_visibility_filter(Callable p_callback);
+ VisibilityUpdateMode get_visibility_update_mode() const;
+
+ MultiplayerSynchronizer();
};
+VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode);
#endif // MULTIPLAYER_SYNCHRONIZER_H