diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/scene_tree.cpp | 18 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 1 |
2 files changed, 14 insertions, 5 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index c6bfe5742f..b5c587c0aa 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1131,11 +1131,11 @@ Error SceneTree::change_scene_to_file(const String &p_path) { } Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) { - Node *new_scene = nullptr; - if (p_scene.is_valid()) { - new_scene = p_scene->instantiate(); - ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); - } + ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it."); + + Node *new_scene = p_scene->instantiate(); + new_scene = p_scene->instantiate(); + ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); call_deferred(SNAME("_change_scene"), new_scene); return OK; @@ -1147,6 +1147,13 @@ Error SceneTree::reload_current_scene() { return change_scene_to_file(fname); } +void SceneTree::unload_current_scene() { + if (current_scene) { + memdelete(current_scene); + current_scene = nullptr; + } +} + void SceneTree::add_current_scene(Node *p_current) { current_scene = p_current; root->add_child(p_current); @@ -1297,6 +1304,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed); ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene); + ClassDB::bind_method(D_METHOD("unload_current_scene"), &SceneTree::unload_current_scene); ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 77cfe0a04a..fc185b4f37 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -361,6 +361,7 @@ public: Error change_scene_to_file(const String &p_path); Error change_scene_to_packed(const Ref<PackedScene> &p_scene); Error reload_current_scene(); + void unload_current_scene(); Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false); Ref<Tween> create_tween(); |