diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_layer.cpp | 2 | ||||
-rw-r--r-- | scene/main/canvas_layer.h | 2 | ||||
-rw-r--r-- | scene/main/misc.cpp | 2 | ||||
-rw-r--r-- | scene/main/misc.h | 2 | ||||
-rw-r--r-- | scene/main/node.cpp | 80 | ||||
-rw-r--r-- | scene/main/node.h | 10 | ||||
-rw-r--r-- | scene/main/resource_preloader.cpp | 2 | ||||
-rw-r--r-- | scene/main/resource_preloader.h | 2 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 85 | ||||
-rw-r--r-- | scene/main/scene_main_loop.h | 17 | ||||
-rw-r--r-- | scene/main/scene_singleton.cpp | 2 | ||||
-rw-r--r-- | scene/main/scene_singleton.h | 2 | ||||
-rw-r--r-- | scene/main/timer.cpp | 71 | ||||
-rw-r--r-- | scene/main/timer.h | 16 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 11 | ||||
-rw-r--r-- | scene/main/viewport.h | 3 |
16 files changed, 274 insertions, 35 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index ae842577a9..ee3d7f5afd 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 638f3ec579..edd00c1a7a 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/misc.cpp b/scene/main/misc.cpp index 761f470c11..108621baa5 100644 --- a/scene/main/misc.cpp +++ b/scene/main/misc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/misc.h b/scene/main/misc.h index 34b80a08b4..e7894aa68d 100644 --- a/scene/main/misc.h +++ b/scene/main/misc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index fbdc87a7cc..7e31bf8dd0 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -295,7 +295,7 @@ void Node::add_child_notify(Node *p_child) { // to be used when not wanted } - +/* void Node::remove_and_delete_child(Node *p_child) { ERR_FAIL_NULL( p_child ); @@ -305,6 +305,7 @@ void Node::remove_and_delete_child(Node *p_child) { memdelete(p_child); } +*/ void Node::remove_child_notify(Node *p_child) { @@ -640,6 +641,7 @@ void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) { p_child->data.pos=data.children.size(); data.children.push_back( p_child ); p_child->data.parent=this; + p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { p_child->_set_tree(data.tree); @@ -648,7 +650,6 @@ void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) { /* Notify */ //recognize childs created in this node constructor p_child->data.parent_owned=data.in_constructor; - p_child->notification(NOTIFICATION_PARENTED); add_child_notify(p_child); @@ -839,6 +840,28 @@ bool Node::has_node(const NodePath& p_path) const { return _get_node(p_path)!=NULL; } + +Node* Node::find_node(const String& p_mask,bool p_recursive,bool p_owned) const { + + Node * const*cptr = data.children.ptr(); + int ccount = data.children.size(); + for(int i=0;i<ccount;i++) { + if (p_owned && !cptr[i]->data.owner) + continue; + if (cptr[i]->data.name.operator String().match(p_mask)) + return cptr[i]; + + if (!p_recursive) + continue; + + Node* ret = cptr[i]->find_node(p_mask,true,p_owned); + if (ret) + return ret; + } + return NULL; + +} + Node *Node::get_parent() const { return data.parent; @@ -1416,6 +1439,41 @@ void Node::_duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_re } + +void Node::_duplicate_signals(const Node* p_original,Node* p_copy) const { + + if (this!=p_original && get_owner()!=p_original) + return; + + List<Connection> conns; + get_all_signal_connections(&conns); + + for (List<Connection>::Element *E=conns.front();E;E=E->next()) { + + if (E->get().flags&CONNECT_PERSIST) { + //user connected + NodePath p = p_original->get_path_to(this); + Node *copy = p_copy->get_node(p); + + Node *target = E->get().target->cast_to<Node>(); + if (!target) + continue; + NodePath ptarget = p_original->get_path_to(target); + Node *copytarget = p_copy->get_node(ptarget); + + if (copy && copytarget) { + copy->connect(E->get().signal,copytarget,E->get().method,E->get().binds,CONNECT_PERSIST); + } + } + } + + for(int i=0;i<get_child_count();i++) { + get_child(i)->_duplicate_signals(p_original,p_copy); + } + +} + + Node *Node::duplicate_and_reown(const Map<Node*,Node*>& p_reown_map) const { @@ -1454,6 +1512,7 @@ Node *Node::duplicate_and_reown(const Map<Node*,Node*>& p_reown_map) const { get_child(i)->_duplicate_and_reown(node,p_reown_map); } + _duplicate_signals(this,node); return node; } @@ -1757,19 +1816,30 @@ void Node::get_argument_options(const StringName& p_function,int p_idx,List<Stri Object::get_argument_options(p_function,p_idx,r_options); } + +void Node::clear_internal_tree_resource_paths() { + + clear_internal_resource_paths(); + for(int i=0;i<data.children.size();i++) { + data.children[i]->clear_internal_tree_resource_paths(); + } + +} + void