summaryrefslogtreecommitdiff
path: root/scene/multiplayer/multiplayer_spawner.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/multiplayer/multiplayer_spawner.cpp')
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp315
1 files changed, 0 insertions, 315 deletions
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
deleted file mode 100644
index ddd01d0a43..0000000000
--- a/scene/multiplayer/multiplayer_spawner.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*************************************************************************/
-/* multiplayer_spawner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "multiplayer_spawner.h"
-
-#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
-
-#ifdef TOOLS_ENABLED
-/* This is editor only */
-bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "_spawnable_scene_count") {
- spawnable_scenes.resize(p_value);
- notify_property_list_changed();
- return true;
- } else {
- String ns = p_name;
- if (ns.begins_with("scenes/")) {
- uint32_t index = ns.get_slicec('/', 1).to_int();
- ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
- spawnable_scenes[index].path = p_value;
- return true;
- }
- }
- return false;
-}
-
-bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "_spawnable_scene_count") {
- r_ret = spawnable_scenes.size();
- return true;
- } else {
- String ns = p_name;
- if (ns.begins_with("scenes/")) {
- uint32_t index = ns.get_slicec('/', 1).to_int();
- ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
- r_ret = spawnable_scenes[index].path;
- return true;
- }
- }
- return false;
-}
-
-void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/"));
- List<String> exts;
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
- String ext_hint;
- for (const String &E : exts) {
- if (!ext_hint.is_empty()) {
- ext_hint += ",";
- }
- ext_hint += "*." + E;
- }
- for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR));
- }
-}
-#endif
-void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
- SpawnableScene sc;
- sc.path = p_path;
- if (Engine::get_singleton()->is_editor_hint()) {
- ERR_FAIL_COND(!FileAccess::exists(p_path));
- } else {
- sc.cache = ResourceLoader::load(p_path);
- ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
- }
- spawnable_scenes.push_back(sc);
-}
-int MultiplayerSpawner::get_spawnable_scene_count() const {
- return spawnable_scenes.size();
-}
-String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
- return spawnable_scenes[p_idx].path;
-}
-void MultiplayerSpawner::clear_spawnable_scenes() {
- spawnable_scenes.clear();
-}
-
-Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
- Vector<String> ss;
- ss.resize(spawnable_scenes.size());
- for (int i = 0; i < ss.size(); i++) {
- ss.write[i] = spawnable_scenes[i].path;
- }
- return ss;
-}
-
-void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
- clear_spawnable_scenes();
- for (int i = 0; i < p_scenes.size(); i++) {
- add_spawnable_scene(p_scenes[i]);
- }
-}
-
-void MultiplayerSpawner::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
- ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
- ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene);
- ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
-
- ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
- ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes);
-
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes");
-
- ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
- ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path");
-
- ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit);
- ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit");
-
- ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning);
- ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning");
-
- GDVIRTUAL_BIND(_spawn_custom, "data");
-
- ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
-}
-
-void MultiplayerSpawner::_update_spawn_node() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
- if (spawn_node.is_valid()) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node));
- if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
- node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
- }
- }
- Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path);
- if (node) {
- spawn_node = node->get_instance_id();
- if (auto_spawn) {
- node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
- }
- } else {
- spawn_node = ObjectID();
- }
-}
-
-void MultiplayerSpawner::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POST_ENTER_TREE: {
- _update_spawn_node();
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- _update_spawn_node();
-
- for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
- ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
- // This is unlikely, but might still crash the engine.
- if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
- node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
- }
- get_multiplayer()->despawn(node, this);
- }
- tracked_nodes.clear();
- } break;
- }
-}
-
-void MultiplayerSpawner::_node_added(Node *p_node) {
- if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) {
- return;
- }
- if (tracked_nodes.has(p_node->get_instance_id())) {
- return;
- }
- const Node *parent = get_spawn_node();
- if (!parent || p_node->get_parent() != parent) {
- return;
- }
- int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path());
- if (id == INVALID_ID) {
- return;
- }
- const String name = p_node->get_name();
- ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name));
- _track(p_node, Variant(), id);
-}
-
-void MultiplayerSpawner::set_auto_spawning(bool p_enabled) {
- auto_spawn = p_enabled;
- _update_spawn_node();
-}
-
-bool MultiplayerSpawner::is_auto_spawning() const {
- return auto_spawn;
-}
-
-NodePath MultiplayerSpawner::get_spawn_path() const {
- return spawn_path;
-}
-
-void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) {
- spawn_path = p_path;
- _update_spawn_node();
-}
-
-void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) {
- ObjectID oid = p_node->get_instance_id();
- if (!tracked_nodes.has(oid)) {
- tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit), varray(p_node->get_instance_id()), CONNECT_ONESHOT);
- p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready), varray(p_node->get_instance_id()), CONNECT_ONESHOT);
- }
-}
-
-void MultiplayerSpawner::_node_ready(ObjectID p_id) {
- get_multiplayer()->spawn(ObjectDB::get_instance(p_id), this);
-}
-
-void MultiplayerSpawner::_node_exit(ObjectID p_id) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- ERR_FAIL_COND(!node);
- if (tracked_nodes.has(p_id)) {
- tracked_nodes.erase(p_id);
- get_multiplayer()->despawn(node, this);
- }
-}
-
-int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const {
- for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
- if (spawnable_scenes[i].path == p_scene) {
- return i;
- }
- }
- return INVALID_ID;
-}
-
-int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const {
- const SpawnInfo *info = tracked_nodes.getptr(p_id);
- return info ? info->id : INVALID_ID;
-}
-
-const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const {
- const SpawnInfo *info = tracked_nodes.getptr(p_id);
- return info ? info->args : Variant();
-}
-
-Node *MultiplayerSpawner::instantiate_scene(int p_id) {
- ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
- Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
- ERR_FAIL_COND_V(scene.is_null(), nullptr);
- return scene->instantiate();
-}
-
-Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
- ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- Object *obj = nullptr;
- Node *node = nullptr;
- if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) {
- node = Object::cast_to<Node>(obj);
- }
- return node;
-}
-
-Node *MultiplayerSpawner::spawn(const Variant &p_data) {
- ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr);
- ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script.");
-
- Node *parent = get_spawn_node();
- ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
-
- Node *node = instantiate_custom(p_data);
- ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node.");
-
- _track(node, p_data);
- parent->add_child(node, true);
- return node;
-}