diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_item.cpp | 245 | ||||
-rw-r--r-- | scene/main/canvas_item.h | 70 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 59 | ||||
-rw-r--r-- | scene/main/viewport.h | 3 |
4 files changed, 274 insertions, 103 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 718d805bdd..c9a83f98a0 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -831,25 +831,25 @@ void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); } -void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + p_texture->draw(canvas_item, p_pos, p_modulate, false); } -void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose); } -void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv); + p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv); } void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { @@ -860,14 +860,11 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p p_style_box->draw(canvas_item, p_rect); } -void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width); } void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { @@ -884,44 +881,34 @@ void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); } -void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid); } -void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; colors.push_back(p_color); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid); } -void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, const Transform2D &p_transform, const Color &p_modulate, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform, const Color &p_modulate) { ERR_FAIL_COND(p_mesh.is_null()); RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid); } -void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { +void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_multimesh.is_null()); RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid); } void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) { @@ -1161,17 +1148,17 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); - ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "clip_uv", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); - ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); + ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1))); - ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); @@ -1327,23 +1314,7 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) { if (parent_item) { texture_filter_cache = parent_item->texture_filter_cache; } else { - //from viewport - switch (get_viewport()->get_default_canvas_item_texture_filter()) { - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: - texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST; - break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: - texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: - texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; - break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: - texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; - break; - default: { - } - } + texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; } } else { texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); @@ -1384,20 +1355,7 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { if (parent_item) { texture_repeat_cache = parent_item->texture_repeat_cache; } else { - //from viewport - switch (get_viewport()->get_default_canvas_item_texture_repeat()) { - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: - texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; - break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: - texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; - break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: - texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR; - break; - default: { - } - } + texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; } } else { texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); @@ -1457,3 +1415,154 @@ CanvasItem::CanvasItem() : CanvasItem::~CanvasItem() { RenderingServer::get_singleton()->free(canvas_item); } + +/////////////////////////////////////////////////////////////////// + +void CanvasTexture::set_diffuse_texture(const Ref<Texture2D> &p_diffuse) { + ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_diffuse.ptr()) != nullptr, "Cant self-assign a CanvasTexture"); + diffuse_texture = p_diffuse; + + RID tex_rid = diffuse_texture.is_valid() ? diffuse_texture->get_rid() : RID(); + RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE, tex_rid); + emit_changed(); +} +Ref<Texture2D> CanvasTexture::get_diffuse_texture() const { + return diffuse_texture; +} + +void CanvasTexture::set_normal_texture(const Ref<Texture2D> &p_normal) { + ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_normal.ptr()) != nullptr, "Cant self-assign a CanvasTexture"); + normal_texture = p_normal; + RID tex_rid = normal_texture.is_valid() ? normal_texture->get_rid() : RID(); + RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_NORMAL, tex_rid); +} +Ref<Texture2D> CanvasTexture::get_normal_texture() const { + return normal_texture; +} + +void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) { + ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_specular.ptr()) != nullptr, "Cant self-assign a CanvasTexture"); + specular_texture = p_specular; + RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID(); + RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid); +} +Ref<Texture2D> CanvasTexture::get_specular_texture() const { + return specular_texture; +} + +void CanvasTexture::set_specular_color(const Color &p_color) { + specular = p_color; + RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); +} +Color CanvasTexture::get_specular_color() const { + return specular; +} + +void CanvasTexture::set_specular_shininess(float p_shininess) { + shininess = p_shininess; + RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); +} +float CanvasTexture::get_specular_shininess() const { + return shininess; +} + +void CanvasTexture::set_texture_filter(CanvasItem::TextureFilter p_filter) { + texture_filter = p_filter; + RS::get_singleton()->canvas_texture_set_texture_filter(canvas_texture, RS::CanvasItemTextureFilter(p_filter)); +} +CanvasItem::TextureFilter CanvasTexture::get_texture_filter() const { + return texture_filter; +} + +void CanvasTexture::set_texture_repeat(CanvasItem::TextureRepeat p_repeat) { + texture_repeat = p_repeat; + RS::get_singleton()->canvas_texture_set_texture_repeat(canvas_texture, RS::CanvasItemTextureRepeat(p_repeat)); +} +CanvasItem::TextureRepeat CanvasTexture::get_texture_repeat() const { + return texture_repeat; +} + +int CanvasTexture::get_width() const { + if (diffuse_texture.is_valid()) { + return diffuse_texture->get_width(); + } else { + return 1; + } +} +int CanvasTexture::get_height() const { + if (diffuse_texture.is_valid()) { + return diffuse_texture->get_height(); + } else { + return 1; + } +} + +bool CanvasTexture::is_pixel_opaque(int p_x, int p_y) const { + if (diffuse_texture.is_valid()) { + return diffuse_texture->is_pixel_opaque(p_x, p_y); + } else { + return false; + } +} + +bool CanvasTexture::has_alpha() const { + if (diffuse_texture.is_valid()) { + return diffuse_texture->has_alpha(); + } else { + return false; + } +} + +Ref<Image> CanvasTexture::get_data() const { + if (diffuse_texture.is_valid()) { + return diffuse_texture->get_data(); + } else { + return Ref<Image>(); + } +} + +RID CanvasTexture::get_rid() const { + return canvas_texture; +} + +void CanvasTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_diffuse_texture", "texture"), &CanvasTexture::set_diffuse_texture); + ClassDB::bind_method(D_METHOD("get_diffuse_texture"), &CanvasTexture::get_diffuse_texture); + + ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &CanvasTexture::set_normal_texture); + ClassDB::bind_method(D_METHOD("get_normal_texture"), &CanvasTexture::get_normal_texture); + + ClassDB::bind_method(D_METHOD("set_specular_texture", "texture"), &CanvasTexture::set_specular_texture); + ClassDB::bind_method(D_METHOD("get_specular_texture"), &CanvasTexture::get_specular_texture); + + ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &CanvasTexture::set_specular_color); + ClassDB::bind_method(D_METHOD("get_specular_color"), &CanvasTexture::get_specular_color); + + ClassDB::bind_method(D_METHOD("set_specular_shininess", "shininess"), &CanvasTexture::set_specular_shininess); + ClassDB::bind_method(D_METHOD("get_specular_shininess"), &CanvasTexture::get_specular_shininess); + + ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &CanvasTexture::set_texture_filter); + ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasTexture::get_texture_filter); + + ClassDB::bind_method(D_METHOD("set_texture_repeat", "repeat"), &CanvasTexture::set_texture_repeat); + ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasTexture::get_texture_repeat); + + ADD_GROUP("Diffuse", "diffuse_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture"); + ADD_GROUP("Normalmap", "normal_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture"); + ADD_GROUP("Specular", "specular_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "specular_shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular_shininess", "get_specular_shininess"); + ADD_GROUP("Texture", "texture_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); +} + +CanvasTexture::CanvasTexture() { + canvas_texture = RS::get_singleton()->canvas_texture_create(); +} +CanvasTexture::~CanvasTexture() { + RS::get_singleton()->free(canvas_texture); +} diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index a331cb96a9..092fd17df3 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -334,16 +334,16 @@ public: void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); - void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), bool p_clip_uv = false, TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); + void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); + void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); - void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1); + void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); + void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); - void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); + void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1); float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1)); @@ -423,4 +423,58 @@ public: VARIANT_ENUM_CAST(CanvasItem::TextureFilter) VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) +class CanvasTexture : public Texture2D { + GDCLASS(CanvasTexture, Texture2D); + OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. + + Ref<Texture2D> diffuse_texture; + Ref<Texture2D> normal_texture; + Ref<Texture2D> specular_texture; + Color specular = Color(1, 1, 1, 1); + float shininess = 1.0; + + RID canvas_texture; + + CanvasItem::TextureFilter texture_filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE; + CanvasItem::TextureRepeat texture_repeat = CanvasItem::TEXTURE_REPEAT_PARENT_NODE; + +protected: + static void _bind_methods(); + +public: + void set_diffuse_texture(const Ref<Texture2D> &p_diffuse); + Ref<Texture2D> get_diffuse_texture() const; + + void set_normal_texture(const Ref<Texture2D> &p_normal); + Ref<Texture2D> get_normal_texture() const; + + void set_specular_texture(const Ref<Texture2D> &p_specular); + Ref<Texture2D> get_specular_texture() const; + + void set_specular_color(const Color &p_color); + Color get_specular_color() const; + + void set_specular_shininess(float p_shininess); + float get_specular_shininess() const; + + void set_texture_filter(CanvasItem::TextureFilter p_filter); + CanvasItem::TextureFilter get_texture_filter() const; + + void set_texture_repeat(CanvasItem::TextureRepeat p_repeat); + CanvasItem::TextureRepeat get_texture_repeat() const; + + virtual int get_width() const override; + virtual int get_height() const override; + + virtual bool is_pixel_opaque(int p_x, int p_y) const override; + virtual bool has_alpha() const override; + + virtual Ref<Image> get_data() const override; + + virtual RID get_rid() const override; + + CanvasTexture(); + ~CanvasTexture(); +}; + #endif // CANVAS_ITEM_H diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 414e488244..ba78f8dc2d 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3224,11 +3224,28 @@ void Viewport::_validate_property(PropertyInfo &property) const { } void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) { + ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX); + if (default_canvas_item_texture_filter == p_filter) { return; } default_canvas_item_texture_filter = p_filter; - _propagate_update_default_filter(this); + switch (default_canvas_item_texture_filter) { + case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: + RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); + break; + case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: + RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); + break; + case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: + RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); + break; + case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: + RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); + break; + default: { + } + } } Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_texture_filter() const { @@ -3236,37 +3253,31 @@ Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_textu } void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) { + ERR_FAIL_INDEX(p_repeat, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX); + if (default_canvas_item_texture_repeat == p_repeat) { return; } - default_canvas_item_texture_repeat = p_repeat; - _propagate_update_default_repeat(this); -} - -Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const { - return default_canvas_item_texture_repeat; -} -void Viewport::_propagate_update_default_filter(Node *p_node) { - CanvasItem *ci = Object::cast_to<CanvasItem>(p_node); - if (ci) { - ci->_update_texture_filter_changed(false); - } + default_canvas_item_texture_repeat = p_repeat; - for (int i = 0; i < p_node->get_child_count(); i++) { - _propagate_update_default_filter(p_node->get_child(i)); + switch (default_canvas_item_texture_repeat) { + case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: + RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + break; + case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: + RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + break; + case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: + RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); + break; + default: { + } } } -void Viewport::_propagate_update_default_repeat(Node *p_node) { - CanvasItem *ci = Object::cast_to<CanvasItem>(p_node); - if (ci) { - ci->_update_texture_repeat_changed(false); - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - _propagate_update_default_repeat(p_node->get_child(i)); - } +Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const { + return default_canvas_item_texture_repeat; } DisplayServer::WindowID Viewport::get_window_id() const { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index f7457f8ab2..9238f7637c 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -357,9 +357,6 @@ private: DefaultCanvasItemTextureFilter default_canvas_item_texture_filter; DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat; - void _propagate_update_default_filter(Node *p_node); - void _propagate_update_default_repeat(Node *p_node); - bool disable_input; void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); |