Node::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name); ObjectTypeDB::bind_method(_MD("get_name"),&Node::get_name); ObjectTypeDB::bind_method(_MD("add_child","node:Node"),&Node::add_child); ObjectTypeDB::bind_method(_MD("remove_child","node:Node"),&Node::remove_child); - ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child); + //ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child); ObjectTypeDB::bind_method(_MD("get_child_count"),&Node::get_child_count); ObjectTypeDB::bind_method(_MD("get_children"),&Node::_get_children); ObjectTypeDB::bind_method(_MD("get_child:Node","idx"),&Node::get_child); ObjectTypeDB::bind_method(_MD("has_node","path"),&Node::has_node); ObjectTypeDB::bind_method(_MD("get_node:Node","path"),&Node::get_node); ObjectTypeDB::bind_method(_MD("get_parent:Parent"),&Node::get_parent); + ObjectTypeDB::bind_method(_MD("find_node:Node","mask","recursive","owned"),&Node::get_node,DEFVAL(true),DEFVAL(true)); ObjectTypeDB::bind_method(_MD("has_node_and_resource","path"),&Node::has_node_and_resource); ObjectTypeDB::bind_method(_MD("get_node_and_resource","path"),&Node::_get_node_and_resource); @@ -1821,7 +1891,7 @@ void Node::_bind_methods() { #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("_set_import_path","import_path"),&Node::set_import_path); ObjectTypeDB::bind_method(_MD("_get_import_path"),&Node::get_import_path); - ADD_PROPERTY( PropertyInfo(Variant::NODE_PATH,"_import_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_path"),_SCS("_get_import_path")); + ADD_PROPERTYNZ( PropertyInfo(Variant::NODE_PATH,"_import_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_path"),_SCS("_get_import_path")); #endif diff --git a/scene/main/node.h b/scene/main/node.h index 47f49eb625..be91c6e1bb 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,6 +114,7 @@ private: Node *_get_node(const NodePath& p_path) const; + void _validate_child_name(Node *p_name); void _propagate_reverse_notification(int p_notification); @@ -126,6 +127,7 @@ private: void _propagate_pause_owner(Node*p_owner); Array _get_node_and_resource(const NodePath& p_path); + void _duplicate_signals(const Node* p_original,Node* p_copy) const; void _duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_reown_map) const; Array _get_children() const; Array _get_groups() const; @@ -143,7 +145,7 @@ protected: virtual void add_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); virtual void move_child_notify(Node *p_child); - void remove_and_delete_child(Node *p_child); + //void remove_and_delete_child(Node *p_child); void _propagate_replace_owner(Node *p_owner,Node* p_by_owner); @@ -170,6 +172,7 @@ public: NOTIFICATION_PROCESS = 17, NOTIFICATION_PARENTED=18, NOTIFICATION_UNPARENTED=19, + NOTIFICATION_INSTANCED=20, }; /* NODE/TREE */ @@ -184,6 +187,7 @@ public: Node *get_child(int p_index) const; bool has_node(const NodePath& p_path) const; Node *get_node(const NodePath& p_path) const; + Node* find_node(const String& p_mask,bool p_recursive=true,bool p_owned=true) const; bool has_node_and_resource(const NodePath& p_path) const; Node *get_node_and_resource(const NodePath& p_path,RES& r_res) const; @@ -286,6 +290,8 @@ public: void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; + void clear_internal_tree_resource_paths(); + _FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; } /* CANVAS */ diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index 8227046ecb..f49f626e78 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index e1e3beb0b3..b3e7496fb7 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index ed3e419359..1664a9bea1 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ #include "scene/scene_string_names.h" #include "io/resource_loader.h" #include "viewport.h" - +#include "scene/resources/packed_scene.h" void SceneTree::tree_changed() { @@ -51,6 +51,9 @@ void SceneTree::tree_changed() { void SceneTree::node_removed(Node *p_node) { + if (current_scene==p_node) { + current_scene=NULL; + } emit_signal(node_removed_name,p_node); if (call_lock>0) call_skip.insert(p_node); @@ -850,6 +853,7 @@ void SceneTree::queue_delete(Object *p_object) { _THREAD_SAFE_METHOD_ ERR_FAIL_NULL(p_object); + p_object->_is_queued_for_deletion = true; delete_queue.push_back(p_object->get_instance_ID()); } @@ -983,6 +987,63 @@ Node *SceneTree::get_edited_scene_root() const { } #endif +void SceneTree::set_current_scene(Node* p_scene) { + + ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root); + current_scene=p_scene; +} + +Node* SceneTree::get_current_scene() const{ + + return current_scene; +} + +void SceneTree::_change_scene(Node* p_to) { + + if (current_scene) { + memdelete( current_scene ); + current_scene=NULL; + } + + if (p_to) { + current_scene=p_to; + root->add_child(p_to); + } +} + +Error SceneTree::change_scene(const String& p_path){ + + Ref<PackedScene> new_scene = ResourceLoader::load(p_path); + if (new_scene.is_null()) + return ERR_CANT_OPEN; + + return change_scene_to(new_scene); + +} +Error SceneTree::change_scene_to(const Ref<PackedScene>& p_scene){ + + Node *new_scene=NULL; + if (p_scene.is_valid()) { + new_scene = p_scene->instance(); + ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE); + } + + call_deferred("_change_scene",new_scene); + return OK; + +} +Error SceneTree::reload_current_scene() { + + ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED); + String fname = current_scene->get_filename(); + return change_scene(fname); +} + +void SceneTree::add_current_scene(Node * p_current) { + + current_scene=p_current; + root->add_child(p_current); +} void SceneTree::_bind_methods() { @@ -1015,10 +1076,11 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch); - ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete); + + MethodInfo mi; mi.name="call_group"; mi.arguments.push_back( PropertyInfo( Variant::INT, "flags")); @@ -1032,10 +1094,23 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi,defargs); + ObjectTypeDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene); + ObjectTypeDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene); + + ObjectTypeDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene); + ObjectTypeDB::bind_method(_MD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to); + + ObjectTypeDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene); + + ObjectTypeDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene); + ADD_SIGNAL( MethodInfo("tree_changed") ); ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) ); ADD_SIGNAL( MethodInfo("screen_resized") ); + ADD_SIGNAL( MethodInfo("idle_frame")); + ADD_SIGNAL( MethodInfo("fixed_frame")); + BIND_CONSTANT( GROUP_CALL_DEFAULT ); BIND_CONSTANT( GROUP_CALL_REVERSE ); BIND_CONSTANT( GROUP_CALL_REALTIME ); @@ -1076,6 +1151,7 @@ SceneTree::SceneTree() { //root->set_world_2d( Ref<World2D>( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); + current_scene=NULL; stretch_mode=STRETCH_MODE_DISABLED; stretch_aspect=STRETCH_ASPECT_IGNORE; @@ -1093,8 +1169,7 @@ SceneTree::SceneTree() { edited_scene_root=NULL; #endif - ADD_SIGNAL( MethodInfo("idle_frame")); - ADD_SIGNAL( MethodInfo("fixed_frame")); + } diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 31a823ab1a..e49c150fbf 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,7 @@ class SceneTree; - +class PackedScene; class Node; class Viewport; @@ -136,7 +136,9 @@ private: Array _get_nodes_in_group(const StringName& p_group); + Node *current_scene; + void _change_scene(Node* p_to); //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2); friend class Node; @@ -234,6 +236,17 @@ public: Node *get_edited_scene_root() const; #endif + void set_current_scene(Node* p_scene); + Node* get_current_scene() const; + Error change_scene(const String& p_path); + Error change_scene_to(const Ref<PackedScene>& p_scene); + Error reload_current_scene(); + + //used by Main::start, don't use otherwise + void add_current_scene(Node * p_current); + + + SceneTree(); ~SceneTree(); diff --git a/scene/main/scene_singleton.cpp b/scene/main/scene_singleton.cpp index 042164a1f3..69eb6e24d9 100644 --- a/scene/main/scene_singleton.cpp +++ b/scene/main/scene_singleton.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_singleton.h b/scene/main/scene_singleton.h index 1e0359fe91..25157a26ac 100644 --- a/scene/main/scene_singleton.h +++ b/scene/main/scene_singleton.