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-rw-r--r--scene/main/viewport.cpp64
1 files changed, 47 insertions, 17 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 68f5a252e5..c6a32d5568 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1788,15 +1788,12 @@ void Viewport::_gui_input_event(InputEvent p_event) {
if (p_event.mouse_button.button_index==BUTTON_LEFT) {
gui.drag_accum=Vector2();
gui.drag_attempted=false;
- if (gui.drag_data.get_type()!=Variant::NIL) {
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
- }
- gui.drag_data=Variant();
}
}
+
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
@@ -1832,30 +1829,55 @@ void Viewport::_gui_input_event(InputEvent p_event) {
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
get_tree()->set_input_as_handled();
+
+ if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
+
+ //alternate drop use (when using force_drag(), as proposed by #5342
+ if (gui.mouse_focus && gui.mouse_focus->can_drop_data(pos,gui.drag_data)) {
+ gui.mouse_focus->drop_data(pos,gui.drag_data);
+ }
+
+ gui.drag_data=Variant();
+
+ if (gui.drag_preview) {
+ memdelete( gui.drag_preview );
+ gui.drag_preview=NULL;
+ }
+ _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
+ //change mouse accordingly
+ }
+
+
+
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
- if (gui.drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) {
- memdelete( gui.drag_preview );
- gui.drag_preview=NULL;
- }
- if (!gui.mouse_focus) {
- if (gui.mouse_over && gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
+ if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
+ if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
if (gui.mouse_over->can_drop_data(pos,gui.drag_data)) {
gui.mouse_over->drop_data(pos,gui.drag_data);
}
- gui.drag_data=Variant();
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
- //change mouse accordingly
}
+ if (gui.drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) {
+ memdelete( gui.drag_preview );
+ gui.drag_preview=NULL;
+ }
+
+ gui.drag_data=Variant();
+ _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
+ //change mouse accordingly
+ }
+
+ if (!gui.mouse_focus) {
+ //release event is only sent if a mouse focus (previously pressed button) exists
break;
}
@@ -1875,10 +1897,10 @@ void Viewport::_gui_input_event(InputEvent p_event) {
gui.mouse_focus_button=-1;
}
- if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
+ /*if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
- }
+ }*/
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
@@ -2036,7 +2058,12 @@ void Viewport::_gui_input_event(InputEvent p_event) {
case InputEvent::JOYSTICK_BUTTON:
case InputEvent::KEY: {
- if (gui.key_focus) {
+
+ if (gui.key_focus && !gui.key_focus->is_visible()) {
+ gui.key_focus->release_focus();
+ }
+
+ if (gui.key_focus) {
gui.key_event_accepted=false;
if (gui.key_focus->can_process()) {
@@ -2176,6 +2203,9 @@ void Viewport::_gui_remove_from_modal_stack(List<Control*>::Element *MI,ObjectID
void Viewport::_gui_force_drag(Control *p_base, const Variant& p_data, Control *p_control) {
+ ERR_EXPLAIN("Drag data must be a value");
+ ERR_FAIL_COND(p_data.get_type()==Variant::NIL);
+
gui.drag_data=p_data;
gui.mouse_focus=NULL;
@@ -2372,8 +2402,8 @@ void Viewport::input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree());
+ get_tree()->_call_input_pause(input_group,"_input",p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
_gui_input_event(p_event);
- get_tree()->_call_input_pause(input_group,"_input",p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}