diff options
Diffstat (limited to 'scene/multiplayer/multiplayer_spawner.cpp')
-rw-r--r-- | scene/multiplayer/multiplayer_spawner.cpp | 315 |
1 files changed, 0 insertions, 315 deletions
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp deleted file mode 100644 index ddd01d0a43..0000000000 --- a/scene/multiplayer/multiplayer_spawner.cpp +++ /dev/null @@ -1,315 +0,0 @@ -/*************************************************************************/ -/* multiplayer_spawner.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_spawner.h" - -#include "core/io/marshalls.h" -#include "core/multiplayer/multiplayer_api.h" -#include "scene/main/window.h" -#include "scene/scene_string_names.h" - -#ifdef TOOLS_ENABLED -/* This is editor only */ -bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) { - if (p_name == "_spawnable_scene_count") { - spawnable_scenes.resize(p_value); - notify_property_list_changed(); - return true; - } else { - String ns = p_name; - if (ns.begins_with("scenes/")) { - uint32_t index = ns.get_slicec('/', 1).to_int(); - ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false); - spawnable_scenes[index].path = p_value; - return true; - } - } - return false; -} - -bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name == "_spawnable_scene_count") { - r_ret = spawnable_scenes.size(); - return true; - } else { - String ns = p_name; - if (ns.begins_with("scenes/")) { - uint32_t index = ns.get_slicec('/', 1).to_int(); - ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false); - r_ret = spawnable_scenes[index].path; - return true; - } - } - return false; -} - -void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/")); - List<String> exts; - ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts); - String ext_hint; - for (const String &E : exts) { - if (!ext_hint.is_empty()) { - ext_hint += ","; - } - ext_hint += "*." + E; - } - for (uint32_t i = 0; i < spawnable_scenes.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR)); - } -} -#endif -void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { - SpawnableScene sc; - sc.path = p_path; - if (Engine::get_singleton()->is_editor_hint()) { - ERR_FAIL_COND(!FileAccess::exists(p_path)); - } else { - sc.cache = ResourceLoader::load(p_path); - ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path); - } - spawnable_scenes.push_back(sc); -} -int MultiplayerSpawner::get_spawnable_scene_count() const { - return spawnable_scenes.size(); -} -String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { - return spawnable_scenes[p_idx].path; -} -void MultiplayerSpawner::clear_spawnable_scenes() { - spawnable_scenes.clear(); -} - -Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const { - Vector<String> ss; - ss.resize(spawnable_scenes.size()); - for (int i = 0; i < ss.size(); i++) { - ss.write[i] = spawnable_scenes[i].path; - } - return ss; -} - -void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) { - clear_spawnable_scenes(); - for (int i = 0; i < p_scenes.size(); i++) { - add_spawnable_scene(p_scenes[i]); - } -} - -void MultiplayerSpawner::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene); - ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count); - ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene); - ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes); - - ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes); - ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes); - - ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes"); - - ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant())); - - ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path); - ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path"); - - ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit); - ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit); - ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit"); - - ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning); - ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning"); - - GDVIRTUAL_BIND(_spawn_custom, "data"); - - ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); -} - -void MultiplayerSpawner::_update_spawn_node() { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - if (spawn_node.is_valid()) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)); - if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) { - node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); - } - } - Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path); - if (node) { - spawn_node = node->get_instance_id(); - if (auto_spawn) { - node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); - } - } else { - spawn_node = ObjectID(); - } -} - -void MultiplayerSpawner::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_POST_ENTER_TREE: { - _update_spawn_node(); - } break; - - case NOTIFICATION_EXIT_TREE: { - _update_spawn_node(); - - for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key)); - ERR_CONTINUE(!node); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); - // This is unlikely, but might still crash the engine. - if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) { - node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready)); - } - get_multiplayer()->despawn(node, this); - } - tracked_nodes.clear(); - } break; - } -} - -void MultiplayerSpawner::_node_added(Node *p_node) { - if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) { - return; - } - if (tracked_nodes.has(p_node->get_instance_id())) { - return; - } - const Node *parent = get_spawn_node(); - if (!parent || p_node->get_parent() != parent) { - return; - } - int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path()); - if (id == INVALID_ID) { - return; - } - const String name = p_node->get_name(); - ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name)); - _track(p_node, Variant(), id); -} - -void MultiplayerSpawner::set_auto_spawning(bool p_enabled) { - auto_spawn = p_enabled; - _update_spawn_node(); -} - -bool MultiplayerSpawner::is_auto_spawning() const { - return auto_spawn; -} - -NodePath MultiplayerSpawner::get_spawn_path() const { - return spawn_path; -} - -void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) { - spawn_path = p_path; - _update_spawn_node(); -} - -void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) { - ObjectID oid = p_node->get_instance_id(); - if (!tracked_nodes.has(oid)) { - tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit), varray(p_node->get_instance_id()), CONNECT_ONESHOT); - p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready), varray(p_node->get_instance_id()), CONNECT_ONESHOT); - } -} - -void MultiplayerSpawner::_node_ready(ObjectID p_id) { - get_multiplayer()->spawn(ObjectDB::get_instance(p_id), this); -} - -void MultiplayerSpawner::_node_exit(ObjectID p_id) { - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - ERR_FAIL_COND(!node); - if (tracked_nodes.has(p_id)) { - tracked_nodes.erase(p_id); - get_multiplayer()->despawn(node, this); - } -} - -int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const { - for (uint32_t i = 0; i < spawnable_scenes.size(); i++) { - if (spawnable_scenes[i].path == p_scene) { - return i; - } - } - return INVALID_ID; -} - -int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const { - const SpawnInfo *info = tracked_nodes.getptr(p_id); - return info ? info->id : INVALID_ID; -} - -const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const { - const SpawnInfo *info = tracked_nodes.getptr(p_id); - return info ? info->args : Variant(); -} - -Node *MultiplayerSpawner::instantiate_scene(int p_id) { - ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); - ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr); - Ref<PackedScene> scene = spawnable_scenes[p_id].cache; - ERR_FAIL_COND_V(scene.is_null(), nullptr); - return scene->instantiate(); -} - -Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) { - ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); - Object *obj = nullptr; - Node *node = nullptr; - if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) { - node = Object::cast_to<Node>(obj); - } - return node; -} - -Node *MultiplayerSpawner::spawn(const Variant &p_data) { - ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr); - ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); - ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script."); - - Node *parent = get_spawn_node(); - ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node."); - - Node *node = instantiate_custom(p_data); - ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node."); - - _track(node, p_data); - parent->add_child(node, true); - return node; -} |