summaryrefslogtreecommitdiff
path: root/scene/main
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/scene_tree.cpp18
-rw-r--r--scene/main/scene_tree.h1
2 files changed, 14 insertions, 5 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c6bfe5742f..b5c587c0aa 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1131,11 +1131,11 @@ Error SceneTree::change_scene_to_file(const String &p_path) {
}
Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
- Node *new_scene = nullptr;
- if (p_scene.is_valid()) {
- new_scene = p_scene->instantiate();
- ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
- }
+ ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it.");
+
+ Node *new_scene = p_scene->instantiate();
+ new_scene = p_scene->instantiate();
+ ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
call_deferred(SNAME("_change_scene"), new_scene);
return OK;
@@ -1147,6 +1147,13 @@ Error SceneTree::reload_current_scene() {
return change_scene_to_file(fname);
}
+void SceneTree::unload_current_scene() {
+ if (current_scene) {
+ memdelete(current_scene);
+ current_scene = nullptr;
+ }
+}
+
void SceneTree::add_current_scene(Node *p_current) {
current_scene = p_current;
root->add_child(p_current);
@@ -1297,6 +1304,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed);
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
+ ClassDB::bind_method(D_METHOD("unload_current_scene"), &SceneTree::unload_current_scene);
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 77cfe0a04a..fc185b4f37 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -361,6 +361,7 @@ public:
Error change_scene_to_file(const String &p_path);
Error change_scene_to_packed(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
+ void unload_current_scene();
Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
Ref<Tween> create_tween();