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-rw-r--r--scene/main/canvas_layer.cpp2
-rw-r--r--scene/main/node.cpp64
-rw-r--r--scene/main/node.h8
-rw-r--r--scene/main/resource_preloader.cpp2
-rw-r--r--scene/main/viewport.cpp17
5 files changed, 80 insertions, 13 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 26bff4494b..cd7534f73c 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -256,7 +256,7 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
void CanvasLayer::_validate_property(PropertyInfo &property) const {
if (!follow_viewport && property.name == "follow_viewport_scale") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 189aebb47d..3be73af861 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -908,17 +908,12 @@ void Node::set_name(const String &p_name) {
}
}
-static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
-void Node::set_human_readable_collision_renaming(bool p_enabled) {
- node_hrcr = p_enabled;
-}
-
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
@@ -930,9 +925,8 @@ String Node::validate_child_name(Node *p_child) {
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
- if (node_hrcr || p_force_human_readable) {
+ if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
- //it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
@@ -1899,6 +1893,56 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
return node;
}
+#ifdef TOOLS_ENABLED
+void Node::set_property_pinned(const String &p_property, bool p_pinned) {
+ bool current_pinned = false;
+ bool has_pinned = has_meta("_edit_pinned_properties_");
+ Array pinned;
+ String psa = get_property_store_alias(p_property);
+ if (has_pinned) {
+ pinned = get_meta("_edit_pinned_properties_");
+ current_pinned = pinned.has(psa);
+ }
+
+ if (current_pinned != p_pinned) {
+ if (p_pinned) {
+ pinned.append(psa);
+ if (!has_pinned) {
+ set_meta("_edit_pinned_properties_", pinned);
+ }
+ } else {
+ pinned.erase(psa);
+ if (pinned.is_empty()) {
+ remove_meta("_edit_pinned_properties_");
+ }
+ }
+ }
+}
+
+bool Node::is_property_pinned(const StringName &p_property) const {
+ if (!has_meta("_edit_pinned_properties_")) {
+ return false;
+ }
+ Array pinned = get_meta("_edit_pinned_properties_");
+ String psa = get_property_store_alias(p_property);
+ return pinned.has(psa);
+}
+
+StringName Node::get_property_store_alias(const StringName &p_property) const {
+ return p_property;
+}
+#endif
+
+void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
+ List<PropertyInfo> pi;
+ get_property_list(&pi);
+ for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
+ if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ r_storable_properties.insert(E->get().name);
+ }
+ }
+}
+
String Node::to_string() {
if (get_script_instance()) {
bool valid;
@@ -2750,7 +2794,11 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
+#ifdef TOOLS_ENABLED
+ ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
+#endif
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
{
MethodInfo mi;
diff --git a/scene/main/node.h b/scene/main/node.h
index e59a7a390a..2dd32a2e1d 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -363,6 +363,13 @@ public:
bool is_editable_instance(const Node *p_node) const;
Node *get_deepest_editable_node(Node *p_start_node) const;
+#ifdef TOOLS_ENABLED
+ void set_property_pinned(const String &p_property, bool p_pinned);
+ bool is_property_pinned(const StringName &p_property) const;
+ virtual StringName get_property_store_alias(const StringName &p_property) const;
+#endif
+ void get_storable_properties(Set<StringName> &r_storable_properties) const;
+
virtual String to_string() override;
/* NOTIFICATIONS */
@@ -437,7 +444,6 @@ public:
void queue_delete();
//hacks for speed
- static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index f4c90ee668..c44b55284d 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -147,7 +147,7 @@ void ResourcePreloader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_resource", "name"), &ResourcePreloader::get_resource);
ClassDB::bind_method(D_METHOD("get_resource_list"), &ResourcePreloader::_get_resource_list);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_resources", "_get_resources");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_resources", "_get_resources");
}
ResourcePreloader::ResourcePreloader() {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 6388b375d9..31e8c20991 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -638,7 +638,13 @@ void Viewport::_process_picking() {
Vector2 point = canvas_transform.affine_inverse().xform(pos);
- int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
+ PhysicsDirectSpaceState2D::PointParameters point_params;
+ point_params.position = point;
+ point_params.canvas_instance_id = canvas_layer_id;
+ point_params.collide_with_areas = true;
+ point_params.pick_point = true;
+
+ int rc = ss2d->intersect_point(point_params, res, 64);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
@@ -715,10 +721,17 @@ void Viewport::_process_picking() {
if (camera_3d) {
Vector3 from = camera_3d->project_ray_origin(pos);
Vector3 dir = camera_3d->project_ray_normal(pos);
+ real_t far = camera_3d->far;
PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = from;
+ ray_params.to = from + dir * far;
+ ray_params.collide_with_areas = true;
+ ray_params.pick_ray = true;
+
+ bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
if (col) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);