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-rw-r--r--scene/main/node.cpp67
-rw-r--r--scene/main/node.h14
-rw-r--r--scene/main/scene_tree.h2
3 files changed, 41 insertions, 42 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f2a2648140..05409b7bfe 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -123,28 +123,27 @@ void Node::_notification(int p_notification) {
}
} break;
case NOTIFICATION_READY: {
- if (get_script_instance()) {
- if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
- set_process_input(true);
- }
-
- if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
- set_process_unhandled_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
+ set_process_input(true);
+ }
- if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
- set_process_unhandled_key_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
+ set_process_unhandled_input(true);
+ }
- if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
- set_process(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
- set_physics_process(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
+ set_process_unhandled_key_input(true);
+ }
- GDVIRTUAL_CALL(_ready);
+ if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
+ set_process(true);
}
+ if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
+ set_physics_process(true);
+ }
+
+ GDVIRTUAL_CALL(_ready);
+
if (data.filename.length()) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->scene_enter_exit_notify(data.filename, this, true);
@@ -517,32 +516,32 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int
}
}
-void Node::set_network_authority(int p_peer_id, bool p_recursive) {
- data.network_authority = p_peer_id;
+void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
+ data.multiplayer_authority = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
- data.children[i]->set_network_authority(p_peer_id, true);
+ data.children[i]->set_multiplayer_authority(p_peer_id, true);
}
}
}
-int Node::get_network_authority() const {
- return data.network_authority;
+int Node::get_multiplayer_authority() const {
+ return data.multiplayer_authority;
}
-bool Node::is_network_authority() const {
+bool Node::is_multiplayer_authority() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_multiplayer()->get_network_unique_id() == data.network_authority;
+ return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
}
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
- MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
+ Multiplayer::RPCConfig &nd = data.rpc_methods.write[i];
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
nd.channel = p_channel;
@@ -550,7 +549,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_
}
}
// New method
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = p_method;
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
@@ -643,7 +642,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount);
+ get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
@@ -664,7 +663,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
-Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const {
+Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
return data.rpc_methods;
}
@@ -2738,15 +2737,15 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
- ClassDB::bind_method(D_METHOD("set_network_authority", "id", "recursive"), &Node::set_network_authority, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_network_authority"), &Node::get_network_authority);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
- ClassDB::bind_method(D_METHOD("is_network_authority"), &Node::is_network_authority);
+ ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
diff --git a/scene/main/node.h b/scene/main/node.h
index d0246ebe84..198501eeac 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -127,8 +127,8 @@ private:
ProcessMode process_mode = PROCESS_MODE_INHERIT;
Node *process_owner = nullptr;
- int network_authority = 1; // Server by default.
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ int multiplayer_authority = 1; // Server by default.
+ Vector<Multiplayer::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -462,12 +462,12 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_network_authority(int p_peer_id, bool p_recursive = true);
- int get_network_authority() const;
- bool is_network_authority() const;
+ void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ int get_multiplayer_authority() const;
+ bool is_multiplayer_authority() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
- Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
+ uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index b1b94ae910..19331c1906 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
#include "core/templates/self_list.h"