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-rw-r--r--scene/main/canvas_item.cpp74
-rw-r--r--scene/main/canvas_item.h5
-rw-r--r--scene/main/canvas_layer.cpp33
-rw-r--r--scene/main/canvas_layer.h4
-rw-r--r--scene/main/scene_tree.cpp2
5 files changed, 78 insertions, 40 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index a0916c6291..b794bbbc57 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,34 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- if (!is_inside_tree()) {
- return false;
- }
-
- const CanvasItem *p = this;
-
- while (p) {
- if (!p->visible) {
- return false;
- }
- if (p->window && !p->window->is_visible()) {
- return false;
- }
- p = p->get_parent_item();
- }
-
- return true;
+ return visible && visible_in_tree;
}
-void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
if (p_visible && first_draw) { //avoid propagating it twice
first_draw = false;
}
+ visible_in_tree = p_visible;
notification(NOTIFICATION_VISIBILITY_CHANGED);
- if (p_visible) {
- update(); //todo optimize
- } else {
+ if (visible && p_visible) {
+ update();
+ } else if (!p_visible && (visible || p_was_visible)) {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
_block();
@@ -111,7 +96,7 @@ void CanvasItem::set_visible(bool p_visible) {
return;
}
- _propagate_visibility_changed(p_visible);
+ _propagate_visibility_changed(p_visible, !p_visible);
}
void CanvasItem::show() {
@@ -139,7 +124,7 @@ void CanvasItem::_update_callback() {
RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
- if (is_visible_in_tree()) { //todo optimize this!!
+ if (is_visible_in_tree()) {
if (first_draw) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
first_draw = false;
@@ -273,32 +258,44 @@ void CanvasItem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
first_draw = true;
+
Node *parent = get_parent();
if (parent) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
+
if (ci) {
+ visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
- }
- if (!ci) {
- //look for a window
- Viewport *viewport = nullptr;
-
- while (parent) {
- viewport = Object::cast_to<Viewport>(parent);
- if (viewport) {
- break;
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
+
+ if (cl) {
+ visible_in_tree = cl->is_visible();
+ } else {
+ // Look for a window.
+ Viewport *viewport = nullptr;
+
+ while (parent) {
+ viewport = Object::cast_to<Viewport>(parent);
+ if (viewport) {
+ break;
+ }
+ parent = parent->get_parent();
}
- parent = parent->get_parent();
- }
- ERR_FAIL_COND(!viewport);
+ ERR_FAIL_COND(!viewport);
- window = Object::cast_to<Window>(viewport);
- if (window) {
- window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ window = Object::cast_to<Window>(viewport);
+ if (window) {
+ window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ visible_in_tree = window->is_visible();
+ } else {
+ visible_in_tree = true;
+ }
}
}
}
+
_enter_canvas();
_update_texture_filter_changed(false);
@@ -335,6 +332,7 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
+ visible_in_tree = false;
} break;
case NOTIFICATION_DRAW:
case NOTIFICATION_TRANSFORM_CHANGED: {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 3d49d89746..a368a10ad0 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -46,6 +46,8 @@ class World2D;
class CanvasItem : public Node {
GDCLASS(CanvasItem, Node);
+ friend class CanvasLayer;
+
public:
enum TextureFilter {
TEXTURE_FILTER_PARENT_NODE,
@@ -85,6 +87,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
+ bool visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -107,7 +110,7 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible);
+ void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
void _update_callback();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 282ab6b497..3f3e72357b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "canvas_layer.h"
+#include "canvas_item.h"
#include "viewport.h"
void CanvasLayer::set_layer(int p_xform) {
@@ -42,6 +43,32 @@ int CanvasLayer::get_layer() const {
return layer;
}
+void CanvasLayer::set_visible(bool p_visible) {
+ if (p_visible == visible) {
+ return;
+ }
+
+ visible = p_visible;
+ emit_signal(SNAME("visibility_changed"));
+
+ for (int i = 0; i < get_child_count(); i++) {
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
+ if (c) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
+
+ if (c->is_visible()) {
+ c->_propagate_visibility_changed(p_visible);
+ } else {
+ c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
+ }
+ }
+ }
+}
+
+bool CanvasLayer::is_visible() const {
+ return visible;
+}
+
void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
@@ -264,6 +291,9 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
+ ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
+ ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
+
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
@@ -289,6 +319,7 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
@@ -299,6 +330,8 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
+
+ ADD_SIGNAL(MethodInfo("visibility_changed"));
}
CanvasLayer::CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 93a0152787..b7bd793440 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -52,6 +52,7 @@ class CanvasLayer : public Node {
Viewport *vp = nullptr;
int sort_index = 0;
+ bool visible = true;
bool follow_viewport = false;
float follow_viewport_scale = 1.0;
@@ -69,6 +70,9 @@ public:
void set_layer(int p_xform);
int get_layer() const;
+ void set_visible(bool p_visible);
+ bool is_visible() const;
+
void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 0e4a6a4b5c..69d781cbfc 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1165,7 +1165,7 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
ERR_FAIL_COND(!p_multiplayer.is_valid());
multiplayer = p_multiplayer;
- multiplayer->set_root_node(root);
+ multiplayer->set_root_path("/" + root->get_name());
}
void SceneTree::_bind_methods() {