diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 24 | ||||
-rw-r--r-- | scene/main/node.h | 18 | ||||
-rw-r--r-- | scene/main/resource_preloader.cpp | 9 | ||||
-rw-r--r-- | scene/main/resource_preloader.h | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 80 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 10 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 42 | ||||
-rw-r--r-- | scene/main/viewport.h | 12 | ||||
-rw-r--r-- | scene/main/window.cpp | 4 | ||||
-rw-r--r-- | scene/main/window.h | 2 |
10 files changed, 104 insertions, 99 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 8961b5ba54..0c1a62c667 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1637,7 +1637,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const { return const_cast<Node *>(p_node); } - Set<const Node *> visited; + RBSet<const Node *> visited; const Node *n = this; @@ -1669,7 +1669,7 @@ NodePath Node::get_path_to(const Node *p_node) const { return NodePath("."); } - Set<const Node *> visited; + RBSet<const Node *> visited; const Node *n = this; @@ -1763,15 +1763,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { void Node::remove_from_group(const StringName &p_identifier) { ERR_FAIL_COND(!data.grouped.has(p_identifier)); - Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier); + HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier); ERR_FAIL_COND(!E); if (data.tree) { - data.tree->remove_from_group(E->key(), this); + data.tree->remove_from_group(E->key, this); } - data.grouped.erase(E); + data.grouped.remove(E); } Array Node::_get_groups() const { @@ -2042,7 +2042,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const { } #endif -void Node::get_storable_properties(Set<StringName> &r_storable_properties) const { +void Node::get_storable_properties(RBSet<StringName> &r_storable_properties) const { List<PropertyInfo> pi; get_property_list(&pi); for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) { @@ -2088,7 +2088,7 @@ bool Node::get_scene_instance_load_placeholder() const { return data.use_placeholder; } -Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { +Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const { Node *node = nullptr; bool instantiated = false; @@ -2280,11 +2280,11 @@ Node *Node::duplicate(int p_flags) const { } #ifdef TOOLS_ENABLED -Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const { - return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>()); +Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const { + return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>()); } -Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { +Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap); // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated. @@ -2300,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M return dupe; } -void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { +void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { List<PropertyInfo> props; p_node->get_property_list(&props); @@ -2326,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resou } } -void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { +void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { List<PropertyInfo> props; p_resource->get_property_list(&props); diff --git a/scene/main/node.h b/scene/main/node.h index 72f340bbc3..8505d2618f 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -32,7 +32,7 @@ #define NODE_H #include "core/string/node_path.h" -#include "core/templates/map.h" +#include "core/templates/rb_map.h" #include "core/variant/typed_array.h" #include "scene/main/scene_tree.h" @@ -119,7 +119,7 @@ private: Viewport *viewport = nullptr; - Map<StringName, GroupData> grouped; + HashMap<StringName, GroupData> grouped; List<Node *>::Element *OW = nullptr; // Owned element. List<Node *> owned; @@ -177,7 +177,7 @@ private: Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const; - Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; + Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const; TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; @@ -378,7 +378,7 @@ public: bool is_property_pinned(const StringName &p_property) const; virtual StringName get_property_store_alias(const StringName &p_property) const; #endif - void get_storable_properties(Set<StringName> &r_storable_properties) const; + void get_storable_properties(RBSet<StringName> &r_storable_properties) const; virtual String to_string() override; @@ -420,10 +420,10 @@ public: Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const; #ifdef TOOLS_ENABLED - Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const; - Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; - void remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; - void remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; + Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const; + Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; + void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; + void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; #endif // used by editors, to save what has changed only @@ -522,6 +522,6 @@ public: VARIANT_ENUM_CAST(Node::DuplicateFlags); -typedef Set<Node *, Node::Comparator> NodeSet; +typedef RBSet<Node *, Node::Comparator> NodeSet; #endif diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index 8fb7456335..b3595c6227 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -55,14 +55,14 @@ Array ResourcePreloader::_get_resources() const { arr.resize(resources.size()); names.resize(resources.size()); - Set<String> sorted_names; + RBSet<String> sorted_names; for (const KeyValue<StringName, Ref<Resource>> &E : resources) { sorted_names.insert(E.key); } int i = 0; - for (Set<String>::Element *E = sorted_names.front(); E; E = E->next()) { + for (RBSet<String>::Element *E = sorted_names.front(); E; E = E->next()) { names.set(i, E->get()); arr[i] = resources[E->get()]; i++; @@ -123,8 +123,9 @@ Vector<String> ResourcePreloader::_get_resource_list() const { Vector<String> res; res.resize(resources.size()); int i = 0; - for (Map<StringName, Ref<Resource>>::Element *E = resources.front(); E; E = E->next(), i++) { - res.set(i, E->key()); + for (const KeyValue<StringName, Ref<Resource>> &E : resources) { + res.set(i, E.key); + i++; } return res; diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 2df8b5cda7..fe59bc8ae3 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -36,7 +36,7 @@ class ResourcePreloader : public Node { GDCLASS(ResourcePreloader, Node); - Map<StringName, Ref<Resource>> resources; + HashMap<StringName, Ref<Resource>> resources; void _set_resources(const Array &p_data); Array _get_resources() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index baa0362f63..231b672f63 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -129,32 +129,32 @@ void SceneTree::node_renamed(Node *p_node) { } SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { E = group_map.insert(p_group, Group()); } - ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + "."); - E->get().nodes.push_back(p_node); - //E->get().last_tree_version=0; - E->get().changed = true; - return &E->get(); + ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + "."); + E->value.nodes.push_back(p_node); + //E->value.last_tree_version=0; + E->value.changed = true; + return &E->value; } void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); ERR_FAIL_COND(!E); - E->get().nodes.erase(p_node); - if (E->get().nodes.is_empty()) { - group_map.erase(E); + E->value.nodes.erase(p_node); + if (E->value.nodes.is_empty()) { + group_map.remove(E); } } void SceneTree::make_group_changed(const StringName &p_group) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (E) { - E->get().changed = true; + E->value.changed = true; } } @@ -173,17 +173,17 @@ void SceneTree::_flush_ugc() { ugc_locked = true; while (unique_group_calls.size()) { - Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front(); + HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin(); - const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *)); + const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *)); - for (int i = 0; i < E->get().size(); i++) { - argptrs[i] = &E->get()[i]; + for (int i = 0; i < E->value.size(); i++) { + argptrs[i] = &E->value[i]; } - call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size()); + call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size()); - unique_group_calls.erase(E); + unique_group_calls.remove(E); } ugc_locked = false; @@ -211,11 +211,11 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) { } void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return; } - Group &g = E->get(); + Group &g = E->value; if (g.nodes.is_empty()) { return; } @@ -284,11 +284,11 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro } void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return; } - Group &g = E->get(); + Group &g = E->value; if (g.nodes.is_empty()) { return; } @@ -335,11 +335,11 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr } void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return; } - Group &g = E->get(); + Group &g = E->value; if (g.nodes.is_empty()) { return; } @@ -818,11 +818,11 @@ bool SceneTree::is_paused() const { } void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return; } - Group &g = E->get(); + Group &g = E->value; if (g.nodes.is_empty()) { return; } @@ -862,11 +862,11 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio } void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return; } - Group &g = E->get(); + Group &g = E->value; if (g.nodes.is_empty()) { return; } @@ -952,20 +952,20 @@ int64_t SceneTree::get_frame() const { Array SceneTree::_get_nodes_in_group(const StringName &p_group) { Array ret; - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return ret; } - _update_group_order(E->get()); //update order just in case - int nc = E->get().nodes.size(); + _update_group_order(E->value); //update order just in case + int nc = E->value.nodes.size(); if (nc == 0) { return ret; } ret.resize(nc); - Node **ptr = E->get().nodes.ptrw(); + Node **ptr = E->value.nodes.ptrw(); for (int i = 0; i < nc; i++) { ret[i] = ptr[i]; } @@ -978,32 +978,32 @@ bool SceneTree::has_group(const StringName &p_identifier) const { } Node *SceneTree::get_first_node_in_group(const StringName &p_group) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return nullptr; // No group. } - _update_group_order(E->get()); // Update order just in case. + _update_group_order(E->value); // Update order just in case. - if (E->get().nodes.is_empty()) { + if (E->value.nodes.is_empty()) { return nullptr; } - return E->get().nodes[0]; + return E->value.nodes[0]; } void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) { - Map<StringName, Group>::Element *E = group_map.find(p_group); + HashMap<StringName, Group>::Iterator E = group_map.find(p_group); if (!E) { return; } - _update_group_order(E->get()); //update order just in case - int nc = E->get().nodes.size(); + _update_group_order(E->value); //update order just in case + int nc = E->value.nodes.size(); if (nc == 0) { return; } - Node **ptr = E->get().nodes.ptrw(); + Node **ptr = E->value.nodes.ptrw(); for (int i = 0; i < nc; i++) { p_list->push_back(ptr[i]); } diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index d633fb38d0..bdcfd2d35a 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -102,7 +102,7 @@ private: bool paused = false; int root_lock = 0; - Map<StringName, Group> group_map; + HashMap<StringName, Group> group_map; bool _quit = false; bool initialized = false; @@ -121,16 +121,20 @@ private: StringName group; StringName call; + static uint32_t hash(const UGCall &p_val) { + return p_val.group.hash() ^ p_val.call.hash(); + } + bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; } bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; } }; // Safety for when a node is deleted while a group is being called. int call_lock = 0; - Set<Node *> call_skip; // Skip erased nodes. + RBSet<Node *> call_skip; // Skip erased nodes. List<ObjectID> delete_queue; - Map<UGCall, Vector<Variant>> unique_group_calls; + HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls; bool ugc_locked = false; void _flush_ugc(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index e4037c2843..a2399c8b5a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -412,7 +412,7 @@ void Viewport::_notification(int p_what) { #ifndef _3D_DISABLED if (audio_listener_3d_set.size() && !audio_listener_3d) { AudioListener3D *first = nullptr; - for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) { + for (RBSet<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } @@ -426,7 +426,7 @@ void Viewport::_notification(int p_what) { if (camera_3d_set.size() && !camera_3d) { // There are cameras but no current camera, pick first in tree and make it current. Camera3D *first = nullptr; - for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { + for (RBSet<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } @@ -647,7 +647,7 @@ void Viewport::_process_picking() { uint64_t frame = get_tree()->get_frame(); PhysicsDirectSpaceState2D::ShapeResult res[64]; - for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) { + for (RBSet<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) { Transform2D canvas_transform; ObjectID canvas_layer_id; if (E->get()) { @@ -675,23 +675,23 @@ void Viewport::_process_picking() { if (co && co->can_process()) { bool send_event = true; if (is_mouse) { - Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id); + HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id); if (!F) { physics_2d_mouseover.insert(res[i].collider_id, frame); co->_mouse_enter(); } else { - F->get() = frame; + F->value = frame; // It was already hovered, so don't send the event if it's faked. if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { send_event = false; } } - Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape)); + HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape)); if (!SF) { physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame); co->_mouse_shape_enter(res[i].shape); } else { - SF->get() = frame; + SF->value = frame; } } @@ -2250,14 +2250,14 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) { } void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) { - List<Map<ObjectID, uint64_t>::Element *> to_erase; + List<ObjectID> to_erase; - for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) { - if (!p_clean_all_frames && E->get() == p_frame_reference) { + for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) { + if (!p_clean_all_frames && E.value == p_frame_reference) { continue; } - Object *o = ObjectDB::get_instance(E->key()); + Object *o = ObjectDB::get_instance(E.key); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); if (co && co->is_inside_tree()) { @@ -2267,7 +2267,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus co->_mouse_exit(); } } - to_erase.push_back(E); + to_erase.push_back(E.key); } while (to_erase.size()) { @@ -2276,24 +2276,24 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus } // Per-shape. - List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase; + List<Pair<ObjectID, int>> shapes_to_erase; - for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) { - if (!p_clean_all_frames && E->get() == p_frame_reference) { + for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) { + if (!p_clean_all_frames && E.value == p_frame_reference) { continue; } - Object *o = ObjectDB::get_instance(E->key().first); + Object *o = ObjectDB::get_instance(E.key.first); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } - co->_mouse_shape_exit(E->key().second); + co->_mouse_shape_exit(E.key.second); } } - shapes_to_erase.push_back(E); + shapes_to_erase.push_back(E.key); } while (shapes_to_erase.size()) { @@ -3179,7 +3179,7 @@ void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) { void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) { if (audio_listener_3d_set.size() > 0) { - for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) { + for (RBSet<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) { if (p_exclude == E->get()) { continue; } @@ -3267,7 +3267,7 @@ void Viewport::_camera_3d_remove(Camera3D *p_camera) { } void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) { - for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { + for (RBSet<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { if (p_exclude == E->get()) { continue; } @@ -3913,7 +3913,7 @@ Viewport::Viewport() { Viewport::~Viewport() { // Erase itself from viewport textures. - for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) { + for (RBSet<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) { E->get()->vp = nullptr; } RenderingServer::get_singleton()->free(viewport); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index c1e71c69a3..c1e4b30c20 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -203,7 +203,7 @@ private: AudioListener2D *audio_listener_2d = nullptr; Camera2D *camera_2d = nullptr; - Set<CanvasLayer *> canvas_layers; + RBSet<CanvasLayer *> canvas_layers; RID viewport; RID current_canvas; @@ -258,9 +258,9 @@ private: bool local_input_handled = false; // Collider to frame - Map<ObjectID, uint64_t> physics_2d_mouseover; + HashMap<ObjectID, uint64_t> physics_2d_mouseover; // Collider & shape to frame - Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover; + HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover; // Cleans up colliders corresponding to old frames or all of them. void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0); @@ -301,7 +301,7 @@ private: bool use_occlusion_culling = false; Ref<ViewportTexture> default_texture; - Set<ViewportTexture *> viewport_textures; + RBSet<ViewportTexture *> viewport_textures; SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT; SDFScale sdf_scale = SDF_SCALE_50_PERCENT; @@ -615,7 +615,7 @@ public: bool use_xr = false; friend class AudioListener3D; AudioListener3D *audio_listener_3d = nullptr; - Set<AudioListener3D *> audio_listener_3d_set; + RBSet<AudioListener3D *> audio_listener_3d_set; bool is_audio_listener_3d_enabled = false; RID internal_audio_listener_3d; AudioListener3D *get_audio_listener_3d() const; @@ -650,7 +650,7 @@ public: friend class Camera3D; Camera3D *camera_3d = nullptr; - Set<Camera3D *> camera_3d_set; + RBSet<Camera3D *> camera_3d_set; Camera3D *get_camera_3d() const; void _camera_3d_transform_changed_notify(); void _camera_3d_set(Camera3D *p_camera); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 6feccb7eec..d8264e7d33 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -263,7 +263,7 @@ void Window::_make_window() { DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id); } - for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) { + for (RBSet<Window *>::Element *E = transient_children.front(); E; E = E->next()) { if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) { DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, transient_parent->window_id); } @@ -290,7 +290,7 @@ void Window::_clear_window() { DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID); } - for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) { + for (RBSet<Window *>::Element *E = transient_children.front(); E; E = E->next()) { if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) { DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, DisplayServer::INVALID_WINDOW_ID); } diff --git a/scene/main/window.h b/scene/main/window.h index f674f6425a..80dd9a854c 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -131,7 +131,7 @@ private: void _make_transient(); Window *transient_parent = nullptr; Window *exclusive_child = nullptr; - Set<Window *> transient_children; + RBSet<Window *> transient_children; friend class Control; Ref<Theme> theme; |