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index f718a09577..3a80382a40 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,12 +45,14 @@ void Timer::_notification(int p_what) { } } break; case NOTIFICATION_PROCESS: { - + if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing()) + return; time_left -= get_process_delta_time(); if (time_left<0) { if (!one_shot) - time_left=wait_time+time_left; + //time_left=wait_time+time_left; + time_left = wait_time; else stop(); @@ -58,13 +60,27 @@ void Timer::_notification(int p_what) { } } break; + case NOTIFICATION_FIXED_PROCESS: { + if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing()) + return; + time_left -= get_fixed_process_delta_time(); + + if (time_left<0) { + if (!one_shot) + //time_left = wait_time + time_left; + time_left = wait_time; + else + stop(); + emit_signal("timeout"); + } + + } break; } } void Timer::set_wait_time(float p_time) { - ERR_EXPLAIN("time should be greater than zero."); ERR_FAIL_COND(p_time<=0); wait_time=p_time; @@ -94,14 +110,13 @@ bool Timer::has_autostart() const { } void Timer::start() { - time_left=wait_time; - set_process(true); + _set_process(true); } void Timer::stop() { time_left=-1; - set_process(false); + _set_process(false); autostart=false; } @@ -110,6 +125,41 @@ float Timer::get_time_left() const { return time_left >0 ? time_left : 0; } +void Timer::set_timer_process_mode(TimerProcessMode p_mode) { + + if (timer_process_mode == p_mode) + return; + + switch (timer_process_mode) { + case TIMER_PROCESS_FIXED: + if (is_fixed_processing()) { + set_fixed_process(false); + set_process(true); + } + break; + case TIMER_PROCESS_IDLE: + if (is_processing()) { + set_process(false); + set_fixed_process(true); + } + break; + } + timer_process_mode = p_mode; +} + +Timer::TimerProcessMode Timer::get_timer_process_mode() const{ + + return timer_process_mode; +} + + +void Timer::_set_process(bool p_process, bool p_force) +{ + switch (timer_process_mode) { + case TIMER_PROCESS_FIXED: set_fixed_process(p_process); break; + case TIMER_PROCESS_IDLE: set_process(p_process); break; + } +} void Timer::_bind_methods() { @@ -127,8 +177,12 @@ void Timer::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_time_left"),&Timer::get_time_left); + ObjectTypeDB::bind_method(_MD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode); + ObjectTypeDB::bind_method(_MD("get_timer_process_mode"), &Timer::get_timer_process_mode); + ADD_SIGNAL( MethodInfo("timeout") ); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") ); @@ -136,8 +190,7 @@ void Timer::_bind_methods() { } Timer::Timer() { - - + timer_process_mode = TIMER_PROCESS_IDLE; autostart=false; wait_time=1; one_shot=false; diff --git a/scene/main/timer.h b/scene/main/timer.h index b89cd10664..4b9cecba84 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,6 +46,11 @@ protected: static void _bind_methods(); public: + enum TimerProcessMode { + TIMER_PROCESS_FIXED, + TIMER_PROCESS_IDLE, + }; + void set_wait_time(float p_time); float get_wait_time() const; @@ -60,7 +65,16 @@ public: float get_time_left() const; + void set_timer_process_mode(TimerProcessMode p_mode); + TimerProcessMode get_timer_process_mode() const; Timer(); + +private: + TimerProcessMode timer_process_mode; + void _set_process(bool p_process, bool p_force = false); + }; +VARIANT_ENUM_CAST(Timer::TimerProcessMode); + #endif // TIMER_H diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index ee400ae6d5..3bb64e54c6 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -406,7 +406,7 @@ void Viewport::_notification(int p_what) { int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF); for(int i=0;i<rc;i++) { - if (res[i].collider) { + if (res[i].collider_id && res[i].collider) { CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>(); if (co) { @@ -1177,6 +1177,11 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) { } +Vector2 Viewport::get_mouse_pos() const { + + return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_pos()); +} + void Viewport::warp_mouse(const Vector2& p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); @@ -1377,6 +1382,7 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d); ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect"), &Viewport::set_render_target_to_screen_rect); + ObjectTypeDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos); ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse); ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") ); @@ -1450,6 +1456,7 @@ Viewport::~Viewport() { VisualServer::get_singleton()->free( viewport ); SpatialSoundServer::get_singleton()->free(listener); + SpatialSound2DServer::get_singleton()->free(listener_2d); if (render_target_texture.is_valid()) render_target_texture->vp=NULL; //so if used, will crash } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 14f4f68217..c3c339ac5d 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -252,6 +252,7 @@ public: void set_render_target_to_screen_rect(const Rect2& p_rect); Rect2 get_render_target_to_screen_rect() const; + Vector2 get_mouse_pos() const; void warp_mouse(const Vector2& p_pos); void set_physics_object_picking(bool p_enable); |